'Arknights' 14-3 Crack Hammer and Anvil Tactics Hang Up Clearance Strategy

王林
Release: 2024-05-08 21:28:33
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In the 14th chapter of the main line of "Arknights 1", level 14-3 of cracking the anvil tactic tests players with its high difficulty. This level requires players to use strategy and reasonable lineup matching to deal with the enemy's fierce offensive. PHP editor Yuzai will provide you with a detailed guide to hang up after the game to help you easily pass this level and explore the exciting content of Chapter 14 of the main story.

Arknights 14-3 Crack Hammer and Anvil Tactics Hang Up Clearance Strategy

Arknights 14-3 is finished and hung up

1. Level introduction

[14-3]Combat Countermeasures Meeting

Here, fight with death

The units above it will continue to suffer real damage and the skill recovery speed will be greatly reduced

< ;Active Source Stone Storm>Causes true damage to units within range every second and greatly reduces their skill recovery speed

Environmental conditions: 4 locations on the battlefield cannot be deployed, some enemies are different

2. Carrying Operators

Source of play: Xiao Ran q

Ground: Seraya (any milk shield), Huang (ground output)

High platform: Ifrit (spell damage output)

It is recommended to bring an extra high platform magician to prevent missing monsters due to insufficient damage.

Arknights 14-3 Crack Hammer and Anvil Tactics Hang Up Clearance Strategy

3. Play strategy

As shown in the picture, deploy [Serea] directly at the door on the right at the beginning.

Then deploy [Huang] (up) and [Ifrit] (to the right).

* It is recommended to add an extra high platform magician on the right side of Ceria to avoid insufficient damage.

Arknights 14-3 Crack Hammer and Anvil Tactics Hang Up Clearance Strategy

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source:3dmgame.com
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