'Arknights' 14-5 Exploration Cave Area Hang Up Clearance Strategy

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Release: 2024-05-08 21:46:28
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In the main story line Chapter 14 of the May Day update of "Arknights" in 2024, the Lighthouse of Mercy, the difficult and dangerous area 14-4 to explore the cave area gives players a headache. In order to help everyone pass the level smoothly, PHP editor Youzi has compiled a reliable strategy for hanging up after completing the game. This guide provides detailed guidance from lineup matching, operator positioning to skill release timing. Continue reading this article to master the clearance skills of 14-4 exploring the cave area and easily advance the main plot.

Arknights 14-5 Exploration Cave Area Hang Up Clearance Strategy

Arknights 14-5 finished hanging up with difficulty

1. Level introduction

[14-5]Exploring the cave area

Strange location, strange figure.

Causes the units located above it to continuously suffer true damage and greatly reduces the skill recovery rate

Area per second The units inside cause real damage and their skill recovery speed is greatly reduced

Environmental conditions: Additional source stone pollution areas appear on the field, the "Spiritual Barrier" health value is increased, and some enemies are different.

2. Carrying Operators

Source of play: Xiao Ran q

Ground: Mountain (self-recovery output)

High platform: Chengdian (magic damage) Output), Aiya Farah (spell damage output), Zilan (slowdown assist)

Arknights 14-5 Exploration Cave Area Hang Up Clearance Strategy

3. Play strategy

As shown in the picture, start the game Directly deploy [Eyafala] to the left

, then deploy [Chengflash] (to the right), [Mountain] (open when the skill is ready).

Finally add a deceleration assist [Zi Lan] (to the left)

Arknights 14-5 Exploration Cave Area Hang Up Clearance Strategy

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source:3dmgame.com
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