Templated programming is an advanced technique that allows the creation of reusable code that works with different data types. Benefits include reusable code, reduced redundancy, increased efficiency, and enhanced maintainability. A practical example is to use class templates to implement stacks and use parameterized types to store different types of data. Learning resources include online tutorials, official references and books.
Getting Started Guide to Template Programming
What is Template Programming?
Template programming is an advanced programming technique that allows you to create reusable code that can be applied to different types of data. It is a general approach that avoids the redundancy of writing the same code for different data types.
Benefits
Practical case: using class template to implement stack
Create a class templateStack
, whereT
Represents the data type stored in the stack:
template <typename T> class Stack { private: std::vector<T> data; public: void push(T item) { data.push_back(item); } T pop() { if (data.empty()) throw std::runtime_error("Stack is empty"); return data.back(); data.pop_back(); } bool empty() const { return data.empty(); } size_t size() const { return data.size(); } };
Now you can use the Stack
template to create a stack for any data type:
// 创建一个存储整数的堆栈 Stack<int> intStack; intStack.push(10); intStack.push(20); // 创建一个存储字符串的堆栈 Stack<std::string> strStack; strStack.push("Hello"); strStack.push("World");
Learning Resources
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