Eternal Equipment: Combat Weapons in Adventure Battle In "Adventure Battle", eternal equipment is favored by players because it has an excellent blood volume bonus, making players more durable in battle. The unique design of this equipment provides players with significant advantages, whether they are facing powerful enemies or difficult challenges, it can help you. Its excellent performance and excellent performance bring great combat blessings to players, allowing you to enjoy a more exciting adventure in the world of "Adventure Battle". PHP editor Xinyi will give you an in-depth analysis of the eternal equipment, allowing you to fully understand its power.
"Adventure Battle" maximum percentage health summary
With the substantial increase in blood volume of eternal equipment, the percentage of life has gradually returned to the player's consideration scope
Percent damage is an icing on the cake damage type. Its strength is that it ignores damage reduction, but its weakness is also obvious. It deals single-target damage and needs to be applied to the main body to shine. This means that it needs the power of other damage types. Support and break through the blockade of the enemy's clones and the strong baby gun. There is an exception for the back-decorated dragon, which is what everyone calls "dragon's back". It is a range skill damage, and the probability is a percentage damage. The maximum effect is an instantaneous burst of 12% of the maximum health damage. If you are not careful, you can lose less than half of it in seconds. Controlling blood is a powerful weapon against the Blood Ox (high health crossbowman)
In the later period, when the back ornament talent is about 4.50,000 Shenyu coins, when it is specifically targeted at a certain profession, the damage reduction of a single system can usually reach the upper limit of 80%. At this time, the maximum percentage of life should further play an important role.
Let’s summarize below. The game currently displays percentage life
Occupation: Archer
Level 80 Passive: Basic attacks have a 50% (awakened to 100%) chance of causing an additional damage of 1% of the target's current health.
Companion: Netherfire Youyu
Battle effect: When Netherfire Youyu performs a basic attack, it will cause an additional 0.5% of the target's current HP damage.
Flying Pet: Honey Pot Warrior
After the battle starts, it will cause 5% of its current health damage every 5 seconds (released immediately after the battle starts)
Relic: Dragon Pattern Bone Ring
A dragon, turtle or lizard companion's basic attack has a 20% chance of causing 0.5% of maximum health damage.
Back decoration: Yulongxing (group damage)
At the beginning and every 11 seconds, it will cause 3000% range skill damage and 3% maximum health damage to the target, and there is a 60% chance to release this skill again, causing 3000% range skill damage and 1% maximum health damage (released again) The skill still has a chance to be released again, but the chance of each consecutive release is -20%, until it is reset when it is no longer released)
Artifact:
(1) Pay attention to propriety
After the battle begins, each basic attack has a 50% chance of inflicting 0.5% of the target's maximum health damage; and a 10% chance of seriously injuring the target, reducing the target's recovery and healing amount by 90% for 1 second.
(2) After the Christmas Thousand Layer Tower battle starts, it will cause 6% of the target's maximum health damage to all targets within the range every 10 seconds, and reduce their attack speed, energy recovery speed and companion's attack speed by 30% for 3 seconds.
Skill:
(1) Blade Penetration: Launch a sharp blade, causing 4663% (LV.1) damage, and causing the target to lose 1.5% of the upper limit of health (maximum) every second for 5 seconds.
(2) Dragon Roan Double Sound: Causes 3731% damage. After a 0.5 second delay, it will cause another 2% of the target's maximum health damage. For every 10% damage reduction, it will cause an additional 1% of the target's maximum health damage.
Flying pet passive verb clause:
Multi-Launch: Combos have a 50% chance of causing an additional 0.5% of the target's current health damage. Wind Tear: When releasing active skills, it will cause an additional 1% of the target's current health damage.
PS: The percentage of life performed well in the sailing ruins challenge.
Finally, % health cannot be restrained at present, ignores defense and reduces damage
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