Design patterns reduce code duplication by providing reusable solutions, thereby making code more maintainable and readable. These patterns include: Factory Pattern: Used to create objects without specifying their concrete class. Strategy pattern: Allows an algorithm or behavior to change independently of how it is used. Singleton pattern: ensures that there is only one instance of a specific class. Observer pattern: allows objects to subscribe to events and be notified of them when they occur. Decoration mode: Dynamically extend the functionality of an object.
Design patterns are reusable solutions to common software design problems. They can help keep code maintainable and readable by reducing code duplication.
Consider creating an application for creating various shapes. Without using design mode, you would need to write separate code for each shape.
public class Square { public void draw() { // ... } } public class Circle { public void draw() { // ... } } public class Rectangle { public void draw() { // ... } }
Using the factory pattern, you can separate the creation logic from the created object:
public interface Shape { void draw(); } public class ShapeFactory { public static Shape createShape(String type) { switch (type) { case "square": return new Square(); case "circle": return new Circle(); case "rectangle": return new Rectangle(); } return null; } }
Now you can do this by simply calling ShapeFactory.createShape("square")
to easily create different types of shape objects.
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