Original title: "Everything you need to know about Fantasy Top: Merging Trading Cards and Degens"
## Author: Francesco
Compiled by: Luccy, BlockBeats
Editor’s note: As Blast TGE approaches, its new game Fantasy Top (FT) is also gradually attracting attention. FT cleverly combines the social elements of Twitter with card games. Encryption researcher Francesco analyzed FT's basic gameplay, game mechanics, and comparison with other SocialFi applications, and introduced its impact within the game and in real life. How to calculate hero points and game strategies. BlockBeats compiled the original text as follows:
· Curate social campaigns from your favorite crypto influencersThe second point is especially interesting because at any given time there will be different influencers who perform better. For example, with the Blast TGE coming soon, Pacman's card value skyrocketed as users expected his activity and engagement to increase. Cards are divided into four rarities with different multipliers: · Uncommon: Multiplier x1 to hero score · Rare: Multiplier x1.5 · Epic: Multiplier x2· Legend: Multiplier x2 .5FT Players can build their favorite by purchasing card packs or purchasing cards in the market Character deck. All market transactions are subject to a 3% fee. They can then participate in FT tournaments and earn rewards. Over 17,000 people registered for the first major tournament, which is kind of crazy. How does the game work? Users can join the game by logging into their Twitter account. Once registered, a new blockchain-based Blast wallet will be created that users can export at any time. Since the FT testnet has been online for several months, early users can get free or discounted card packs. Travis (FT team) repeatedly mentioned their strategy of providing outsized rewards to early adopters. Testnet participants can play the game and test features in advance, and receive additional FAN points and card packs upon official release. Once logged in, the user must acquire some cards to participate in the game, and there are two ways to do this: · Purchase card packs · Buy cards in the market Once they have collected them With enough cards, users can choose their own team of five heroes, create their own deck, and register for tournaments. A user's ranking and position in the tournament is determined by their team's overall score, which is based on their activity on Twitter. In fact, major tournaments are the best way to earn rewards and improve your deck. Rewards are distributed in the form of ETH, Blast Gold, FAN points, free card packs, etc. Users are divided into five different leagues and can advance to higher leagues by being one of the top players in their current division (or relegated if not).
If you are familiar with these card games, there are two main strategies:
·Buying card packs
·Trading cards
Purchasing card packs is often a hassle because the cards inside rarely offset the cost. The price of the card pack is determined by the auction mechanism, as follows:
· The price target is 0.1 ETH
· The target is released daily
Therefore, the price of the card pack is dynamic , based on demand and supply. If the card pack sells quickly, the price will go up and vice versa. You might want to wait for demand to drop to get a better deal, but the price of card packs has only increased since launch.
If you've played FIFA's Ultimate Team, you know that card packs rarely have an advantage. This is reflected in the behavior of top users, who are more likely to trade cards and only open packages if they are given away as tournament rewards.
However, users of trading cards must be aware that as participants increase, so will the supply of cards minted each week.
# Users can get more information about card inflation by clicking on each card. The higher the number, the higher the number of cards minted.
Additionally, we can observe their statistics, income, and their “inner circle,” the people they interact with most frequently.
However, the price of heroes has been soaring:
#The hero's score is calculated based on several parameters of their social engagement. Since these parameters are susceptible to engagement manipulation and bot manipulation, FT is implementing several mechanisms to mitigate these issues:
· Anti-bot system to better identify bot-driven interactions
· Distinguish between replies and main tweets
· Reduce the differences between heroes and make the game fairer for everyone
Heroes participating in FT will receive a portion of the following income:
· 1.5% handling fee of their card transaction volume
· 10% of the revenue from card pack sales, evenly distributed to heroes
· Free versions of their own cards
This visualization of a hero's followers versus ranking and fan rating is very interesting:
This week, only FT is expected to have over 125 shares between heroes million dollars, an average of 7,500 FAN points per hero, and 2,400 Blast Gold.
#The community is already speculating on what the FAN points will be used for, and we’ll know more soon.
Recommendations introduce an additional element of gameplay: referring a friend will net you 11% of their FAN points and 3% of anyone they refer.
Cards can be upgraded, and the points of the cards will also increase. Users must purchase and destroy 5 cards of the same hero to upgrade a card to the next level.
Card Level 1:
##Card Level 1.5: And so on...Upgrading cards is crucial to getting higher scores on your team. To do this, the user must purchase and destroy 5 cards of the same hero. Upgraded cards score higher: If we observe the highest scoring teams, they all have an upgraded team.
Leveling up your hero may also result in ranking changes, which may make your hero 1 or 2 levels higher than you thought it was. This opens up new strategies: since each card has its own supply, wouldn't it be more convenient to buy and upgrade them? Or should you just buy the base cards, anticipating supply shocks as more people upgrade their own cards and need more of the base cards?
Those who purchased the cards when FT launched have already made quite a bit of money as demand for upgrading their cards increased within the first few days. The current main tournament leader's team is astounding, and all heroes have been upgraded.
The competition to get into the leaderboards is getting tougher...
And Eric's deck is pretty good...
FT has already had an impact on heroes. If you see someone writing some nonsense, they are just hyping their cards.
#FT is also one of the Blast apps to have earned the most Gold before full launch, having distributed over 750,000 Gold to its users. This ensures that the competition rewards will be very generous. 80% of the Fantasy Devs airdrop will be returned to FAN holders.
#What’s interesting about FT is that it has no friction compared to other SocialFi platforms (especially Friend Tech) because it links directly to Twitter, which people already use Accounts, no need to transfer to new social network. This provides the perfect incentive for players and participating heroes. Imagine getting paid to go crazy on Twitter.
In its first week, FT has accumulated:
· Over 7,000 ETH in trading volume
· 33,000 users
· 3,400 ETH in funds
· Market Fee of 236 ETH
It is also interesting to observe the distribution of users. Mostly traders, the number of "minters" increased recently (possibly due to claiming deadlines) and then suddenly dropped.
How do we use this information? Initially, card inflation was quite severe due to the airdrop: many users received discounted or even free packs and opened them in large numbers. This ended yesterday, along with airdrop claims, which were reflected in pack purchases, which were down over 90%.
More Charts: Link
Finally, I want to highlight some "problems" with FT.
Like any other crypto SocialFi app, it relies heavily on influencers. However, compared to other platforms, it does this in a way that is completely consistent with their incentives, which, I think, alleviates that dependency. Second, it relies on having a Twitter account to log in. A friend of mine just had his account suspended without reason, so he can't log into FT and claim his RIP rewards.
Despite this, FT has demonstrated incredible PMF in the first week (even during the testnet). Can it sustain the initial hype? I believe the team will gradually introduce more features, including but not limited to new heroes and game dynamics.
FT is the most widely used app on Blast, and things could get even more interesting as Blast TGE approaches, expected to end at the end of May.
The above is the detailed content of TGE is coming soon, how to participate in Blast's new social game Fantasy Top?. For more information, please follow other related articles on the PHP Chinese website!