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An in-depth study of the Strategy Pattern in Java design patterns

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Release: 2024-05-09 18:42:01
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The strategy pattern is a design pattern that enables dynamic changes in algorithms or behaviors by allowing them to change independently of client objects. This pattern consists of the roles Context, Strategy, and ConcreteStrategy. In a practical case, it helps us create applications that use different algorithms to calculate student grades. The advantages of the Strategy pattern include flexibility, decoupling, scalability, and reusability. It is suitable for situations where the system has multiple ways to perform tasks, the algorithm or behavior needs to be dynamically changed at runtime, and the coupling of the client code with the specific implementation of the algorithm or behavior needs to be avoided.

An in-depth study of the Strategy Pattern in Java design patterns

In-depth exploration of the Strategy Pattern of Java Design Patterns

Overview

The Strategy Pattern is a design pattern that allows algorithms or behaviors Varies independently of the client object, allowing algorithms or behaviors to be interchanged at runtime. This pattern provides flexibility, allowing the behavior of the application to be changed dynamically without modifying the client code.

Structure

The strategy pattern usually consists of the following roles:

  • Context: Holding a reference to the strategy and calling its execution method.
  • Strategy: An interface that defines algorithms or behaviors.
  • ConcreteStrategy (specific strategy): The specific algorithm or behavior that implements the Strategy interface.

Practical Case

Consider an application that uses different algorithms to calculate student grades. We can use the strategy pattern to achieve this functionality:

// Context (上下文)
public class StudentGradingContext {
    private GradingStrategy strategy;

    public StudentGradingContext(GradingStrategy strategy) {
        this.strategy = strategy;
    }

    public double calculateGrade(double score) {
        return strategy.calculateGrade(score);
    }
}

// Strategy (策略)
public interface GradingStrategy {
    double calculateGrade(double score);
}

// ConcreteStrategy (具体策略)
public class SimpleGradingStrategy implements GradingStrategy {
    @Override
    public double calculateGrade(double score) {
        return score;
    }
}

// ConcreteStrategy (具体策略)
public class WeightedGradingStrategy implements GradingStrategy {
    private double weight;

    public WeightedGradingStrategy(double weight) {
        this.weight = weight;
    }

    @Override
    public double calculateGrade(double score) {
        return score * weight;
    }
}

// Client (客户端)
public class Client {
    public static void main(String[] args) {
        StudentGradingContext context = new StudentGradingContext(new SimpleGradingStrategy());
        double grade = context.calculateGrade(85.0);
        System.out.println("Grade: " + grade);

        context = new StudentGradingContext(new WeightedGradingStrategy(0.8));
        grade = context.calculateGrade(90.0);
        System.out.println("Weighted Grade: " + grade);
    }
}
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Output:

Grade: 85.0
Weighted Grade: 72.0
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Advantages

  • Flexibility:Allows dynamic changes to algorithms or behavior without modifying client code.
  • Decoupling: Decouple algorithms or behaviors from the clients that use them.
  • Extensibility: Easy to add new algorithms or behaviors, just create new concrete strategy classes.
  • Reusability: The same algorithm or behavior can be used by multiple clients.

Usage scenarios:

  • When a system has multiple ways to perform tasks.
  • When an algorithm or behavior must change dynamically at runtime.
  • When it is necessary to avoid coupling between the client code and the specific implementation of the algorithm or behavior.

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