PHP中this,self,parent的区别
{一}PHP中this,self,parent的区别之一this篇 面向对象编程(OOP,Object OrientedProgramming)现已经成为编程人员的一项基本技能。利用OOP的思想进行PHP的高级编程,对于提高PHP编程能力和规划web开发构架都是很有意义的。 PHP5经过重写后,对OOP的支持额有了
{一}PHP中this,self,parent的区别之一this篇
PHP5经过重写后,对OOP的支持额有了很大的飞跃,成为了具备了大部分面向对象语言的特性的语言,比PHP4有了很多的面向对象的特性。这里我主要谈的是this,self,parent 三个关键字之间的区别。从字面上来理解,分别是指这、自己、父亲。先初步解释一下,this是指向当前对象的指针(可以看成C里面的指针),self是指向当前类的指针,parent是指向父类的指针。我们这里频繁使用指针来描述,是因为没有更好的语言来表达。关于指针的概念,大家可以去参考百科。
下面我们就根据实际的例子结合来讲讲。
";
说明:上面的类分别在 语句①和语句②使用了this指针,那么当时this是指向谁呢?其实this是在实例化的时候来确定指向谁,比如第一次实例化对象的时候(语句③),那么当时this就是指向$obj1对象,那么执行语句②的打印时就把print(
$this->
{二}。PHP中this,self,parent的区别之二self篇
此篇我们就self的用法进行讲解
首先我们要明确一点,self是指向类本身,也就是self是不指向任何已经实例化的对象,一般self使用来指向类中的静态变量。假如我们使用类里面静态(一般用关键字static)的成员,我们也必须使用self来调用。还要注意使用self来调用静态变量必须使用:: (域运算符号),见实例。
这里要注意两个地方语句①和语句②。我们在语句①定义了一个静态变量$firstCount,那么在语句②的时候使用了self调用这个值,那么这时候我们调用的就是类自己定义的静态变量$frestCount。我们的静态变量与下面对象的实例无关,它只是跟类有关,那么我调用类本身的的,那么我们就无法使用this来引用,因为self是指向类本身,与任何对象实例无关。然后前面使用的this调用的是实例化的对象$obj,大家不要混淆了。
关于self就说到这里,结合例子还是比较方便理解的。第二篇结束。
{三}PHP中this,self,parent的区别之三parent篇
此篇我们就parent的用法进行讲解。
首先,我们明确,parent是指向父类的指针,一般我们使用parent来调用父类的构造函数。实例如下:
里面同样含有this的用法,大家自己分析。我们注意这么个细节:成员属性都是public(公有属性和方法,类内部和外部的代码均可访问)的,特别是父类的,这是为了供继承类通过this来访问。关键点在语句①:parent::__construct( "heiyeluren"),这时候我们就使用parent来调用父类的构造函数进行对父类的初始化,这样,继承类的对象就都给赋值了name为PBPHome。我们可以测试下,再实例化一个对象$personObject1,执行打印后name仍然是PBPHome。
总结:this是指向对象实例的一个指针,在实例化的时候来确定指向;self是对类本身的一个引用,一般用来指向类中的静态变量;parent是对父类的引用,一般使用parent来调用父类的构造函数。

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



JWT is an open standard based on JSON, used to securely transmit information between parties, mainly for identity authentication and information exchange. 1. JWT consists of three parts: Header, Payload and Signature. 2. The working principle of JWT includes three steps: generating JWT, verifying JWT and parsing Payload. 3. When using JWT for authentication in PHP, JWT can be generated and verified, and user role and permission information can be included in advanced usage. 4. Common errors include signature verification failure, token expiration, and payload oversized. Debugging skills include using debugging tools and logging. 5. Performance optimization and best practices include using appropriate signature algorithms, setting validity periods reasonably,

Static binding (static::) implements late static binding (LSB) in PHP, allowing calling classes to be referenced in static contexts rather than defining classes. 1) The parsing process is performed at runtime, 2) Look up the call class in the inheritance relationship, 3) It may bring performance overhead.

The difference between multithreading and asynchronous is that multithreading executes multiple threads at the same time, while asynchronously performs operations without blocking the current thread. Multithreading is used for compute-intensive tasks, while asynchronously is used for user interaction. The advantage of multi-threading is to improve computing performance, while the advantage of asynchronous is to not block UI threads. Choosing multithreading or asynchronous depends on the nature of the task: Computation-intensive tasks use multithreading, tasks that interact with external resources and need to keep UI responsiveness use asynchronous.

What are the magic methods of PHP? PHP's magic methods include: 1.\_\_construct, used to initialize objects; 2.\_\_destruct, used to clean up resources; 3.\_\_call, handle non-existent method calls; 4.\_\_get, implement dynamic attribute access; 5.\_\_set, implement dynamic attribute settings. These methods are automatically called in certain situations, improving code flexibility and efficiency.

In C language, the main difference between char and wchar_t is character encoding: char uses ASCII or extends ASCII, wchar_t uses Unicode; char takes up 1-2 bytes, wchar_t takes up 2-4 bytes; char is suitable for English text, wchar_t is suitable for multilingual text; char is widely supported, wchar_t depends on whether the compiler and operating system support Unicode; char is limited in character range, wchar_t has a larger character range, and special functions are used for arithmetic operations.

There is no built-in sum function in C language, so it needs to be written by yourself. Sum can be achieved by traversing the array and accumulating elements: Loop version: Sum is calculated using for loop and array length. Pointer version: Use pointers to point to array elements, and efficient summing is achieved through self-increment pointers. Dynamically allocate array version: Dynamically allocate arrays and manage memory yourself, ensuring that allocated memory is freed to prevent memory leaks.

C language functions are the basis for code modularization and program building. They consist of declarations (function headers) and definitions (function bodies). C language uses values to pass parameters by default, but external variables can also be modified using address pass. Functions can have or have no return value, and the return value type must be consistent with the declaration. Function naming should be clear and easy to understand, using camel or underscore nomenclature. Follow the single responsibility principle and keep the function simplicity to improve maintainability and readability.

Although C and C# have similarities, they are completely different: C is a process-oriented, manual memory management, and platform-dependent language used for system programming; C# is an object-oriented, garbage collection, and platform-independent language used for desktop, web application and game development.
