


Introduction to the decorator pattern of JavaScript design patterns_javascript skills
Decorator Pattern Description
Explanation: Use one class to dynamically modify the functional object of another class before or after, and add some additional functions to it; this is the decoration of the function of a class object, and the decorated class is related to the decorated class Classes are required to have the same access interface methods (functions). In dynamic object-oriented classes, the implementation is generally constrained by implementing the same interface; decorative classes must have a reference to the decorated class, which is used in The corresponding method of the decorated class calls the method of the corresponding decorated class and then modifies it;
Scenario example:
1>. For example, the clothes we wear in life are a shirt, a suit jacket, a pair of trousers, a tie, and a pair of beautiful leather shoes; each additional piece worn is a decoration for the front piece or the whole body. ;
2>. For example, we have a functional method under the class, which may be used for writing logs or for user login. Maybe it is necessary to obtain the current operator information before writing the log, or after successful login, write Enter a log; the additional operation before writing the log is generally the purpose of writing the log; writing the log after successful login is generally the operation information of the login process;
Therefore, the decorator pattern is used to implement a scenario where the two have similar operations; it is the extension of the decorator to the decorated functional object, and the essence is the same functional scope of the original method;
Example source code
1. Decorator class
function Wear() {
}
Wear.prototype.Shirt = function() {
//Wearing a shirt
console.log('put on shirt');
}
2. Decorator class
function Decorator(wear) {
This.wear = wear;
}
Decorator.prototype.Shirt = function() {
This.wear.Shirt();
//After wearing a shirt, I added a tie
}
3. How to use
var wear = new Wear();
var decorator = new Decorator(wear);
decorator.Shirt();
In this way, the dynamic extended decoration of the Wear shirt functional object is realized. You don’t need to know how the original decorated method is executed. You only need to know what its function is, and then know what we want to add to it. Whatever the extra functions are;
Other instructions
The decorator pattern truly embodies the object-oriented approach: the principle of being open to extensions and closed to modifications; all the desired functional methods are implemented without modifying the [decorated class Wear] and extending the [decorator class] Decorator];
One of the main features of the decorator pattern is that the decorator references the decorated object to achieve unmodified decoration of the decorated object;
Simulation: First put on a shirt, then a tie, then a suit: The decorated person above remains unchanged:
2. Decorator class:
function Decorator(wear) {
This.wear = wear;
}
Decorator.prototype.Shirt = function() {
This.wear.Shirt(); //Only wear a shirt here;
}
3. Create a tie class and a suit class that inherit the Decorator subclass
function Decorator_Tie(decorator) {
This.decorator = decorator;
}
Decorator_Tie.prototype.Shirt = function() {
This.decorator.Shirt(); //Put on the shirt
console.log('Put on your tie again');
}
function Decorator_Western (decorator) {
This.decorator = decorator;
}
Decorator_Western.prototype.Shirt = function() {
This.decorator.Shirt();
console.log('Put on the suit again');
}
Usage:
//Put on your shirt first
var wear = new Wear();
var decorator = new Decorator(wear);
//decorator.Shirt();
//Put on your tie again
var tie = new Decorator_Tie(decorator);
//tie.Shirt();
//Put on the suit again
var western = new Decorator_Western(tie);
western.Shirt();
This is a simulation example of wearing clothes and decoration;

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



In the Java framework, the difference between design patterns and architectural patterns is that design patterns define abstract solutions to common problems in software design, focusing on the interaction between classes and objects, such as factory patterns. Architectural patterns define the relationship between system structures and modules, focusing on the organization and interaction of system components, such as layered architecture.

The decorator pattern is a structural design pattern that allows dynamic addition of object functionality without modifying the original class. It is implemented through the collaboration of abstract components, concrete components, abstract decorators and concrete decorators, and can flexibly expand class functions to meet changing needs. In this example, milk and mocha decorators are added to Espresso for a total price of $2.29, demonstrating the power of the decorator pattern in dynamically modifying the behavior of objects.

1. Factory pattern: Separate object creation and business logic, and create objects of specified types through factory classes. 2. Observer pattern: allows subject objects to notify observer objects of their state changes, achieving loose coupling and observer pattern.

Design patterns solve code maintenance challenges by providing reusable and extensible solutions: Observer Pattern: Allows objects to subscribe to events and receive notifications when they occur. Factory Pattern: Provides a centralized way to create objects without relying on concrete classes. Singleton pattern: ensures that a class has only one instance, which is used to create globally accessible objects.

The Adapter pattern is a structural design pattern that allows incompatible objects to work together. It converts one interface into another so that the objects can interact smoothly. The object adapter implements the adapter pattern by creating an adapter object containing the adapted object and implementing the target interface. In a practical case, through the adapter mode, the client (such as MediaPlayer) can play advanced format media (such as VLC), although it itself only supports ordinary media formats (such as MP3).

TDD is used to write high-quality PHP code. The steps include: writing test cases, describing the expected functionality and making them fail. Write code so that only the test cases pass without excessive optimization or detailed design. After the test cases pass, optimize and refactor the code to improve readability, maintainability, and scalability.

The Guice framework applies a number of design patterns, including: Singleton pattern: ensuring that a class has only one instance through the @Singleton annotation. Factory method pattern: Create a factory method through the @Provides annotation and obtain the object instance during dependency injection. Strategy mode: Encapsulate the algorithm into different strategy classes and specify the specific strategy through the @Named annotation.

The advantages of using design patterns in Java frameworks include: enhanced code readability, maintainability, and scalability. Disadvantages include complexity, performance overhead, and steep learning curve due to overuse. Practical case: Proxy mode is used to lazy load objects. Use design patterns wisely to take advantage of their advantages and minimize their disadvantages.
