


A brief discussion on the stopping conditions of uniform motion in Javascript_Basic knowledge
Let’s first take a look at the previous uniform motion code and see what kind of bug will occur after modifying the speed. Two benchmarks are added here for testing
In fact, if the speed of such a code is changed to an odd number like 7, but the arrival target point is an integer, then there will be a bug that fails to reach the target point or jitters back and forth beyond the target point
Then why does this happen?
Never reach the target point. In fact, it is a bit similar to the previous buffer.
So how do you calculate that you have reached the target point?
For example: When you take a taxi to a certain place, the driver must have stopped about 10 or 20 meters away from where you are, then you have arrived. It's impossible to ask the car to stop at that place.
So, in fact, the procedure is the same. As long as the distance between the object and the target point is close to a certain level, there is no need to get closer, and we think it is done.
Let’s take a look at the modified code:
function startMove(iTarget) {
var oDiv = document.getElementById("div1"); Clearinterval (time);
time = setInterval(function() {
var speed = 0;
If (oDiv.offsetLeft < iTarget) {
Speed = 7;
} else {
Speed = -7;
}
If (Math.abs(iTarget - oDiv.offsetLeft) <= 7) {
oDiv.style.left=iTarget 'px';
} else {
oDiv.style.left = oDiv.offsetLeft speed 'px';
}
}, 30)
}
Explain: Why do we use Math.abs to get the absolute value here?
The reason is simple, because the speed may be positive or negative.
Now we let the distance between the target and the object be less than 7, that’s it. Why is it 7? Because his next exercise will be less than 7. At this time we will count him as reaching the target point.
Then the problem comes again. Writing like this, he did not stop exactly at the target point. So we added a simple sentence and directly made left equal to the target point. oDiv.style.left=iTarget 'px';
In fact, less than 7 people left last time, but everyone knows that the program runs too fast and cannot be seen by the human eye. Warm smile
There will be no problem at this time. wink
This is the stopping condition for uniform motion. Then some friends asked, why is buffering exercise not so troublesome?
Because his speed is changing, getting smaller and smaller, until in the end he even reaches 1. If you move forward step by step, there will definitely be no such problem.

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