Have you ever encountered a case in your development journey where you had to deal with complex objects? Maybe because they either have too many parameters, which can even be nested, or require many building steps and complex logic to be constructed.
Perhaps you want to design a module with a clean and easy interface without having to scatter or think about the creation code of your complex objects every time!
That's where the builder design pattern comes in!
Throughout this tutorial, we will be explaining everything about the builder design pattern, then we will build a CLI Node.js application for generating a DALL-E 3 optimized image generation prompt using the builder design pattern.
The final code is available in this Github Repository.
Builder is a creational design pattern , which is a category of design patterns that deals with the different problems that come with the native way of creating objects with the new keyword or operator.
The Builder Design Pattern focuses on solving the following problems:
Providing an easy interface to create complex objects : Imagine a deeply nested object with many required initialization steps.
Separating the construction code from the object itself , allowing for the creation of multiple representations or configurations out of the same object.
The Builder Design Pattern solves these two problems by delegating the responsibility of object creation to special objects called builders.
The builder object composes the original object and breaks down the creation process into multiple stages or steps.
Each step is defined by a method in the builder object which initializes a subset of the object attributes based on some business logic.
class PromptBuilder { private prompt: Prompt constructor() { this.reset() } reset() { this.prompt = new Prompt() } buildStep1() { this.prompt.subject = "A cheese eating a burger" //initialization code... return this } buildStep2() { //initialization code... return this } buildStep3() { //initialization code... return this } build() { const result = structuredClone(this.prompt) // deep clone this.reset() return result } }
Client code: we just need to use the builder and call the individual steps
const promptBuilder = new PromptBuilder() const prompt1 = promptBuilder .buildStep1() // optional .buildStep2() // optional .buildStep3() // optional .build() // we've got a prompt const prompt2 = promptBuilder .buildStep1() // optional .buildStep3() // optional .build() // we've got a prompt
The typical builder design pattern consists of 4 main classes:
Builder : The builder interface should only define the construction methods without the build() method, which is responsible for returning the created entity.
Concrete Builder Classes : Each concrete Builder provides its own implementation of the Builder Interface methods so that it can produce its own variant of the object (instance of Product1 or Product2 ).
Client : You can think of the client as the top-level consumer of our objects, the user who is importing library modules or the entry point of our application.
Director : Even the same builder object can produce many variants of the object.
const promptBuilder = new PromptBuilder() const prompt1 = promptBuilder.buildStep1().buildStep2().build() const prompt2 = promptBuilder.buildStep1().buildStep3().build()
As you can see from the code above, there is a big need for some entity to take the responsibility of directing or orchestrating the different possible combination sequences of calls to the builder methods, as each sequence may produce a different resulting object.
So can we further abstract the process and provide an even simpler interface for the client code?
That's where the Director class comes in. The director takes more responsibilities from the client and allows us to factor all of those builder sequence calls and reuse them as needed.
class Director { private builder: PromptBuilder constructor() {} setBuilder(builder: PromptBuilder) { this.builder = builder } makePrompt1() { return this.builder.buildStep1().buildStep2().build() } makePrompt2() { return this.builder.buildStep1().buildStep3().build() } }
Client code
const director = new Director() const builder = new PromptBuilder() director.setBuilder(builder) const prompt1 = director.makePrompt1() const prompt2 = director.makePrompt2()
As you can see from the code above, the client code doesn't need to know about the details for creating prompt1 or prompt2. It just calls the director, sets the correct builder object, and then calls the makePrompt methods.
To further demonstrate the builder design pattern's usefulness, let's build a prompt engineering image generation AI CLI tool from scratch.
The source code for this CLI app is available here.
The CLI tool will work as follows:
The realistic prompt will need all of the following configuration attributes to be constructed.
file: prompts.ts
class RealisticPhotoPrompt { constructor( public subject: string, public location: string, public timeOfDay: string, public weather: string, public camera: CameraType, public lens: LensType, public focalLength: number, public aperture: string, public iso: number, public shutterSpeed: string, public lighting: LightingCondition, public composition: CompositionRule, public perspective: string, public foregroundElements: string[], public backgroundElements: string[], public colorScheme: ColorScheme, public resolution: ImageResolution, public postProcessing: string[] ) {} }
file: prompts.ts
class DigitalArtPrompt { constructor( public subject: string, public artStyle: ArtStyle, public colorPalette: string[], public brushTechnique: BrushTechnique, public canvas: { width: number height: number resolution: ImageResolution }, public layers: number, public composition: CompositionRule, public perspective: string, public lightingEffect: string, public textureDetails: string[], public backgroundTheme: string, public foregroundElements: string[], public moodKeywords: string[], public artisticInfluences: string[], public digitalEffects: string[] ) {} }
As you can see here, each prompt type requires many complex attributes to be constructed, like artStyle , colorPalette , lightingEffect , perspective , cameraType , etc.
Feel free to explore all of the attribute details, which are defined in the enums.ts file of our project.
enums.ts
// Shared Enums export enum ImageResolution { Low = "512x512", Medium = "1024x1024", High = "2048x2048", } export enum ColorScheme { Vibrant = "Vibrant", Pastel = "Pastel", Monochrome = "Monochrome", Sepia = "Sepia", } // Realistic Photo Prompt enums export enum CameraType { DSLR = "DSLR", Mirrorless = "Mirrorless", Smartphone = "Smartphone", Drone = "Drone", } export enum LensType { WideAngle = "Wide Angle", Telephoto = "Telephoto", Macro = "Macro", FishEye = "Fish Eye", } export enum LightingCondition { Natural = "Natural", Studio = "Studio", LowLight = "Low Light", HighContrast = "High Contrast", } // Digital Art Prompt enums export enum ArtStyle { Impressionist = "Impressionist", Surrealist = "Surrealist", PixelArt = "Pixel Art", Cyberpunk = "Cyberpunk", } export enum BrushTechnique { Impasto = "Impasto", Watercolor = "Watercolor", Airbrush = "Airbrush", DigitalPen = "Digital Pen", } export enum CompositionRule { RuleOfThirds = "Rule of Thirds", GoldenRatio = "Golden Ratio", Symmetry = "Symmetry", LeadingLines = "Leading Lines", }
The user of our CLI app may not be aware of all these configurations; they may just want to generate an image based on a specific subject like cheese eating burger and style (Realistic or Digital Art).
After cloning the Github repository, install the dependencies using the following command:
npm install
After installing the dependencies, run the following command:
npm start
You'll be prompted to choose a prompt type: Realistic or Digital Art.
Then you will have to enter the subject of your prompt. Let's stick with cheese eating burger.
Depending on your choice, you will get the following text prompts as a result:
Realistic Style Prompt :
Create a realistic photo of a cheese eating a burger in the Swiss Alps during golden hour. The weather should be partly cloudy. Use a DSLR camera with a Wide Angle lens at 16mm. Set the aperture to f/11, ISO to 100, and shutter speed to 1/60. The lighting should be Natural with a Rule of Thirds composition. Capture the scene from a low angle view. Include rocky terrain, alpine flowers in the foreground, and snow-capped peaks, dramatic clouds in the background. Use a Vibrant color scheme and render at 2048x2048 resolution. In post-processing, apply HDR tone mapping and clarity enhancement.
Digital Art Style Prompt :
Create a digital art piece featuring a cheese eating a burger in a Cyberpunk style. Use a color palette of neon blue, electric purple, acid green, deep black. Apply the Digital Pen technique on a canvas of 1920x1080 at 2048x2048 resolution. Use 15 layers and follow the Leading Lines composition rule. Render the scene from a bird's eye view with volumetric fog with light shafts lighting. Include texture details like grungy surfaces and holographic reflections. The background should depict a dystopian megacity. In the foreground, feature flying vehicles, towering skyscrapers, neon signs. The overall mood should be gritty, high-tech, atmospheric. Draw inspiration from Blade Runner and Ghost in the Shell. Finally, apply digital effects including bloom effect, chromatic aberration, film grain.
Copy the previous commands and then paste them into ChatGPT. ChatGPT will use the DALL-E 3 model to generate the images.
Realistic Image Prompt Result
Digital Art Image Prompt Result
Remember the prompt parameters' complexity and the expertise needed to construct each type of prompt, not to mention the ugly constructor calls which are needed.
this.prompt = new RealisticPhotoPrompt( "", "", "", "", CameraType.DSLR, LensType.WideAngle, 24, "f/8", 100, "1/125", LightingCondition.Natural, CompositionRule.RuleOfThirds, "", [], [], ColorScheme.Vibrant, ImageResolution.Medium, [] )
Disclaimer: This ugly constructor call is not a big issue in JavaScript because we can pass a configuration object with all the properties being nullable.
To abstract the process of building the prompt and make our code open for extension and closed for modification (O in SOLID), and to make using our prompt generation library seamless or easier for our library clients, we will be opting to implement the builder design pattern.
Let's start by declaring the generic prompt builder interface.
The interface declares a bunch of methods:
builders.ts
interface PromptBuilder { buildBaseProperties(): this buildTechnicalDetails(): this buildArtisticElements(): this setSubject(subject: string): this } class RealisticPhotoPromptBuilder implements PromptBuilder { private prompt: RealisticPhotoPrompt constructor() { this.reset() } private reset(): void { this.prompt = new RealisticPhotoPrompt( "", "", "", "", CameraType.DSLR, LensType.WideAngle, 24, "f/8", 100, "1/125", LightingCondition.Natural, CompositionRule.RuleOfThirds, "", [], [], ColorScheme.Vibrant, ImageResolution.Medium, [] ) } setSubject(subject: string): this { this.prompt.subject = subject return this } buildBaseProperties(): this { this.prompt.location = "Swiss Alps" this.prompt.timeOfDay = "golden hour" this.prompt.weather = "partly cloudy" return this } buildTechnicalDetails(): this { this.prompt.camera = CameraType.DSLR this.prompt.lens = LensType.WideAngle this.prompt.focalLength = 16 this.prompt.aperture = "f/11" this.prompt.iso = 100 this.prompt.shutterSpeed = "1/60" this.prompt.lighting = LightingCondition.Natural this.prompt.resolution = ImageResolution.High return this } buildArtisticElements(): this { this.prompt.composition = CompositionRule.RuleOfThirds this.prompt.perspective = "low angle view" this.prompt.foregroundElements = ["rocky terrain", "alpine flowers"] this.prompt.backgroundElements = ["snow-capped peaks", "dramatic clouds"] this.prompt.colorScheme = ColorScheme.Vibrant this.prompt.postProcessing = ["HDR tone mapping", "clarity enhancement"] return this } build(): RealisticPhotoPrompt { const result = Object.assign({}, this.prompt) this.reset() return result } }
builders.ts
class DigitalArtPromptBuilder implements PromptBuilder { private prompt: DigitalArtPrompt constructor() { this.reset() } private reset(): void { this.prompt = new DigitalArtPrompt( "", ArtStyle.Impressionist, [], BrushTechnique.Impasto, { width: 1920, height: 1080, resolution: ImageResolution.Medium }, 10, CompositionRule.GoldenRatio, "", "", [], "", [], [], [], [] ) } setSubject(subject: string): this { this.prompt.subject = subject return this } buildBaseProperties(): this { this.prompt.artStyle = ArtStyle.Cyberpunk this.prompt.colorPalette = [ "neon blue", "electric purple", "acid green", "deep black", ] this.prompt.canvas.resolution = ImageResolution.High return this } buildTechnicalDetails(): this { this.prompt.brushTechnique = BrushTechnique.DigitalPen this.prompt.layers = 15 this.prompt.composition = CompositionRule.LeadingLines this.prompt.perspective = "bird's eye view" this.prompt.lightingEffect = "volumetric fog with light shafts" return this } buildArtisticElements(): this { this.prompt.textureDetails = ["grungy surfaces", "holographic reflections"] this.prompt.backgroundTheme = "dystopian megacity" this.prompt.foregroundElements = [ "flying vehicles", "towering skyscrapers", "neon signs", ] this.prompt.moodKeywords = ["gritty", "high-tech", "atmospheric"] this.prompt.artisticInfluences = ["Blade Runner", "Ghost in the Shell"] this.prompt.digitalEffects = [ "bloom effect", "chromatic aberration", "film grain", ] return this } build(): DigitalArtPrompt { const result = Object.assign({}, this.prompt) this.reset() return result } }
As you can see from the implementations above, each builder chooses to build its own kind of prompt (the final prompt shapes are different) while sticking to the same building steps defined by the PromptBuilder contract!
Now, let's move on to our Director class definition.
director.ts
import { PromptBuilder } from "./builders" export class PromptDirector { private builder: PromptBuilder setBuilder(builder: PromptBuilder): void { this.builder = builder } makePrompt(subject: string): void { this.builder .setSubject(subject) .buildBaseProperties() .buildTechnicalDetails() .buildArtisticElements() } }
The Director class wraps a PromptBuilder and allows us to create a prompt configuration which consists of calling all the builder methods starting from setSubject to buildArtisticElements.
This will simplify our client code in the index.ts file, which we will see in the next section.
serializers.ts
import { DigitalArtPrompt, RealisticPhotoPrompt } from "./prompts" // Serialization functions export function serializeRealisticPhotoPrompt( prompt: RealisticPhotoPrompt ): string { return `Create a realistic photo of ${prompt.subject} in the ${prompt.location} during ${prompt.timeOfDay}. The weather should be ${prompt.weather}. Use a ${prompt.camera} camera with a ${prompt.lens} lens at ${prompt.focalLength}mm. Set the aperture to ${prompt.aperture}, ISO to ${prompt.iso}, and shutter speed to ${prompt.shutterSpeed}. The lighting should be ${prompt.lighting} with a ${prompt.composition} composition. Capture the scene from a ${prompt.perspective}. Include ${prompt.foregroundElements.join(", ")} in the foreground, and ${prompt.backgroundElements.join(", ")} in the background. Use a ${prompt.colorScheme} color scheme and render at ${prompt.resolution} resolution. In post-processing, apply ${prompt.postProcessing.join(" and ")}.` } export function serializeDigitalArtPrompt(prompt: DigitalArtPrompt): string { return `Create a digital art piece featuring ${prompt.subject} in a ${prompt.artStyle} style. Use a color palette of ${prompt.colorPalette.join(", ")}. Apply the ${prompt.brushTechnique} technique on a canvas of ${prompt.canvas.width}x${prompt.canvas.height} at ${prompt.canvas.resolution} resolution. Use ${prompt.layers} layers and follow the ${prompt.composition} composition rule. Render the scene from a ${prompt.perspective} with ${prompt.lightingEffect} lighting. Include texture details like ${prompt.textureDetails.join(" and ")}. The background should depict a ${prompt.backgroundTheme}. In the foreground, feature ${prompt.foregroundElements.join(", ")}. The overall mood should be ${prompt.moodKeywords.join(", ")}. Draw inspiration from ${prompt.artisticInfluences.join(" and ")}. Finally, apply digital effects including ${prompt.digitalEffects.join(", ")}.` }
To print the final prompt text to the terminal console, I've implemented some utility serialization functions.
Now our prompt library generation code is ready. Let's make use of it in the index.ts file.
index.ts
import inquirer from "inquirer" import { DigitalArtPromptBuilder, PromptBuilder, RealisticPhotoPromptBuilder, } from "./builders" import { PromptDirector } from "./director" import { DigitalArtPrompt, RealisticPhotoPrompt } from "./prompts" import { serializeDigitalArtPrompt, serializeRealisticPhotoPrompt, } from "./serializers" async function main() { console.log("=====================") console.log("Image Prompt Builder") console.log("=====================") const director = new PromptDirector() let builder: PromptBuilder let prompt: RealisticPhotoPrompt | DigitalArtPrompt const { choice, subject } = await getUserInput() if (choice === "Realistic Photo") { builder = new RealisticPhotoPromptBuilder() director.setBuilder(builder) director.makePrompt(subject) prompt = builder.build() as RealisticPhotoPrompt console.log("\nGenerated Prompt:") console.log(serializeRealisticPhotoPrompt(prompt)) } else { builder = new DigitalArtPromptBuilder() director.setBuilder(builder) director.makePrompt(subject) prompt = builder.build() as DigitalArtPrompt console.log("\nGenerated Prompt:") console.log(serializeDigitalArtPrompt(prompt)) } } main().catch(console.error) // get user input function async function getUserInput() { const input = await inquirer.prompt([ { type: "list", name: "choice", message: "Choose prompt type:", choices: ["Realistic Photo", "Digital Art"], }, { type: "input", name: "subject", message: "Enter the subject for your image:", }, ]) return input }
The code above performs the following actions:
Remember: it's not possible to get the prompt from the director because the shape of the prompt produced by each builder type is different.
The Builder design pattern proves to be an excellent solution for creating complex objects with multiple configurations, as demonstrated in our AI image prompt generation CLI application. Here's why the Builder pattern was beneficial in this scenario:
Simplified Object Creation : The pattern allowed us to create intricate RealisticPhotoPrompt and DigitalArtPrompt objects without exposing their complex construction process to the client code.
Flexibility : By using separate builder classes for each prompt type, we could easily add new prompt types or modify existing ones without changing the client code.
Code Organization : The pattern helped separate the construction logic from the representation, making the code more modular and easier to maintain.
Reusability : The PromptDirector class allowed us to reuse the same construction process for different types of prompts, enhancing code reusability.
Abstraksi : Kod pelanggan dalam index.ts kekal mudah dan tertumpu pada logik peringkat tinggi, manakala kerumitan pembinaan segera telah diabstraksikan dalam kelas pembina.
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