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Puissance d'armes et autres statistiques dans les héros de Hammerwatch 2

William Shakespeare
Libérer: 2025-03-23 01:31:09
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Puissance d'armes et autres statistiques dans les héros de Hammerwatch 2

If you’ve ever stared at your character stats in Heroes of Hammerwatch 2 and thought, “What does all this actually do?”, you’re not alone. Here’s a straightforward guide to help you understand the numbers—and decide where to put those precious attribute points.

Weapon Power and Spell Power Explained

  • Weapon Power:
    Every 1 point of Weapon Power increases your weapon damage by 0.5% linearly. In other words, it’s a small boost that slowly adds up.

    • Example: If you deal 100 damage, 1 Weapon Power adds 0.5 more damage. Yeah, not exactly earth-shattering.

  • Spell Power:
    Same deal as Weapon Power but for spells. Every 1 point gives you 0.5% more spell damage.

    • Good for casters, but don’t expect it to turn your fireball into a meteor.

Armor and Resistance

  • Armor:
    Each point of Armor makes you 0.5% more tanky, reducing the physical damage you take.

    • Think of it as a very slow climb toward being unkillable. Like, glacier-slow.

  • Resistance:
    Same as Armor, but it works for specific elements (e.g., fire, ice, etc.).

Dexterity and Intelligence

Here’s where things get a little more complicated:

  • Dexterity:

    • Crit Chance: Gives a small increase to your weapon non-critical hit chance (estimated at around 0.2% per point, though early points give more).

    • Crit Damage: Each point also adds 1% weapon crit damage linearly.

    • TL;DR: Good if you’re leaning into crit builds. If not, meh.

  • Intelligence:

    • Works like Dexterity but for spells instead of weapons.

    • Adds spell crit chance and 1% spell crit damage per point.

Scaling Stats: The Harsh Reality

Here’s the kicker: Stat scaling is, well, underwhelming. Each point adds less than 0.5% to your base damage. If you’re expecting your stats to make you a powerhouse, think again. Vitality (health) tends to give more value for survivability, especially in later stages when you’re dealing with thousands of HP.

Vitality: The MVP

  • Vitality gives you 5 HP per point, which may sound boring, but when you’ve got 2000+ HP, it’s actually more effective than the tiny damage boosts from other stats.

  • Think of it this way: A dead hero deals zero damage. Vitality keeps you alive, which means you can keep swinging, casting, and collecting loot.

Stat Allocation Strategy

Here’s a simple approach:

  1. Put points into the attributes required for the gear you want (Weapon Power, Dexterity, or Intelligence, depending on your build).

  2. Dump the rest into Vitality for survivability.

  3. Profit. Or at least survive long enough to profit.

Final Blurb

Stats in Heroes of Hammerwatch 2 are more of a slow grind than a game-changer. Focus on hitting gear requirements, stack Vitality for staying power, and don’t lose sleep over the tiny boosts from Weapon or Spell Power. In the end, dodging attacks and good positioning often matter more than squeezing out an extra 0.5% damage.

And remember: no matter how you allocate your stats, the loot gods are always in charge. Good luck out there!

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