Cet article présente et présente principalement Canvas pour obtenir des effets de mouvement de particules éblouissants (les particules génèrent du texte. L'éditeur pense que c'est plutôt bien, je vais donc le partager avec vous maintenant et le donner comme référence). Suivons l'éditeur pour y jeter un œil, j'espère que cela pourra aider tout le monde.
Allez directement au code. Si vous ne comprenez pas, vous pouvez lire les commentaires du code. Vous comprendrez probablement l’idée générale.
code HTML
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Canvas 实现炫丽的粒子运动效果-云库前端</title> <style> * { margin: 0; padding: 0; } html, body { width: 100%; height: 100%; } canvas { display: block; background: #000; } body::-webkit-scrollbar{ display: none; } .operator-box{ position: fixed; top: 0; left: 50%; border: 1px solid #fff; background: rgba(255,255,255,0.5); padding: 20px 10px; -webkit-transform: translateX(-50%); transform: translateX(-50%); } .back-type,.back-animate{ margin-right: 20px; } .flex-box{ display: flex; justify-content: center; align-items: center; } #input-text{ line-height: 35px; width: 260px; height: 35px; background: rgba(0, 0, 0,0.7); color: #fff; font-size: 16px; border: none; outline: none; text-indent: 12px; box-shadow: inset 0 0 12px 1px rgba(0,0,0,0.7); } #input-text::placeholder{ color: #ccc; line-height: 55px; height: 55px; } select{ -webkit-appearance: none; -moz-appearance: none; appearance: none; border: none; padding: 0px 20px 0px 6px; height: 35px; color: #fff; text-align: left; background: rgba(0, 0, 0,0.7) url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAICAYAAAAx8TU7AAAAOUlEQ…R4gPgWEIMAiOYBCS4C8ZDAIrBq4gigNkztQEFMi6AuQHESAPMeXiEMiWfpAAAAAElFTkSuQmCC) no-repeat 190px 12px; background-size: 5px 8px; box-shadow: inset 0 0 12px 1px rgba(0,0,0,0.7); } </style> </head> <body> <p class="operator-box"> <p class="flex-box"> <p class="back-type">散开类型: <select name="" id="selectType"> <option value="back">归位</option> <option value="auto">随机</option> </select> </p> <p class="back-animate">散开效果(对归位有效): <select class="back-dynamics" id="selectDynamics"> <option value="spring">dynamics.spring</option> <option value="bounce">dynamics.bounce</option> <option value="forceWithGravity">dynamics.forceWithGravity</option> <option value="gravity">dynamics.gravity</option> <option value="easeInOut">dynamics.easeInOut</option> <option value="easeIn">dynamics.easeIn</option> <option value="easeOut">dynamics.easeOut</option> <option value="linear">dynamics.linear</option> </select> </p> <p class="input-box"><input type="text" placeholder="输入汉字后回车" id="input-text"></p> </p> </p> <script src="dynamics.min.js"></script> <script src="index.js"></script> <script> var iCircle = new Circle(); </script> </body> </html>
Le code HTML n'est pas grand-chose, juste quelques éléments opérationnels. C’est facile à comprendre d’un coup d’œil ici. Pas besoin de gaspiller trop de mots. Jetons un coup d'œil au code JavaScript protagoniste de cet article. Cependant, avant de regarder le code, autant écouter l'idée d'obtenir cet effet :
Tout d'abord, nous devons générer un tas d'extras (particules) ;
Accrocher les paramètres pertinents de chaque particule à certains de ses propres attributs, car chaque particule aura sa propre trajectoire < ; 🎜>
function Circle() { var This = this; this.init(); this.generalRandomParam(); this.drawCircles(); this.ballAnimate(); this.getUserText(); // 窗口改变大小后,生计算并获取画面 window.onresize = function(){ This.stateW = document.body.offsetWidth; This.stateH = document.body.offsetHeight; This.iCanvasW = This.iCanvas.width = This.stateW; This.iCanvasH = This.iCanvas.height = This.stateH; This.ctx = This.iCanvas.getContext("2d"); } } // 初始化 Circle.prototype.init = function(){ //父元素宽高 this.stateW = document.body.offsetWidth; this.stateH = document.body.offsetHeight; this.iCanvas = document.createElement("canvas"); // 设置Canvas 与父元素同宽高 this.iCanvasW = this.iCanvas.width = this.stateW; this.iCanvasH = this.iCanvas.height = this.stateH; // 获取 2d 绘画环境 this.ctx = this.iCanvas.getContext("2d"); // 插入到 body 元素中 document.body.appendChild(this.iCanvas); this.iCanvasCalculate = document.createElement("canvas"); // 用于保存计算文字宽度的画布 this.mCtx = this.iCanvasCalculate.getContext("2d"); this.mCtx.font = "128px 微软雅黑"; this.iCanvasPixel = document.createElement("canvas"); this.iCanvasPixel.setAttribute("style","position:absolute;top:0;left:0;"); this.pCtx = null; // 用于绘画文字的画布 // 随机生成圆的数量 this.ballNumber = ramdomNumber(1000, 2000); // 保存所有小球的数组 this.balls = []; // 保存动画中最后一个停止运动的小球 this.animte = null; this.imageData = null; this.textWidth = 0; // 保存生成文字的宽度 this.textHeight = 150; // 保存生成文字的高度 this.inputText = ""; // 保存用户输入的内容 this.actionCount = 0; this.ballActor = []; // 保存生成文字的粒子 this.actorNumber = 0; // 保存生成文字的粒子数量 this.backType = "back"; // 归位 this.backDynamics = ""; // 动画效果 this.isPlay = false; // 标识(在生成文字过程中,不能再生成) } // 渲染出所有圆 Circle.prototype.drawCircles = function () { for(var i=0;i<this.ballNumber;i++){ this.renderBall(this.balls[0]); } } // 获取用户输入文字 Circle.prototype.getUserText = function(){ This = this; // 保存 this 指向 ipu = document.getElementById("input-text"); ipu.addEventListener("keydown",function(event){ if(event.which === 13){ // 如果是回车键 ipu.value = ipu.value.trim(); // 去头尾空格 var pat = /[\u4e00-\u9fa5]/; // 中文判断 var isChinese = pat.test(ipu.value); if(ipu.value.length !=0 && isChinese){ This.inputText = ipu.value; }else{ alert("请输入汉字"); return; } if(This.isPlay){ return } This.getAnimateType(); This.getTextPixel(); This.isPlay = true; } }); } // 计算文字的宽 Circle.prototype.calculateTextWidth = function () { this.textWidth = this.mCtx.measureText(this.inputText).width; } // 获取文字像素点 Circle.prototype.getTextPixel = function () { if(this.pCtx){ this.pCtx.clearRect(0,0,this.textWidth,this.textHeight); } this.calculateTextWidth(this.inputText); this.iCanvasPixel.width = this.textWidth; this.iCanvasPixel.height = this.textHeight; this.pCtx = this.iCanvasPixel.getContext("2d"); this.pCtx.font = "128px 微软雅黑"; this.pCtx.fillStyle = "#FF0000"; this.pCtx.textBaseline = "botom"; this.pCtx.fillText(this.inputText,0,110); this.imageData = this.pCtx.getImageData(0,0,this.textWidth,this.textHeight).data; this.getTextPixelPosition(this.textWidth,this.textHeight); } // 获取文字粒子像素点位置 Circle.prototype.getTextPixelPosition = function (width,height) { var left = (this.iCanvasW - width)/2; var top = (this.iCanvasH - height)/2; var space = 4; this.actionCount = 0; for(var i=0;i<this.textHeight;i+=space){ for(var j=0;j<this.textWidth;j+=space){ var index = j*space+i*this.textWidth*4; if(this.imageData[index] == 255){ if(this.actionCount<this.ballNumber){ this.balls[this.actionCount].status = 1; this.balls[this.actionCount].targetX = left+j; this.balls[this.actionCount].targetY = top+i; this.balls[this.actionCount].backX = this.balls[this.actionCount].x; this.balls[this.actionCount].backY = this.balls[this.actionCount].y; this.ballActor.push(this.balls[this.actionCount]); this.actionCount++; } } } this.actorNumber = this.ballActor.length; } this.animateToText(); } // 粒子运动到指定位置 Circle.prototype.animateToText = function(){ for(var i=0;i<This.actorNumber;i++){ dynamics.animate(This.ballActor[i], { x: this.ballActor[i].targetX, y: this.ballActor[i].targetY },{ type: dynamics.easeIn, duration: 1024, }); } setTimeout(function(){ This.ballbackType(); },3000); } // 粒子原路返回 Circle.prototype.ballBackPosition = function(){ for(var i=0;i<This.actorNumber;i++){ var ball = This.ballActor[i]; dynamics.animate(ball, { x: ball.backX, y: ball.backY },{ type: dynamics[this.backDynamics], duration: 991, complete:this.changeStatus(ball) }); } } // 获取类型|动画效果 Circle.prototype.getAnimateType = function() { var selectType = document.getElementById("selectType"); var selectDynamics = document.getElementById("selectDynamics"); this.backType = selectType.options[selectType.options.selectedIndex].value; this.backDynamics = selectDynamics.options[selectDynamics.options.selectedIndex].value; } // 复位散开 Circle.prototype.ballbackType = function(){ if(this.backType == "back"){ this.ballBackPosition(); }else{ this.ballAutoPosition(); } this.ballActor = []; } // 随机散开 Circle.prototype.ballAutoPosition = function(ball){ for(var i=0;i<this.actorNumber;i++){ this.changeStatus(this.ballActor[i]) } } // 更改小球状态 Circle.prototype.changeStatus = function(ball){ ball.status = 0; if(this.isPlay == true){ this.isPlay = false; } } // 随机生成每个圆的相关参数 Circle.prototype.generalRandomParam = function(){ for(var i=0;i<this.ballNumber;i++){ var ball = {}; ball.size = 1; // 随机生成圆半径 // 随机生成圆心 x 坐标 ball.x = ramdomNumber(0+ball.size, this.iCanvasW-ball.size); ball.y = ramdomNumber(0+ball.size, this.iCanvasH-ball.size); ball.speedX = ramdomNumber(-1, 1); ball.speedY = ramdomNumber(-1, 1); this.balls.push(ball); ball.status = 0; ball.targetX = 0; ball.targetY = 0; ball.backX = 0; ball.backY = 0; } } // 改变圆的位置 Circle.prototype.changeposition = function(){ for(var i=0;i<this.ballNumber;i++){ if( this.balls[i].status == 0){ this.balls[i].x += this.balls[i].speedX; this.balls[i].y += this.balls[i].speedY; } } } // 画圆 Circle.prototype.renderBall = function(ball){ this.ctx.fillStyle = "#fff"; this.ctx.beginPath(); // 这个一定要加 this.ctx.arc(ball.x, ball.y, ball.size, 0, 2 * Math.PI); this.ctx.closePath(); // 这个一定要加 this.ctx.fill(); } // 小球碰撞判断 Circle.prototype.collision = function(ball){ for(var i=0;i<this.ballNumber;i++){ if(ball.x>this.iCanvasW-ball.size || ball.x<ball.size){ if(ball.x>this.iCanvasW-ball.size){ ball.x = this.iCanvasW-ball.size; }else{ ball.x = ball.size; } ball.speedX = - ball.speedX; } if(ball.y>this.iCanvasH-ball.size || ball.y<ball.size){ if(ball.y>this.iCanvasH-ball.size){ ball.y = this.iCanvasH-ball.size; }else{ ball.y = ball.size; } ball.speedY = - ball.speedY; } } } // 开始动画 Circle.prototype.ballAnimate = function(){ var This = this; var animateFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; (function move(){ animte = animateFrame(move); This.ctx.clearRect(0, 0, This.iCanvasW, This.iCanvasH); This.changeposition(); for(var i=0;i<This.ballNumber;i++){ This.collision(This.balls[i]); This.renderBall(This.balls[i]); } })(); } // 生成一个随机数 function ramdomNumber(min, max) { return Math.random() * (max - min) + min; }
Tutoriel sur l'utilisation de Canvas en HTML5 combiné avec des formules pour dessiner des compétences de didacticiel motion_html5 de particules
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