L'exemple de cet article décrit la méthode d'implémentation de la version HTML5 du puzzle gratuit Canvas. Partagez-le avec tout le monde pour votre référence. La méthode spécifique est la suivante :
L'effet d'exécution du code est le suivant :
Le code de canvasElement.js est le suivant :
};
Canvas.Element.prototype.renderAll = function(allOnTop,allowCorners) {
var containersCanvas = (allOnTop) ? this._oContextTop : this._oContextContainer;
this._oContextTop.clearRect(0,0,parseInt(this._oConfig.width), parseInt(this._oConfig.height));
containersCanvas.clearRect(0,0 ,parseInt(this._oConfig.width), parseInt(this._oConfig.height));
if (allOnTop) {
var originalImgSize = this._backgroundImg.getOriginalSize();
this._oContextTop.drawImage (this._backgroundImg._oElement, 0, 0, originalImgSize.width, originalImgSize.height);
}
pour (var i = 0, l = this._aImages.length-1; i < l; i = 1) {
this.drawImageElement(containerCanvas, this._aImages[i],allowCorners);
}
this.drawImageElement(this._oContextTop, this._aImages[this._aImages.length-1],allowCorners);
};
Canvas.Element.prototype.renderTop = function() {
this._oContextTop.clearRect(0,0,parseInt(this._oConfig.width), parseInt(this._oConfig.height));
this.drawImageElement(this._oContextTop, this._aImages[this. _aImages.length-1],true);
if (this._groupSelector != null) {
this._oContextTop.fillStyle = "rgba(0, 0, 200, 0.5)";
this. _oContextTop.fillRect(
this._groupSelector.ex - ((this._groupSelector.left > 0) ?
0 : - this._groupSelector.left),
this._groupSelector.ey - ((this ._groupSelector.top > 0) ?
0 : - this._groupSelector.top),
Math.abs(this._groupSelector.left),
Math.abs(this._groupSelector.top)
);
this._oContextTop.StrokeRect(
this._groupSelector.ex - ((this._groupSelector.left > 0) ?
0 : Math.abs(this._groupSelector.left)),
this._groupSelector.ey - ((this._groupSelector.top > 0) ?
0 : Math.abs(this._groupSelector .top)),
Math.abs(this._groupSelector.left),
Math.abs(this._groupSelector.top)
);
}
};
Toile .Element.prototype.drawImageElement = function(context, oImg,allowCorners) {
oImg.cornervisibility=allowCorners;
var offsetY = oImg.height / 2;
var offsetX = oImg.width / 2;
context.save();
context.translate(oImg.left, oImg.top);
context.rotate(oImg.theta);
context.scale(oImg.scalex, oImg.scaley );
this.drawBorder(context, oImg, offsetX, offsetY);
var originalImgSize = oImg.getOriginalSize();
var polaroidHeight = ((oImg.height - originalImgSize.height) - (oImg. width - originalImgSize.width))/2;
context.drawImage(
oImg._oElement,
- originalImgSize.width/2,
((- originalImgSize.height)/2 - polaroidHeight),
originalImgSize.width,
originalImgSize.height
);
if (oImg.cornervisibility) {
this.drawCorners(context, oImg, offsetX, offsetY);
}
context.restore();
};
Canvas.Element.prototype._getImageLines = function(oCoords) {
return {
ligne supérieure : {
o : oCoords.tl,
d : oCoords.tr
},
ligne droite : {
o : oCoords.tr,
d : oCoords.br
},
ligne inférieure : {
o : oCoords.br,
d : oCoords.bl
},
ligne gauche : {
o : oCoords.bl,
d : oCoords.tl
}
} ;
};
Canvas.Element.prototype.findTargetImage = function(mp, hovering) {
for (var i = this._aImages.length-1; i >= 0; i -= 1 ) {
var iLines = this._getImageLines(this._aImages[i].oCoords);
var xpoints = this._findCrossPoints(mp, iLines);
if (xpoints % 2 == 1 && xpoints != 0) {
var target = this._aImages[i];
if (!hovering) {
this._aImages.splice(i, 1);
this._aImages.push( target);
}
return target;
}
}
return false;
};
Canvas.Element.prototype._findCrossPoints = function(mp, oCoords) {
var b1, b2, a1, a2, xi, yi;
var xcount = 0;
var iLine = null;
for (lineKey in oCoords) {
iLine = oCoords[lineKey];
if ((iLine.o.y < mp.ey) && (iLine.d.y < mp.ey)) {
continuer;
}
if ((iLine.o.y >= mp.ey) && (iLine.d.y >= mp.ey)) {
continuer;
}
if ((iLine.o.x == iLine.d.x) && (iLine.o.x >= mp.ex)) {
xi = iLine.o.x;
yi = mp.ey;
}
sinon {
b1 = 0;
b2 = (iLine.d.y-iLine.o.y)/(iLine.d.x-iLine.o.x);
a1 = mp.ey-b1*mp.ex;
a2 = iLine.o.y-b2*iLine.o.x;
xi = - (a1-a2)/(b1-b2);
yi = a1 b1*xi;
}
if (xi >= mp.ex) {
xcount = 1;
}
if (xcount == 2) {
break;
}
}
return xcount;
};
Canvas.Element.prototype.findTargetCorner = function(mp, oImg) {
var xpoints = null;
var corners = ['tl' ,'tr','br','bl'];
for (var i in oImg.oCoords) {
xpoints = this._findCrossPoints(mp, this._getImageLines(oImg.oCoords[i].corner ));
if (xpoints % 2 == 1 && xpoints != 0) {
return i;
}
}
return false;
};
Canvas .Element.prototype.findMousePosition = function(e) {
var parentNode = (e.srcElement) ? e.srcElement.parentNode : e.target.parentNode;
var isSafari2 = !S.support.ie&&!S.support.firefox;
var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft;
var scrollTop = document.documentElement.scrollTop || document.body.scrollTop;
var safariOffsetLeft = (isSafari2) ? e.target.ownerDocument.body.offsetLeft scrollLeft : 0;
var safariOffsetTop = (isSafari2) ? e.target.ownerDocument.body.offsetTop scrollTop : 0;
return {
ex : e.clientX scrollLeft - parentNode.offsetLeft - safariOffsetLeft,
ey : e.clientY scrollTop - parentNode.offsetTop - safariOffsetTop,
screenX : e.screenX,
screenY : e.screenY
};
};
Canvas.Element.prototype.drawBorder = function(context, oImg, offsetX, offsetY) {
var outlinewidth = 2;
context.fillStyle = 'rgba(0, 0, 0, .3)';
context.fillRect(-2 - offsetX, -2 - offsetY, oImg.width (2 * outlinewidth), oImg.height (2 * outlinewidth));
context.fillStyle = '#fff';
context.fillRect(-offsetX, -offsetY, oImg.width, oImg.height);
};
Canvas.Element.prototype.drawCorners = function(context, oImg, offsetX, offsetY) {
context.fillStyle = "rgba(0, 200, 50, 0.5)";
contexte. fillRect(-offsetX, -offsetY, oImg.cornersize, oImg.cornersize);
context.fillRect(oImg.width - offsetX - oImg.cornersize, -offsetY, oImg.cornersize, oImg.cornersize);
contexte .fillRect(-offsetX, oImg.height - offsetY - oImg.cornersize, oImg.cornersize, oImg.cornersize);
context.fillRect(oImg.width - offsetX - oImg.cornersize, oImg.height - offsetY - oImg. cornersize, oImg.cornersize, oImg.cornersize);
};
Canvas.Element.prototype.clearCorners = function(context, oImg, offsetX, offsetY) {
context.clearRect(-offsetX, -offsetY , oImg.cornersize, oImg.cornersize);
context.clearRect(oImg.width - offsetX - oImg.cornersize, -offsetY, oImg.cornersize, oImg.cornersize);
context.clearRect(-offsetX, oImg.height - offsetY - oImg.cornersize, oImg.cornersize, oImg.cornersize);
context.clearRect(oImg.width - offsetX - oImg.cornersize, oImg.height - offsetY - oImg .cornersize, oImg.cornersize, oImg.cornersize);
context.restore();
};
Canvas.Element.prototype.canvasTo = function(format) {
this.renderAll(true ,false);
var containersCanvas =this._oContextTop;
for (var i = 0, l = this._aImages.length; i < l; i = 1) {
var offsetY = this. _aImages[i].height / 2;
var offsetX = this._aImages[i].width / 2;
this.clearCorners(containerCanvas, this._aImages[i], offsetX, offsetY);
}
if (format == 'jpeg' || format == 'png') {
return this._oElement.toDataURL('image/' format);
}
};
Canvas.CustomEvent = function(type) {
this.type = type;
this.scope = null;
this.handler = null;
var self = this;
this.fire = function(e) {
if(this.handler != null) {
self.handler.call(self.scope, e);
}
};
} ;
}());
retour Canvas;
});
canvasImg.js代码如下:
puzzle.html代码如下: