This article introduces simple picture operations. The first is simple picture display.
The effect is as follows:
jpg format picture on the web page. It is also very simple to implement. The code is as follows:
var image = new Image(); image.src = "icon.jpg"; image.onload = function(){ context.drawImage(image,50,50); }
Image object, and then set the image object’s src property to the relative path of the image, and finally , override the onload method to display it once the image is loaded.
The following introduces how to export the graphics we drew into pictures. The effect is as follows:
# #In fact, there is nothing special about the effect. Let’s mainly look at the code. The code is as follows:
context.beginPath(); context.moveTo(50,200); //context.lineTo(50,250); context.bezierCurveTo(100,100,150,300,200,200); context.closePath(); context.stroke(); var dataURL = canvas.toDataURL(); //document.write(dataURL); var output = new Image(); output.src = dataURL; output.onload = function(){ context.drawImage(output,20,150); }
After
stroke, we pass canvas The ##toDataURL function exports what we drew before as a data url, and the format is as follows:data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAA+8AAAKlCAYAAAC6zt2bAAAgAElEQVR4Xu3dfcj2d1kG8.....
var output = new Image(); output.src = dataURL; output.onload = function(){ context.drawImage(output,20,150); }