This article mainly introduces the relevant information about the sample code for implementing image mosaic on canvas. The content is quite good. I will share it with you now and give it as a reference.
1. API used for native canvas implementation
1) getContext(contextID) ---Returns an environment for drawing on the canvas
Canvas.getContext('2d') // 返回一个 CanvasRenderingContext2D 对象,使用它可以绘制到 Canvas 元素中
2) drawImage
drawImage(imgObj, x, y) // 按原图大小绘制, x、y为图片在画布中的位置坐标 drawImage(imgObj, x, y, width, height) // 按指定宽高绘制 drawImage(imgObj, sourceX, sourceY, sourceWidth, sourceHeight, destX, destY, destWidth, destHeight) // 从原来图片上某一个位置开始(sourceX,sourceY),指定长宽进行剪切(sourceWidth,sourceHeight),然后将剪切的内容放到位置为(destX,destY),宽度为(destWidth),高度为(destHeight)的位置上
3) getImageData(x, y, width, height) ---Get the image information of the rectangular area
ctx.getImageData(0, 0, 10, 10) // 获取左上角坐标为(0, 0),宽高为区域内的图像信息 // 返回ImageData: { width: 10, height: 10, data: Uint8ClampedArray[400] }
4) beginPath() --- Start a path, or reset the current path 5) rect(x, y, width, height) --- Draw a rectangle
6) lineWidth --- Set or return The width of the current line
7) fillStyle ---Sets or returns the color, gradient or pattern used to fill the painting
ctx.fillStyle = color|gradient|pattern
8) strokeStyle ---Sets or returns the color used for strokes , gradient or mode
9) globalAlpha --- Set or return the current transparency value of the drawing
10) fill() --- Fill the current image (path). The default color is black
[Note]If the path is not closed, the fill() method will add a line from the end point of the path to the start point to close the path and then fill it. the path.
11) stroke() --- will actually draw the path defined by the moveTo() and lineTo() methods. The default color is black
12) toDataURL(type, encoderOptions) ---Export pictures, type is the picture type, encoderOptions picture quality, [0, 1]
Canvas.toDataURL("image/png", 1)
2. fabric.js
Library that simplifies canvas writing and provides the missing object model for canvas
What fabric.js can do
1) Create and fill graphics on canvas (including pictures, text, regular graphics and complex paths to form graphics)
2) Fill graphics with gradient colors
3) Combine graphics (including combinations) Graphics, graphic text, pictures, etc.)
4) Set graphic animation set for user interaction
5) Generate JSON, SVG data, etc.
3. Use fabric.js to implement To the API
1) Declare canvas
let canvas =new fabric.Canvas('canvas') { width: 200, height: 200 }
Insert picture
let imgInstance = new fabric.Image(imgElement,{ left: 0, top: 0, width: 100, height: 100, angle: 0 }
3) Set the background image setBackgroundImage
canvas.setBackgroundImage(imgInstance)
4) renderAll() redraw
5) on() user interaction
canvas.on('mouse:down', function(options) { console.log(options.e.clientX, options.e.clientY) }) // 监听事件 /* mouse:down :鼠标按下时 mouse:move :鼠标移动时 mouse:up :鼠标抬起时 after:render :画布重绘后 object:selected:对象被选中 object:moving:对象移动 object:rotating:对象被旋转 object:added:对象被加入 object:removed对象被移除 */
6) getPointer()
7) setWidth(), setHeight() set the width and height of canvas
8) Draw a rectangle
let rect = new fabric.Rect({ left: 0, top: 0, width: 100, height: 100 })
add(obj) Add graphics
canvas.add(rect)
10) remove(obj) Remove graphics
11) set() Set object content
12) toDataURL(obj)
4. Native canvas implementation code
<template> <p class="container"> <p class="operations"> <ul> <li @click="mosaic">马赛克</li> <li @click="addText">添加文字</li> <li @click="tailor">裁剪</li> <li @click="rotate">旋转</li> <li @click="exportImg">导出图片</li> </ul> </p> <canvas ref="imgContent" class="img-wrap"> 你的浏览器太low </canvas> </div> </template> <script> export default { data () { return { context: '', canvas: '', isMasic: false, isText: false, isTailor: false, isTranslate: false, squareEdgeLength: 20, angle: 0, img: '' } }, mounted () { this.initData() }, methods: { initData () { let imgContent = this.$refs.imgContent this.canvas = imgContent this.context = imgContent.getContext('2d') let Img = new Image() this.image = Img Img.crossOrigin = "Anonymous" Img.src = 'http://oia85104s.bkt.clouddn.com/PictureUnlock_193139.pictureunlock.jpg' this.canvas.setAttribute('width', Img.width) this.canvas.setAttribute('height', Img.height) let self = this Img.onload = () => { let beginX, beginY, endX, endY self.context.drawImage(Img, 0, 0) self.context.save() self.canvas.addEventListener('mousedown', e => { beginX = e.offsetX beginY = e.offsetY self.canvas.addEventListener('mouseup', e => { endX = e.offsetX endY = e.offsetY if (self.isMasic) { self.makeGrid(beginX, beginY, endX - beginX, endY - beginY) return } if (self.isTailor) { self.context.drawImage(Img, beginX, beginY, endX - beginX, endY - beginY, 0, 0, endX - beginX, endY - beginY) return } }) }) } }, drawRect (x, y, width, height, fillStyle, lineWidth, strokeStyle, globalAlpha) { this.context.beginPath() this.context.rect(x, y, width, height) this.context.lineWidth = lineWidth this.context.strokeStyle = strokeStyle fillStyle && (this.context.fillStyle = fillStyle) globalAlpha && (this.context.globalAlpha = globalAlpha) this.context.fill() this.context.stroke() }, // 打马赛克 mosaic () { let self = this this.resetClickStatus() this.isMasic = true }, makeGrid (beginX, beginY, rectWidth, rectHight) { const row = Math.round(rectWidth / this.squareEdgeLength) + 1 const column = Math.round(rectHight / this.squareEdgeLength) + 1 for (let i = 0; i < row * column; i++) { let x = (i % row) * this.squareEdgeLength + beginX let y = parseInt(i / row) * this.squareEdgeLength + beginY this.setColor(x, y) } }, setColor (x, y) { const imgData = this.context.getImageData(x, y, this.squareEdgeLength, this.squareEdgeLength).data let r = 0, g = 0, b = 0 console.log(this.context.getImageData(x, y, this.squareEdgeLength, this.squareEdgeLength), JSON.stringify(imgData)) for (let i = 0; i < imgData.length; i += 4) { r += imgData[i] g += imgData[i + 1] b += imgData[i + 2] } r = Math.round(r / (imgData.length / 4)) g = Math.round(g / (imgData.length / 4)) b = Math.round(b / (imgData.length / 4)) this.drawRect(x, y, this.squareEdgeLength, this.squareEdgeLength, `rgb(${r}, ${g}, ${b})`, 2, `rgb(${r}, ${g}, ${b})`) }, // 添加文字 addText () { this.resetClickStatus() this.isText = true console.log('添加文字') }, // 裁剪 tailor () { this.resetClickStatus() this.isTailor = true console.log('裁剪') } , // 旋转 rotate () { // if (this.angle === 360) { // this.angle = 90 // } else { // this.angle += 90 // } // if ([90, 270].includes(this.angle)) { // this.canvas.setAttribute('width', this.image.height) // this.canvas.setAttribute('height', this.image.width) // } else { // this.canvas.setAttribute('width', this.image.width) // this.canvas.setAttribute('height', this.image.height) // } const x = this.image.width / 2 const y = this.image.height / 2 this.context.clearRect(0,0, this.canvas.width, this.canvas.height) // 清理画布内容 this.context.translate(x, y) this.context.rotate(90 * Math.PI / 180) this.context.translate(-x, -y) this.context.drawImage(this.image, 0, 0) }, resetClickStatus () { this.isMasic = false this.isText = false this.isTailor = false this.isTranslate = false }, exportImg () { this.resetClickStatus() const exportUrl = this.canvas.toDataURL("image/jpeg") let a = document.createElement('a') a.setAttribute('download', '') a.href = exportUrl document.body.appendChild(a) a.click() } } } </script> <style scoped lang="less"> .operations { width: 1200px; margin: 0 auto; ul { display: flex; align-items: center; margin-bottom: 30px; li { list-style: none; margin-right: 20px; cursor: pointer; } } } .img-wrap { display: block; margin: 0 auto; } </style>
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