using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using ICSharpCode.SharpZipLib.Zip;
namespace GzRMIS.Main.Business
{
public class ZipHelper
{
/// <summary>
/// 存放待压缩的文件的绝对路径
/// </summary>
private List<string> AbsolutePaths { set; get; }
public string errorMsg { set; get; }
public ZipHelper()
{
errorMsg = "";
AbsolutePaths = new List<string>();
}
/// <summary>
/// 添加压缩文件或文件夹
/// </summary>
/// <param name="_fileAbsolutePath">文件或文件夹的绝对路径</param>
public void AddFile(string _fileAbsolutePath)
{
AbsolutePaths.Add(_fileAbsolutePath);
}
/// <summary>
/// 压缩文件或者文件夹
/// </summary>
/// <param name="_depositPath">压缩后文件的存放路径 如C:\\windows\abc.zip</param>
/// <param name="_Level">压缩级别0~9,数字越大压缩率越高,默认为5</param>
/// <returns></returns>
public bool CompressionZip(string _depositPath,int _Level=5)
{
bool result = true;
FileStream fs = null;
try
{
ZipOutputStream ComStream = new ZipOutputStream(File.Create(_depositPath));
ComStream.SetLevel(_Level); //压缩等级
foreach (string path in AbsolutePaths)
{
//如果是目录
if (Directory.Exists(path))
{
ZipFloder(path, ComStream, path);
}
else if (File.Exists(path))//如果是文件
{
fs = File.OpenRead(path);
byte[] bts = new byte[fs.Length];
fs.Read(bts, 0, bts.Length);
ZipEntry ze = new ZipEntry(new FileInfo(path).Name);
ComStream.PutNextEntry(ze); //为压缩文件流提供一个容器
ComStream.Write(bts, 0, bts.Length); //写入字节
}
}
ComStream.Finish(); // 结束压缩
ComStream.Close();
}
catch (Exception ex)
{
if (fs != null)
{
fs.Close();
}
errorMsg = ex.Message;
result = false;
}
return result;
}
//压缩文件夹
private void ZipFloder(string _OfloderPath, ZipOutputStream zos, string _floderPath)
{
foreach (FileSystemInfo item in new DirectoryInfo(_floderPath).GetFileSystemInfos())
{
if (Directory.Exists(item.FullName))
{
ZipFloder(_OfloderPath, zos, item.FullName);
}
else if (File.Exists(item.FullName))//如果是文件
{
DirectoryInfo ODir = new DirectoryInfo(_OfloderPath);
string fullName2 = new FileInfo(item.FullName).FullName;
string path = ODir.Name + fullName2.Substring(ODir.FullName.Length, fullName2.Length - ODir.FullName.Length);//获取相对目录
FileStream fs = File.OpenRead(fullName2);
byte[] bts = new byte[fs.Length];
fs.Read(bts, 0, bts.Length);
ZipEntry ze = new ZipEntry(path);
zos.PutNextEntry(ze); //为压缩文件流提供一个容器
zos.Write(bts, 0, bts.Length); //写入字节
}
}
}
/// <summary>
/// 解压
/// </summary>
/// <param name="_depositPath">压缩文件路径</param>
/// <param name="_floderPath">解压的路径</param>
/// <returns></returns>
public bool DeCompressionZip(string _depositPath, string _floderPath)
{
bool result = true;
FileStream fs = null;
try
{
ZipInputStream InpStream = new ZipInputStream(File.OpenRead(_depositPath));
ZipEntry ze = InpStream.GetNextEntry();//获取压缩文件中的每一个文件
Directory.CreateDirectory(_floderPath);//创建解压文件夹
while (ze != null)//如果解压完ze则是null
{
if (ze.IsFile)//压缩zipINputStream里面存的都是文件。带文件夹的文件名字是文件夹\\文件名
{
string[] strs = ze.Name.Split('\\');//如果文件名中包含’\\‘则表明有文件夹
if (strs.Length > 1)
{
//两层循环用于一层一层创建文件夹
for (int i = 0; i < strs.Length - 1; i++)
{
string floderPath = _floderPath;
for (int j = 0; j < i; j++)
{
floderPath = floderPath + "\\" + strs[j];
}
floderPath = floderPath + "\\" + strs[i];
Directory.CreateDirectory(floderPath);
}
}
fs = new FileStream(_floderPath + "\\" + ze.Name, FileMode.OpenOrCreate, FileAccess.Write);//创建文件
//循环读取文件到文件流中
while (true)
{
byte[] bts = new byte[1024];
int i = InpStream.Read(bts, 0, bts.Length);
if (i > 0)
{
fs.Write(bts, 0, i);
}
else
{
fs.Flush();
fs.Close();
break;
}
}
}
ze = InpStream.GetNextEntry();
}
}
catch (Exception ex)
{
if (fs != null)
{
fs.Close();
}
errorMsg = ex.Message;
result = false;
}
return result;
}
}
}
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