この記事では、HTML5 Canvas で実装された、無料で安全で環境に優しい花火の特殊効果を紹介します。
効果は次のとおりです:
コードは次のとおりです:
XML/HTML コードコンテンツをクリップボードにコピー
- >
- <html>
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<頭>
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<title>キャンバス 实现放烟花特效タイトル>
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<meta charset="utf- 8">
- <メタ http-equiv=" X-UA 互換" コンテンツ="IE=edge">
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<メタ 名前="ビューポート" コンテンツ="width=デバイスの幅,height=デバイスの高さ,初期スケール=1.0,最大スケール=1.0 ,user-scalable=no">
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<スタイル タイプ="text/ css">
- html,body{高さ:100%;マージン:0;パディング:0}
- ul,li{text-indent:0;text-decoration:none;margin:0;padding:0}
- img{border:0}
- body{background-color:#000;color:#999;font:100%/18px helvetica, arial, sans-serif}
- canvas{cursor:crosshair;display:block;left:0;position:absolute;top:0;z-index:20}
- #header img{width:100%; 高さ:20%;}
- #bg img{width:100%; 高さ:80%;}
- #header,#bg{position:fixed;left:0;right:0;z-index:10}
- #header{top:0}
- #bg{位置:固定;z-index:1;bottom:0}
- オーディオ{位置:固定;表示:なし;下:0;左:0;右:0;幅:100%;z-index:5}
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スタイル>
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頭>
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<ボディ>
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<div id="bg" >
- <img id="bgimg" src="http://img.ivsky.com/img/tupian/pre/201508/02/yuzhou_xingkong_yu_yueliang-006 .jpg">
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div>
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<script src="http: //cdn.bootcss.com/jquery/2.2.0/jquery.min.js">スクリプト >
- <スクリプト>
- $(function(){
- var 花火 = 関数(){
- var 自分 = これ;
- // 产生烟花随机数
- var rand = function(rMi, rMa){
- //按位取反运算符
- return ~~((Math.random()*(rMa-rMi 1)) rMi);
- },hitTest = 関数(x1, y1, w1, h1, x2, y2, w2, h2){
- return !(x1 w1 < x2 || x2 w2 < x1 || y1 h1 y2 || y2 h2 < y1);
- };
- //请求アニメーション画帧
- window.requestAnimFrame=function(){
- return window.requestAnimationFrame
- ||window.webkitRequestAnimationFrame
- ||window.mozRequestAnimationFrame
- ||window.oRequestAnimationFrame
- ||window.msRequestAnimationFrame
- ||function(コールバック){
- window.setTimeout(callback,1000/60);
- }
- }();
- self.init = 関数(){
- self.canvas = document.createElement('canvas');
- //canvas 全屏
- selfself.canvas.width = self.cw = $(window ).innerWidth();
- selfself.canvas.height = self.ch = $(window ).innerHeight();
- self.particles = [];
- self.partCount = 150;
- self.fireworks = [];
- selfself.mx = self.cw/2;
- selfself.my = self.ch/2;
- self.currentHue = 30;
- self.partSpeed = 5;
- self.partSpeedVariance = 10;
- self.partWind = 50;
- self.partFriction = 5;
- self.partGravity = 1;
- self.hueMin = 0;
- self.hueMax = 360;
- self.fworkSpeed = 4;
- self.fworkAccel = 10;
- self.hueVariance = 30;
- self.flickerDensity = 25;
- self.showShockwave = true;
- self.showTarget = false;
- self.clearAlpha = 25;
- $(document.body).append(self.canvas);
- selfself.ctx = self.canvas.getContext('2d');
- self.ctx.lineCap = 'round';
- self.ctx.lineJoin = 'round';
- self.lineWidth = 1;
- self.bindEvents();
- self.canvasLoop();
- self.canvas.onselectstart = function() {
- false を返します。
- };
- };
- // 创建粒子
- self.createParticles = function(x,y, hue){
- var カウントダウン = self.partCount;
- while(カウントダウン--){
- var newParticle = {
- x: x,
- y: y,
- coordLast: [
- {x: x, y: y}、
- {x: x, y: y}、
- {x: x, y: y}
- ]、
- 角度: rand(0, 360),
- speed: rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self .partSpeed self.partSpeedVariance))、
- 摩擦: 1 - self.partFriction/100,
- gravity: self.partGravity/2,
- hue: rand(hue-self.hueVariance, hue self.hueVariance),
- 明るさ: rand(50, 80),
- アルファ: rand(40,100)/100,
- 減衰: rand(10, 50)/1000,
- 風: (rand(0, self.partWind) - (self.partWind/2))/25,
- lineWidth: self.lineWidth
- };
- self.particles.push(newParticle);
- }
- };
- // 粒子を更新
- self.updateParticles = 関数(){
- var i = self.particles.length;
- while(i--){
- var p = self.particles[i];
- var ラジアン = p.angle * Math.PI / 180;
- var vx = Math.cos(ラジアン) * p.speed;
- var vy = Math.sin(ラジアン) * p.speed;
- p.速度 *= p.摩擦;
- p.coordLast[2].x = p.coordLast[1].x;
- p.coordLast[2].y = p.coordLast[1].y;
- p.coordLast[1].x = p.coordLast[0].x;
- p.coordLast[1].y = p.coordLast[0].y;
- p.coordLast[0].x = p.x;
- p.coordLast[0].y = p.y;
- p.x = vx;
- p.y = vy;
- p.y = p.gravity;
- p.angle = p.wind;
- p.alpha -= p.decay;
- if(!hitTest(0,0,self.cw,self.ch,p.x-p.radius, p.y-p.radius, p.radius*2, p.radius*2) || p .alpha < .05){
- self.particles.splice(i, 1);
- }
- };
- };
- // 绘制粒子
- self.drawParticles = 関数(){
- var i = self.particles.length;
- while(i--){
- var p = self.particles[i];
- var coordRand = (rand(1,3)-1);
- self.ctx.beginPath();
- self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y));
- self.ctx.lineTo(Math.round(p.x), Math.round(p.y));
- self.ctx.closePath();
- self.ctx.bloodStyle = 'hsla(' p.hue ', 100%, ' p .brightness '%, ' p.alpha ')';
- self.ctx.ストローク();
- if(self.flickerDensity > 0){
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var inverseDensity = 50 - self.flickerDensity;
- if(rand(0, inverseDensity) === inverseDensity){
- self.ctx.beginPath();
- self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth,p.lineWidth 3)/2, 0, Math.PI*2, false)
- self.ctx.closePath();
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var randrandAlpha = rand(50,100)/100;
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self.ctx.fillStyle = 'hsla(' p.hue ', 100%, ' p .brightness '%, ' randAlpha ')';
- self.ctx.fill();
- }
- }
- };
- };
- // 创建烟花
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self.createFireworks = function(startX, startY, targetX, targetY){
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var newFirework = {
- x: startX,
- y: startY,
- startX: startX,
- startY: startY,
- hitX: false,
- hitY: false,
- coordLast: [
- {x: startX, y: startY},
- {x: startX, y: startY},
- {x: startX, y: startY}
- ]、
- targetX: targetX,
- targetY: targetY,
- speed: self.fworkSpeed,
- angle: Math.atan2(targetY - startY, targetX - startX),
- shockwaveAngle: Math.atan2(targetY - startY, targetX - startX) (90*(Math.PI/180)),
- 加速度: self.fworkAccel/100,
- 色相: self.currentHue、
- 明るさ: rand(50, 80),
- アルファ: rand(50,100)/100,
- lineWidth: self.lineWidth
- };
- self.fireworks.push(newFirework);
- };
- // 更新烟花
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self.updateFireworks = function(){
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var i = self.fireworks.length;
- while(i--){
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var f = self.fireworks[i];
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self.ctx.lineWidth = f.lineWidth;
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vx = Math.cos(f.angle) * f.speed,
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vy = Math.sin(f.angle) * f.speed;
- f.速度 *= 1 f.加速度;
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f.coordLast[2].x = f.coordLast[1].x;
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f.coordLast[2].y = f.coordLast[1].y;
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f.coordLast[1].x = f.coordLast[0].x;
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f.coordLast[1].y = f.coordLast[0].y;
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f.coordLast[0].x = f.x;
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f.coordLast[0].y = f.y;
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if(f.startX >= f.targetX){
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if(f.x vx <= f.targetX){
- ff.x = f.targetX;
- f.hitX = true;
- } else {
- f.x = vx;
- }
- } else {
- if(f.x vx >= f.targetX){
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ff.x = f.targetX;
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f.hitX = true;
- } else {
- f.x = vx;
- }
- }
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if(f.startY >= f.targetY){
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if(f.y vy <= f.targetY){
- ff.y = f.targetY;
- f.hitY = true;
- } else {
- f.y = vy;
- }
- } else {
- if(f.y vy >= f.targetY){
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ff.y = f.targetY;
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f.hitY = true;
- } else {
- f.y = vy;
- }
- }
- if(f.hitX && f.hitY){
- self.createParticles(f.targetX, f.targetY, f.hue);
- self.fireworks.splice(i, 1);
- }
- };
- };
- // 绘制烟花
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self.drawFireworks = 関数(){
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var i = self.fireworks.length;
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self.ctx.globalCompositeOperation = 'lighter';
- while(i--){
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var f = self.fireworks[i];
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self.ctx.lineWidth = f.lineWidth;
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var coordRand = (rand(1,3)-1);
- self.ctx.beginPath();
- self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y));
- self.ctx.lineTo(Math.round(f.x), Math.round(f.y));
- self.ctx.closePath();
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self.ctx.bloodStyle = 'hsla(' f.hue ', 100%, ' f .brightness '%, ' f.alpha ')';
- self.ctx.ストローク();
- if(self.showTarget){
- self.ctx.save();
- self.ctx.beginPath();
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self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1,8), 0, Math.PI*2, false)
- self.ctx.closePath();
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self.ctx.lineWidth = 1;
- self.ctx.ストローク();
- self.ctx.restore();
- }
- if(self.showShockwave){
- self.ctx.save();
- self.ctx.translate(Math.round(f.x), Math.round(f.y));
- self.ctx.rotate(f.shockwaveAngle);
- self.ctx.beginPath();
- self.ctx.arc(0, 0, 1*(f.speed/5), 0, Math.PI, true);
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self.ctx.bloodStyle = 'hsla(' f.hue ', 100%, ' f .brightness '%, ' rand(25, 60)/100 ')';
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self.ctx.lineWidth = f.lineWidth;
- self.ctx.ストローク();
- self.ctx.restore();
- }
- };
- };
- // 绑定イベント
-
self.bindEvents = function(){
- $(window).on('resize', function(){
- clearTimeout(self.timeout);
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self.timeout = setTimeout(function() {
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selfself.canvas.width = self.cw = $(window ).innerWidth();
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selfself.canvas.height = self.ch = $(window ).innerHeight();
-
self.ctx.lineCap = 'round';
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self.ctx.lineJoin = 'round';
- }, 100);
- });
- $(self.canvas).on('mousedown', function(e){
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self.mx = e.pageX - self.canvas.offsetLeft;
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self.my = e.pageY - self.canvas.offsetTop;
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self.currentHue = rand(self.hueMin, self.hueMax);
- self.createFireworks(self.cw/2, self.ch, self.mx, self.my);
- $(self.canvas).on('mousemove.fireworks', function(e){
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self.mx = e.pageX - self.canvas.offsetLeft;
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self.my = e.pageY - self.canvas.offsetTop;
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self.currentHue = rand(self.hueMin, self.hueMax);
- self.createFireworks(self.cw/2, self.ch, self.mx, self.my);
- });
- });
- $(self.canvas).on('mouseup', function(e){
- $(self.canvas).off('mousemove.fireworks');
- });
- };
-
self.clear = 関数(){
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self.particles = [];
-
self.fireworks = [];
- self.ctx.clearRect(0, 0, self.cw, self.ch);
- };
-
self.canvasLoop = function(){
- requestAnimFrame(self.canvasLoop, self.canvas);
-
self.ctx.globalCompositeOperation = 'destination-out';
-
self.ctx.fillStyle = 'rgba(0,0,0,' self.clearAlpha/ 100 ')';
- self.ctx.fillRect(0,0,self.cw,self.ch);
- self.updateFireworks();
- self.updateParticles();
- self.drawFireworks();
- self.drawParticles();
- };
- self.init();
- }
-
var fworks = new
$('#info-toggle').on('click', function(e){ -
$('#info-inner').stop(false, true).slideToggle(100); -
e.preventDefault(); -
}); -
}); -
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腳本>
- 畫布 寬度=寬度= 🎜> 身高="449">> >
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身體>
-
html>
不是被HTML5強大的效果驚呆了,一飽眼福了吧。