The overall idea of implementing the Don’t Step on White Blocks game using native JS has been briefly introduced to you in the previous article. You can refer to: "Native JS Implementation of the Don't Step on White Blocks Game (3)"
Let's continue to combine the js code part of the source code. I will introduce its js methods to you one by one.
Part of the js code is as follows:
<script> var main = document.getElementById('main') go = document.getElementById('go') count = document.getElementById('count'); //设置四种颜色 cols = ['#1AAB8A', '#E15650', '#121B39', '#80A84E']; //动态创建div function CDiv(classname) { var Div = document.createElement('div') //生成随机数 index = Math.floor(Math.random() * 4) Div.className = classname for (var i = 0; i < 4; i++) { var iDiv = document.createElement('div') Div.appendChild(iDiv) } if (main.children.length == 0) { main.appendChild(Div); } else { main.insertBefore(Div, main.children[0]); } Div.children[index].style.backgroundColor = cols[index]; Div.children[index].className = "i"; } </script>
In this code, the CDiv method is used to dynamically create divs. In this method, we define a variable Div and index.
createElement() Method creates an element by specifying a name. (Note: All major browsers support the createElement() method)
floor() method Returns the largest integer less than or equal to x [here: Math.random() * 4]. If the passed parameter is an integer, the value is unchanged.
random() method can return a random number between 0 ~ 1. The Math.random() function returns a floating point pseudo-random number in the range 0-1 (including 0, but excluding 1) with an approximately uniform distribution in that range, which you can then scale to the desired range, It cannot be selected or reset by the user.
The random value index generated here represents the colored squares that appear randomly in a row in the Don’t Step on White Blocks mini-game.
Div.className means setting or returning the value of class, which is the classname parameter passed in the CDiv method.
Due to space issues, the js method will be introduced here first. In later articles, we will continue to introduce the implementation methods of the remaining js parts.
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