This time I will show you how to make a snowflake falling animation with JS. What are the precautions for making a snowflake falling animation with JS? The following is a practical case, let’s take a look.
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <title> JS下雪动画</title> <meta name="description" content=""> <meta name="viewport" content="width=device-width, initial-scale=1"> </head> <style> .masthead { background-color:#333; display:block; width:100%; height:400px; } </style> <body> <p class="masthead"></p> <script> (function () { var COUNT = 300; var masthead = document.querySelector('.masthead'); var canvas = document.createElement('canvas'); var ctx = canvas.getContext('2d'); var width = masthead.clientWidth; var height = masthead.clientHeight; var i = 0; var active = false; function onResize() { width = masthead.clientWidth; height = masthead.clientHeight; canvas.width = width; canvas.height = height; ctx.fillStyle = '#FFF'; var wasActive = active; active = width > 600; if (!wasActive && active) requestAnimFrame(update); } var Snowflake = function () { this.x = 0; this.y = 0; this.vy = 0; this.vx = 0; this.r = 0; this.reset(); }; Snowflake.prototype.reset = function() { this.x = Math.random() * width; this.y = Math.random() * -height; this.vy = 1 + Math.random() * 3; this.vx = 0.5 - Math.random(); this.r = 1 + Math.random() * 2; this.o = 0.5 + Math.random() * 0.5; }; canvas.style.position = 'absolute'; canvas.style.left = canvas.style.top = '0'; var snowflakes = [], snowflake; for (i = 0; i < COUNT; i++) { snowflake = new Snowflake(); snowflakes.push(snowflake); } function update() { ctx.clearRect(0, 0, width, height); if (!active) return; for (i = 0; i < COUNT; i++) { snowflake = snowflakes[i]; snowflake.y += snowflake.vy; snowflake.x += snowflake.vx; ctx.globalAlpha = snowflake.o; ctx.beginPath(); ctx.arc(snowflake.x, snowflake.y, snowflake.r, 0, Math.PI * 2, false); ctx.closePath(); ctx.fill(); if (snowflake.y > height) { snowflake.reset(); } } requestAnimFrame(update); } // shim layer with setTimeout fallback window.requestAnimFrame = (function(){ return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function( callback ){ window.setTimeout(callback, 1000 / 60); }; })(); onResize(); window.addEventListener('resize', onResize, false); masthead.appendChild(canvas); })(); </script></body></html>
HTML/CSS/JS online running test tool: http://tools.jb51.net/code/HtmlJsRun, you can get the following test Operation effect:
# I believe you have mastered the method after reading the case in this article. For more exciting information, please pay attention to other related articles on the PHP Chinese website! Recommended reading:Vue.js two-way binding implementation step instructions
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