ArrayList에 값 유형을 삽입하면 boxing 작업이 트리거되고 값 유형을 검색하려면
ArrayList myArrayList = new ArrayList(); myArrayList.Add(40);//装箱 myArrayList.Add(80);//装箱 Int32 a1 = (Int32)myArrayList[0];//拆箱 Int32 a2 = (Int32)myArrayList[1];//拆箱
와 같이 unboxing이 필요하므로 성능 소모가 발생합니다. 포장에 대한 자세한 설명은 다음 글을 참고하세요.
이러한 문제를 해결하기 위해 C#에는 제네릭을 지원하는 IList
/// <summary> /// 泛型集合类 /// </summary> /// <typeparam name="T"></typeparam> public class List<T> : IList<T>, IList { /// <summary> /// 泛型迭代器 /// </summary> /// <typeparam name="T"></typeparam> public struct Enumertor<T> : IEnumerator, IEnumerator<T> { //迭代索引 private int index; //迭代器所属的集合对象引用 private List<T> list; public Enumertor(List<T> container) { this.list = container; this.index = -1; } public void Dispose() { } /// <summary> /// 显示实现IEnumerator的Current属性 /// </summary> object IEnumerator.Current { get { return list[index]; } } /// <summary> /// 实现IEnumerator<T>的Current属性 /// </summary> public T Current { get { return list[index]; } } /// <summary> /// 迭代器指示到下一个数据位置 /// </summary> /// <returns></returns> public bool MoveNext() { if (this.index < list.Count) { ++this.index; } return this.index < list.Count; } public void Reset() { this.index = -1; } } /// <summary> /// 保存数据的数组,T类型则体现了泛型的作用。 /// </summary> private T[] array; /// <summary> /// 当前集合的长度 /// </summary> private int count; /// <summary> /// 默认构造函数 /// </summary> public List() : this(1) { } public List(int capacity) { if (capacity < 0) { throw new Exception("集合初始长度不能小于0"); } if (capacity == 0) { capacity = 1; } this.array = new T[capacity]; } /// <summary> /// 集合长度 /// </summary> public int Count { get { return this.count; } } /// <summary> /// 集合实际长度 /// </summary> public int Capacity { get { return this.array.Length; } } /// <summary> /// 是否固定大小 /// </summary> public bool IsFixedSize { get { return false; } } /// <summary> /// 是否只读 /// </summary> public bool IsReadOnly { get { return false; } } /// <summary> /// 是否可同属性 /// </summary> public bool IsSynchronized { get { return false; } } /// <summary> /// 同步对象 /// </summary> public object SyncRoot { get { return null; } } /// <summary> /// 长度不够时,重新分配长度足够的数组 /// </summary> /// <returns></returns> private T[] GetNewArray() { return new T[(this.array.Length + 1) * 2]; } /// <summary> /// 实现IList<T>Add方法 /// </summary> /// <param name="value"></param> public void Add(T value) { int newCount = this.count + 1; if (this.array.Length < newCount) { T[] newArray = GetNewArray(); Array.Copy(this.array, newArray, this.count); this.array = newArray; } this.array[this.count] = value; this.count = newCount; } /// <summary> /// 向集合末尾添加对象 /// </summary> /// <param name="value"></param> /// <returns></returns> int IList.Add(object value) { ((IList<T>)this).Add((T)value); return this.count - 1; } /// <summary> /// 实现IList<T>索引器 /// </summary> /// <param name="index"></param> /// <returns></returns> public T this[int index] { get { if (index < 0 || index >= this.count) { throw new ArgumentOutOfRangeException("index"); } return this.array[index]; } set { if (index < 0 || index >= this.count) { throw new ArgumentOutOfRangeException("index"); } this.array[index] = value; } } /// <summary> /// 显示实现IList接口的索引器 /// </summary> /// <param name="index"></param> /// <returns></returns> object IList.this[int index] { get { return ((IList<T>)this)[index]; } set { ((IList<T>)this)[index] = (T)value; } } /// <summary> /// 删除集合中的元素 /// </summary> /// <param name="index"></param> /// <param name="count"></param> public void RemoveRange(int index, int count) { if (index < 0) { throw new ArgumentOutOfRangeException("index"); } int removeIndex = index + count; if (count < 0 || removeIndex > this.count) { throw new ArgumentOutOfRangeException("index"); } Array.Copy(this.array, index + 1, this.array, index + count - 1, this.count - removeIndex); this.count -= count; } /// <summary> /// 实现IList<T>接口的indexOf方法 /// </summary> /// <param name="value"></param> /// <returns></returns> public int IndexOf(T value) { int index = 0; if (value == null) { while (index < this.count) { if (this.array[index] == null) { return index; } ++index; } } else { while (index < this.count) { if (value.Equals(this.array[index])) { return index; } ++index; } } return -1; } /// <summary> /// 显示实现IList接口的IndexOf方法 /// </summary> /// <param name="value"></param> /// <returns></returns> int IList.IndexOf(object value) { return ((IList<T>)this).IndexOf((T)value); } /// <summary> /// 查找对应数组项 /// </summary> /// <param name="o"></param> /// <param name="compar"></param> /// <returns></returns> public int IndexOf(object o, IComparer compar) { int index = 0; while (index < this.count) { if (compar.Compare(this.array[index], o) == 0) { return index; } ++index; } return -1; } /// <summary> /// 实现IList<T>接口的Remove方法 /// </summary> /// <param name="value"></param> /// <returns></returns> public bool Remove(T value) { int index = this.IndexOf(value); if (index >= 0) { this.RemoveRange(index, 1); return true; } return false; } /// <summary> /// 显示实现IList接口的Remove方法,此处显示实现 /// </summary> /// <param name="value"></param> void IList.Remove(object value) { ((IList<T>)this).Remove((T)value); } /// <summary> /// 从集合指定位置删除对象的引用 /// </summary> /// <param name="index"></param> public void RemoveAt(int index) { RemoveRange(index, 1); } /// <summary> /// 弹出集合的最后一个元素 /// </summary> /// <returns></returns> public object PopBack() { object o = this.array[this.count - 1]; RemoveAt(this.count - 1); return o; } /// <summary> /// 弹出集合第一个对象 /// </summary> /// <returns></returns> public object PopFront() { object o = this.array[0]; RemoveAt(0); return o; } /// <summary> /// 实现IList<T>接口的Insert方法 /// </summary> /// <param name="index"></param> /// <param name="value"></param> public void Insert(int index, T value) { if (index >= this.count) { throw new ArgumentOutOfRangeException("index"); } int newCount = this.count + 1; if (this.array.Length < newCount) { T[] newArray = GetNewArray(); Array.Copy(this.array, newArray, index); newArray[index] = value; Array.Copy(this.array, index, newArray, index + 1, this.count - index); this.array = newArray; } else { Array.Copy(this.array, index, this.array, index + 1, this.count - index); this.array[index] = value; } this.count = newCount; } /// <summary> /// 显示实现IList接口的Insert方法 /// </summary> /// <param name="index"></param> /// <param name="value"></param> void IList.Insert(int index, object value) { ((IList<T>)this).Insert(index, (T)value); } /// <summary> /// 实现IList<T>接口的Contains方法 /// </summary> /// <param name="value"></param> /// <returns></returns> public bool Contains(T value) { return this.IndexOf(value) >= 0; } /// <summary> /// 显示实现IList<T>接口的Contains方法 /// </summary> /// <param name="value"></param> /// <returns></returns> bool IList.Contains(object value) { return ((IList<T>)this).IndexOf((T)value) >= 0; } /// <summary> /// 将集合压缩为实际长度 /// </summary> public void TrimToSize() { if (this.array.Length > this.count) { T[] newArray = null; if (this.count > 0) { newArray = new T[this.count]; Array.Copy(this.array, newArray, this.count); } else { newArray = new T[1]; } this.array = newArray; } } /// <summary> /// 清空集合 /// </summary> public void Clear() { this.count = 0; } /// <summary> /// 实现IEnumerable接口的GetEnumerator方法 /// </summary> /// <returns></returns> public IEnumerator<T> GetEnumerator() { Enumertor<T> ator = new Enumertor<T>(this); return ator; } /// <summary> /// 显示实现IEnumerable接口的GetEnumerator方法 /// </summary> /// <returns></returns> IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<T>)this).GetEnumerator(); } /// <summary> /// 实现ICollection<T>接口的CopyTo方法 /// </summary> /// <param name="array"></param> /// <param name="index"></param> public void CopyTo(T[] array, int index) { Array.Copy(this.array, 0, array, index, this.count); } /// <summary> /// 显示实现实现ICollection<T>接口的CopyTo方法 /// </summary> /// <param name="array"></param> /// <param name="index"></param> void ICollection.CopyTo(Array array, int index) { Array.Copy(this.array, 0, array, index, this.count); } }
전화:
static void Main(string[] args) { //由于已经指定了int,因此加入值类型不会有装箱拆箱操作。 List<int> tList = new List<int>(); tList.Add(25); tList.Add(30); foreach (int n in tList) { Console.WriteLine(n); } Console.ReadLine(); }
위는 C#의 기본 지식 내용입니다. (17) ILiest 인터페이스 - Generics에 대한 자세한 내용은 주의하시기 바랍니다. PHP 중국어 넷(www.php.cn)!