【관련 추천: Python3 동영상 튜토리얼】
이 글은 가장 기본적인 그리기 방법만을 요약한 것입니다.
matplotlib 도구 패키지가 설치된 것으로 가정합니다.
matplotlib.Figure.Figure를 사용하여 프레임 만들기:
import matplotlib.pyplot as plt from mpl_toolkits.mplot3d import Axes3D fig = plt.figure() ax = fig.add_subplot(111, projection='3d')
기본 사용법:
ax.plot(x,y,z,label=' ')
코드:
import matplotlib as mpl from mpl_toolkits.mplot3d import Axes3D import numpy as np import matplotlib.pyplot as plt mpl.rcParams['legend.fontsize'] = 10 fig = plt.figure() ax = fig.gca(projection='3d') theta = np.linspace(-4 * np.pi, 4 * np.pi, 100) z = np.linspace(-2, 2, 100) r = z**2 + 1 x = r * np.sin(theta) y = r * np.cos(theta) ax.plot(x, y, z, label='parametric curve') ax.legend() plt.show()
기본 사용법:
ax.scatter(xs, ys, zs, s=20, c=None, depthshade=True, *args, *kwargs)
code:
from mpl_toolkits.mplot3d import Axes3D import matplotlib.pyplot as plt import numpy as np def randrange(n, vmin, vmax): ''' Helper function to make an array of random numbers having shape (n, ) with each number distributed Uniform(vmin, vmax). ''' return (vmax - vmin)*np.random.rand(n) + vmin fig = plt.figure() ax = fig.add_subplot(111, projection='3d') n = 100 # For each set of style and range settings, plot n random points in the box # defined by x in [23, 32], y in [0, 100], z in [zlow, zhigh]. for c, m, zlow, zhigh in [('r', 'o', -50, -25), ('b', '^', -30, -5)]: xs = randrange(n, 23, 32) ys = randrange(n, 0, 100) zs = randrange(n, zlow, zhigh) ax.scatter(xs, ys, zs, c=c, marker=m) ax.set_xlabel('X Label') ax.set_ylabel('Y Label') ax.set_zlabel('Z Label') plt.show()
기본 사용법:
ax.plot_wireframe(X, Y, Z, *args, **kwargs)
code:
from mpl_toolkits.mplot3d import axes3d import matplotlib.pyplot as plt fig = plt.figure() ax = fig.add_subplot(111, projection='3d') # Grab some test data. X, Y, Z = axes3d.get_test_data(0.05) # Plot a basic wireframe. ax.plot_wireframe(X, Y, Z, rstride=10, cstride=10) plt.show()
기본 사용법:
ax.plot_surface(X, Y, Z, *args, **kwargs)
기본 사용법:
from mpl_toolkits.mplot3d import Axes3D import matplotlib.pyplot as plt from matplotlib import cm from matplotlib.ticker import LinearLocator, FormatStrFormatter import numpy as np fig = plt.figure() ax = fig.gca(projection='3d') # Make data. X = np.arange(-5, 5, 0.25) Y = np.arange(-5, 5, 0.25) X, Y = np.meshgrid(X, Y) R = np.sqrt(X**2 + Y**2) Z = np.sin(R) # Plot the surface. surf = ax.plot_surface(X, Y, Z, cmap=cm.coolwarm, linewidth=0, antialiased=False) # Customize the z axis. ax.set_zlim(-1.01, 1.01) ax.zaxis.set_major_locator(LinearLocator(10)) ax.zaxis.set_major_formatter(FormatStrFormatter('%.02f')) # Add a color bar which maps values to colors. fig.colorbar(surf, shrink=0.5, aspect=5) plt.show()
다른 매개변수는 표면 플롯과 유사합니다
ax.plot_trisurf(*args, **kwargs)
기본 사용법 :
from mpl_toolkits.mplot3d import Axes3D import matplotlib.pyplot as plt import numpy as np n_radii = 8 n_angles = 36 # Make radii and angles spaces (radius r=0 omitted to eliminate duplication). radii = np.linspace(0.125, 1.0, n_radii) angles = np.linspace(0, 2*np.pi, n_angles, endpoint=False) # Repeat all angles for each radius. angles = np.repeat(angles[..., np.newaxis], n_radii, axis=1) # Convert polar (radii, angles) coords to cartesian (x, y) coords. # (0, 0) is manually added at this stage, so there will be no duplicate # points in the (x, y) plane. x = np.append(0, (radii*np.cos(angles)).flatten()) y = np.append(0, (radii*np.sin(angles)).flatten()) # Compute z to make the pringle surface. z = np.sin(-x*y) fig = plt.figure() ax = fig.gca(projection='3d') ax.plot_trisurf(x, y, z, linewidth=0.2, antialiased=True) plt.show()
ax.contour(X, Y, Z, *args, **kwargs)
code:
from mpl_toolkits.mplot3d import axes3d import matplotlib.pyplot as plt from matplotlib import cm fig = plt.figure() ax = fig.add_subplot(111, projection='3d') X, Y, Z = axes3d.get_test_data(0.05) cset = ax.contour(X, Y, Z, cmap=cm.coolwarm) ax.clabel(cset, fontsize=9, inline=1) plt.show()
코드:
from mpl_toolkits.mplot3d import axes3d from mpl_toolkits.mplot3d import axes3d import matplotlib.pyplot as plt from matplotlib import cm fig = plt.figure() ax = fig.gca(projection='3d') X, Y, Z = axes3d.get_test_data(0.05) ax.plot_surface(X, Y, Z, rstride=8, cstride=8, alpha=0.3) cset = ax.contour(X, Y, Z, zdir='z', offset=-100, cmap=cm.coolwarm) cset = ax.contour(X, Y, Z, zdir='x', offset=-40, cmap=cm.coolwarm) cset = ax.contour(X, Y, Z, zdir='y', offset=40, cmap=cm.coolwarm) ax.set_xlabel('X') ax.set_xlim(-40, 40) ax.set_ylabel('Y') ax.set_ylim(-40, 40) ax.set_zlabel('Z') ax.set_zlim(-100, 100) plt.show()
기본 사용법:
from mpl_toolkits.mplot3d import axes3d import matplotlib.pyplot as plt from matplotlib import cm fig = plt.figure() ax = fig.gca(projection='3d') X, Y, Z = axes3d.get_test_data(0.05) ax.plot_surface(X, Y, Z, rstride=8, cstride=8, alpha=0.3) cset = ax.contourf(X, Y, Z, zdir='z', offset=-100, cmap=cm.coolwarm) cset = ax.contourf(X, Y, Z, zdir='x', offset=-40, cmap=cm.coolwarm) cset = ax.contourf(X, Y, Z, zdir='y', offset=40, cmap=cm.coolwarm) ax.set_xlabel('X') ax.set_xlim(-40, 40) ax.set_ylabel('Y') ax.set_ylim(-40, 40) ax.set_zlabel('Z') ax.set_zlim(-100, 100) plt.show()
ax.bar(left, height, zs=0, zdir='z', *args, **kwargs
3차원 공간에 분산된 색다른 2차원 그래픽, 사실 투영 공간은 비어 있지 않습니다. 해당 코드:
from mpl_toolkits.mplot3d import Axes3D import matplotlib.pyplot as plt import numpy as np fig = plt.figure() ax = fig.add_subplot(111, projection='3d') for c, z in zip(['r', 'g', 'b', 'y'], [30, 20, 10, 0]): xs = np.arange(20) ys = np.random.rand(20) # You can provide either a single color or an array. To demonstrate this, # the first bar of each set will be colored cyan. cs = [c] * len(xs) cs[0] = 'c' ax.bar(xs, ys, zs=z, zdir='y', color=cs, alpha=0.8) ax.set_xlabel('X') ax.set_ylabel('Y') ax.set_zlabel('Z') plt.show()
MATLAB과의 차이점은 4-서브플롯 효과가 다음과 같다는 것입니다.
보충제: 텍스트 댓글의 기본 사용법: 코드:from mpl_toolkits.mplot3d import Axes3D import numpy as np import matplotlib.pyplot as plt fig = plt.figure() ax = fig.gca(projection='3d') # Plot a sin curve using the x and y axes. x = np.linspace(0, 1, 100) y = np.sin(x * 2 * np.pi) / 2 + 0.5 ax.plot(x, y, zs=0, zdir='z', label='curve in (x,y)') # Plot scatterplot data (20 2D points per colour) on the x and z axes. colors = ('r', 'g', 'b', 'k') x = np.random.sample(20*len(colors)) y = np.random.sample(20*len(colors)) c_list = [] for c in colors: c_list.append([c]*20) # By using zdir='y', the y value of these points is fixed to the zs value 0 # and the (x,y) points are plotted on the x and z axes. ax.scatter(x, y, zs=0, zdir='y', c=c_list, label='points in (x,z)') # Make legend, set axes limits and labels ax.legend() ax.set_xlim(0, 1) ax.set_ylim(0, 1) ax.set_zlim(0, 1) ax.set_xlabel('X') ax.set_ylabel('Y') ax.set_zlabel('Z')
Python3 비디오 튜토리얼
]위 내용은 Python으로 3차원 그래프를 그리는 방법에 대한 자세한 튜토리얼의 상세 내용입니다. 자세한 내용은 PHP 중국어 웹사이트의 기타 관련 기사를 참조하세요!