©
이 문서에서는 PHP 중국어 웹사이트 매뉴얼 풀어 주다
(PECL imagick 2.0.0)
Imagick::contrastStretchImage — Enhances the contrast of a color image
$black_point
, float $white_point
[, int $channel
= Imagick::CHANNEL_ALL
] )Enhances the contrast of a color image by adjusting the pixels color to span the entire range of colors available. 此方法在Imagick基于ImageMagick 6.2.9以上版本编译时可用。
black_point
The black point.
white_point
The white point.
channel
Provide any channel constant that is valid for your channel mode. To
apply to more than one channel, combine channeltype constants using
bitwise operators. Imagick::CHANNEL_ALL
. Refer to this
list of channel constants.
成功时返回 TRUE
。
[#1] SkepticaLee [2014-06-11 10:22:00]
The black and white points refer to the absolute number of pixels. In the following example a coloured image is first desaturated (turned into a grey scale image) and then the darkest 90% of pixels are turned black, the brightest 5% are made white, and those between 90% and 95% are grey-scaled:
<?php
$im = new Imagick ("some_image.jpg");
list ($width, $height) = array_values ($im->getImageGeometry ());
$im->modulateImage (100, 0, 100);
$im->contrastStretchImage ($width * $height * 0.90, $width * $height * 0.95);
$im->writeImage ("temp.jpg");
echo "<img src=\"temp.jpg\">";
?>
[#2] SkepticaLee [2014-02-21 18:47:17]
Trying to figure out what values the black and white points can have and what their effects are nearly drove me around the bend. However, this works:
<?php
$width = 480;
$height = 360;
$mask = new Imagick ();
$mask->newImage ($width, $height, "black");
$draw = new ImagickDraw ();
$draw->setFillColor ("white");
$draw->ellipse ($width / 2, $height / 2, $width * 5 / 12, $height * 5 / 12, 0, 360);
$mask->drawImage ($draw);
$mask->blurImage (0, 50);
$mask->contrastStretchImage (10, 125000);
$mask->writeImage ("mask.png");
?>
The result will be a vignette mask with the pixels in the corner being pure black, and the ones in the middle pure white (which is not the case if the line is commented out). Reducing the white value to, say, 100, turns most of the grey pixels white.