이미지의 시작점과 끝점
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P粉511757848 2023-08-31 12:24:51
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<p>我正在尝试设置图像的起点和终点。所以我有我的画布和图像,当我将图像放入画布时,我希望当我将鼠标悬停在起点/终点时,它会亮起一个小红色圆圈,这意味着我可以与其他图像创建连接。例如:<strong>1) 拖动图像。 2) 将图像放入画布内。 3)鼠标悬停到起点/终点,小红点亮起。</strong> </p> <p>如您所见,红点仅在悬停时出现。另一个问题,但如果你解决第一个问题很酷,图像不会跟随烤架(正方形)。 这是 html/js 的示例</p> <p> <pre class="brush:js;toolbar:false;">const resistor = document.getElementById('component_circuit_resistor'); const condensator = document.getElementById('component_circuit_condensator'); const tranistor = document.getElementById('component_circuit_tranistor'); const alimentator = document.getElementById('component_circuit_alimentator'); const circuit = document.getElementById('components_circuit'); const back_button = document.getElementById('back-button'); const clear_button = document.getElementById('clear-button'); const draggable = document.querySelectorAll('.draggable'); const container = document.querySelectorAll('.container'); const canvas = document.getElementById('canvas'); const foward_button = document.getElementById('foward-button'); /** EDIT START */ const draggableImages = document.querySelectorAll('img[draggable]'); for (let i = 0; i < draggableImages.length; i++) draggableImages[i].ondragstart = (ev) => { ev.dataTransfer.setData('text/plain', i.toString()); }; canvas.ondragover = (ev) => ev.preventDefault(); // IMPORTANT const orderStack = []; const deletedOrderStack = []; const drawnImageData = []; const deletedImageData = []; canvas.ondrop = (ev) => { const index = parseInt(ev.dataTransfer.getData('text/plain')); const img = draggableImages[index]; const x = ev.clientX - canvas.offsetLeft - img.width / 2; const y = ev.clientY - canvas.offsetTop - img.height / 2; const squareSize = 10; // adjust this to match the size of your squares const maxSize = 75; // maximum size of the image const aspectRatio = img.width / img.height; let width = maxSize; let height = maxSize / aspectRatio; if (height > maxSize) { height = maxSize; width = height * aspectRatio; } const snappedX = Math.round(x / squareSize) * squareSize; const snappedY = Math.round(y / squareSize) * squareSize; ctx.drawImage(img, snappedX, snappedY, width, height); drawnImageData.push(ctx.getImageData(0, 0, canvas.width, canvas.height)); orderStack.push(1); deletedImageData.length = 0; deletedOrderStack.length = 0; back_button.disabled = false; back_button.style.cursor = 'pointer'; clear_button.disabled = false; clear_button.style.cursor = 'pointer'; foward_button.disabled = true; foward_button.style.cursor = 'not-allowed'; return false; }; clear_button.disabled = true; clear_button.style.cursor = 'not-allowed'; foward_button.disabled = true; foward_button.style.cursor = 'not-allowed'; back_button.disabled = true; back_button.style.cursor = 'not-allowed'; /** EDIT END */ canvas.width = 1900; canvas.height = 1000; canvas.style.backgroundColor = 'white'; circuit.appendChild(canvas); canvas.style.borderRadius = '10px'; canvas.style.marginLeft = 'auto'; canvas.style.marginRight = 'auto'; canvas.style.display = 'block'; const ctx = canvas.getContext('2d'); //const circles = []; const lines = []; const lines_c = []; var deletedLines = []; function drawSquares() { const squareSize = 10; const numColumns = Math.floor(canvas.width / squareSize); const numRows = Math.floor(canvas.height / squareSize); ctx.fillStyle = "#FAF9F9"; ctx.strokeStyle = "#F4F1F0"; ctx.lineWidth = 1; for (let i = 0; i < numColumns; i++) { for (let j = 0; j < numRows; j++) { const x = i * squareSize; const y = j * squareSize; if (i % 10 === 0 &amp;&amp; j % 10 === 0) { ctx.lineWidth = 2.6; ctx.fillStyle = "#F1ECEB"; ctx.strokeStyle = "#E6E0DE"; // set the stroke color to a darker shade ctx.strokeRect(x, y, squareSize * 10, squareSize * 10); ctx.fillStyle = "#F4F1F0"; ctx.strokeStyle = "#F4F1F0"; // reset the stroke color ctx.lineWidth = 1; } else { ctx.strokeRect(x, y, squareSize, squareSize); } } } } drawSquares();</pre> <pre class="brush:html;toolbar:false;"><!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Material+Symbols+Outlined:opsz,wght,FILL,GRAD@48,400,0,0" /> <link rel="stylesheet" href="style.css"> <!-- <title>From Circuit to Breadboard</title> --> </head> <body> <div class="container"> <div class="components"> <div id="components_circuit"> <h3 id ="h3_componenti_circuit">Componenti:</h3> <ul id="components_circuit_border"> <li><img id ="component_circuit_resistor" src="https://www.elprocus.com/wp-content/uploads/Resistor-Symbol-768x288.png" height="50" draggable="true"></li> <br><br> <li><img id = "component_circuit_condensator" src="https://upload.wikimedia.org/wikipedia/commons/thumb/6/6d/Capacitor_Symbol_alternative.svg/1280px-Capacitor_Symbol_alternative.svg.png" height="50" draggable="true"></li> <br><br> <li><img id="component_circuit_transistor" src="images/circuit_transistor.png" height="50" draggable="true"></li> <br><br> <li><img id="component_circuit_alimentator" src="images/circuit_alimentator.png" height="50" draggable="true"></li> </ul> <div class = "elementi_disegno"> <h1 id ="h1_disegna">Disegna il tuo circuito!</h1> <button id="back-button">Indietro <span class="material-symbols-outlined">undo</span> </button> <button id="foward-button">Avanti <span class="material-symbols-outlined">redo</span> </button> <button id="clear-button">Clear All <span class="material-symbols-outlined">delete</span> </button> <canvas id = "canvas" class = "dropzone"></canvas> </div> </div> <script src="script.js"></script> </body> </html></pre> </p> <p>提供的代码可能在 stackoverflow 上不起作用,请在本地尝试。如果您使用其他图像,请提供链接。</p>
P粉511757848
P粉511757848

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배열에 있는 이미지의 x와 y를 추적하고 배열을 반복하여 마우스 포인터가 개체로부터 어느 정도 떨어져 있는지 확인할 수 있습니다. 그렇다면 원을 그리고 원격 이미지에서 연결은 다음과 같습니다. 표시된 이미지를 2개 이상 추가할 계획이고(로컬 호스팅 이미지에 대해 알지 못함) 시작 지점과 끝 지점이 다른 경우 양쪽 중간 지점에서 이미지 변경 값을 기반으로 현재 설정을 사용해야 합니다. , 하드코딩할 수 있습니다. 구현은 다음과 같습니다.

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