Cara Photoshop Menggabungkan Imej
Photoshop menggabungkan imej dengan lancar dengan melaksanakan operasi gabungan pada setiap piksel imej A dengan piksel yang sepadan dalam imej B Setiap piksel terdiri daripada berbilang saluran, dengan setiap saluran mewakili satu warna. Untuk piksel RGB, saluran ini termasuk merah, hijau dan biru.
Untuk menggabungkan dua piksel, saluran masing-masing digabungkan menggunakan operasi gabungan tertentu. Mod campuran Photoshop menggunakan fungsi matematik berikut:
ChannelBlend_Normal: ((uint8) A) ChannelBlend_Lighten: ((uint8) (B > A) ? B : A) ChannelBlend_Darken: ((uint8) (B > A) ? A : B) ChannelBlend_Multiply: ((uint8) ((A * B) / 255)) ChannelBlend_Average: ((uint8) ((A + B) / 2)) ChannelBlend_Add: ((uint8) min(255, (A + B)))) ChannelBlend_Subtract: ((uint8) ((A + B < 255) ? 0 : (A + B - 255))) ChannelBlend_Difference: ((uint8) abs(A - B)) ChannelBlend_Negation: ((uint8) (255 - abs(255 - A - B))) ChannelBlend_Screen: ((uint8) (255 - (((255 - A) * (255 - B)) >> 8))) ChannelBlend_Exclusion: ((uint8) (A + B - 2 * A * B / 255)) ChannelBlend_Overlay: ((uint8) (B < 128) ? (2 * A * B / 255) : (255 - 2 * (255 - A) * (255 - B) / 255))) ChannelBlend_SoftLight: ((uint8) (B < 128) ? (2 * ((A >> 1) + 64)) * ((float) B / 255) : (255 - 2 * (255 - ((A >> 1) + 64)) * (float) (255 - B) / 255)))) ChannelBlend_HardLight: (ChannelBlend_Overlay(B, A)) ChannelBlend_ColorDodge: ((uint8) (B == 255) ? B : min(255, ((A << 8 ) / (255 - B))))) ChannelBlend_ColorBurn: ((uint8) (B == 0) ? B : max(0, (255 - ((255 - A) << 8 ) / B)))) ChannelBlend_LinearDodge: (ChannelBlend_Add(A, B)) ChannelBlend_LinearBurn: (ChannelBlend_Subtract(A, B)) ChannelBlend_LinearLight: ((uint8) (B < 128) ? ChannelBlend_LinearBurn(A, (2 * B)) : ChannelBlend_LinearDodge(A, (2 * (B - 128))))) ChannelBlend_VividLight: ((uint8) (B < 128) ? ChannelBlend_ColorBurn(A, (2 * B)) : ChannelBlend_ColorDodge(A, (2 * (B - 128))))) ChannelBlend_PinLight: ((uint8) (B < 128) ? ChannelBlend_Darken(A, (2 * B)) : ChannelBlend_Lighten(A, (2 * (B - 128))))) ChannelBlend_HardMix: ((uint8) ((ChannelBlend_VividLight(A, B) < 128) ? 0 : 255)) ChannelBlend_Reflect: ((uint8) (B == 255) ? B : min(255, (A * A / (255 - B))))) ChannelBlend_Glow: (ChannelBlend_Reflect(B, A)) ChannelBlend_Phoenix: ((uint8) (min(A, B) - max(A, B) + 255)) ChannelBlend_Alpha: ((uint8) (O * A + (1 - O) * B)) ChannelBlend_AlphaF: (ChannelBlend_Alpha(F(A, B), A, O))
Untuk menggabungkan satu piksel RGB:
ImageTColorR = ChannelBlend_Glow(ImageAColorR, ImageBColorR); ImageTColorB = ChannelBlend_Glow(ImageAColorB, ImageBColorB); ImageTColorG = ChannelBlend_Glow(ImageAColorG, ImageBColorG); ImageTColor = RGB(ImageTColorR, ImageTColorB, ImageTColorG);
Untuk mengadun dengan kelegapan tertentu (cth., 50%):
ImageTColorR = ChannelBlend_AlphaF(ImageAColorR, ImageBColorR, Blend_Subtract, 0.5F);
Untuk memudahkan pengadunan ketiga-tiga saluran, makro penimbal boleh digunakan:
#define ColorBlend_ ## M(T, A, B) (T)[0] = ChannelBlend_ ## M((A)[0], (B)[0]), (T)[1] = ChannelBlend_ ## M((A)[1], (B)[1]), (T)[2] = ChannelBlend_ ## M((A)[2], (B)[2])
Menghasilkan makro gabungan warna RGB berikut:
#define ColorBlend_Normal(T, A, B) ColorBlend_Buffer(T, A, B, Normal) #define ColorBlend_Lighten(T, A, B) ColorBlend_Buffer(T, A, B, Lighten) #define ColorBlend_Darken(T, A, B) ColorBlend_Buffer(T, A, B, Darken) #define ColorBlend_Multiply(T, A, B) ColorBlend_Buffer(T, A, B, Multiply) #define ColorBlend_Average(T, A, B) ColorBlend_Buffer(T, A, B, Average) #define ColorBlend_Add(T, A, B) ColorBlend_Buffer(T, A, B, Add) #define ColorBlend_Subtract(T, A, B) ColorBlend_Buffer(T, A, B, Subtract) #define ColorBlend_Difference(T, A, B) ColorBlend_Buffer(T, A, B, Difference) #define ColorBlend_Negation(T, A, B) ColorBlend_Buffer(T, A, B, Negation) #define ColorBlend_Screen(T, A, B) ColorBlend_Buffer(T, A, B, Screen) #define ColorBlend_Exclusion(T, A, B) ColorBlend_Buffer(T, A, B, Exclusion) #define ColorBlend_Overlay(T, A, B) ColorBlend_Buffer(T, A, B, Overlay) #define ColorBlend_SoftLight(T, A, B) ColorBlend_Buffer(T, A, B, SoftLight) #define ColorBlend_HardLight(T, A, B) ColorBlend_Buffer(T, A, B, HardLight) #define ColorBlend_ColorDodge(T, A, B) ColorBlend_Buffer(T, A, B, ColorDodge) #define ColorBlend_ColorBurn(T, A, B) ColorBlend_Buffer(T, A, B, ColorBurn) #define ColorBlend_LinearDodge(T, A, B) ColorBlend_Buffer(T, A, B, LinearDodge) #define ColorBlend_LinearBurn(T, A, B) ColorBlend_Buffer(T, A, B, LinearBurn) #define ColorBlend_LinearLight(T, A, B) ColorBlend_Buffer(T, A, B, LinearLight) #define ColorBlend_VividLight(T, A, B) ColorBlend_Buffer(T, A, B, VividLight) #define ColorBlend_PinLight(T, A, B) ColorBlend_Buffer(T, A, B, PinLight) #define ColorBlend_HardMix(T, A, B) ColorBlend_Buffer(T, A, B, HardMix) #define ColorBlend_Reflect(T, A, B) ColorBlend_Buffer(T, A, B, Reflect) #define ColorBlend_Glow(T, A, B) ColorBlend_Buffer(T, A, B, Glow) #define ColorBlend_Phoenix(T, A, B) ColorBlend_Buffer(T, A, B, Phoenix)
Contoh :
ColorBlend_Glow(TargetPtr, ImageAPtr, ImageBPtr);
Untuk mod campuran yang melibatkan penukaran HLS:
#define ColorBlend_Hue(T, A, B) ColorBlend_Hls(T, A, B, HueB, LuminationA, SaturationA)
Atas ialah kandungan terperinci Bagaimanakah Photoshop menggabungkan imej, dan apakah mod campuran berbeza yang tersedia?. Untuk maklumat lanjut, sila ikut artikel berkaitan lain di laman web China PHP!