Rumah > pembangunan bahagian belakang > Golang > Membina Platform Kerjasama Masa Nyata dengan Go dan WebSockets

Membina Platform Kerjasama Masa Nyata dengan Go dan WebSockets

Susan Sarandon
Lepaskan: 2025-01-05 21:25:46
asal
969 orang telah melayarinya

Building a Real-time Collaboration Platform with Go and WebSockets

pengenalan

Mari bina platform kerjasama masa nyata yang diedarkan yang membolehkan berbilang pengguna bekerja bersama-sama secara serentak. Projek ini akan menunjukkan pengendalian WebSocket, penyelesaian konflik dan penyegerakan keadaan dalam Go.

Gambaran Keseluruhan Projek: Platform Kerjasama Masa Nyata

Ciri Teras

  • Suntingan dokumen masa nyata
  • Penyegerakan kedudukan kursor
  • Kesedaran kehadiran
  • Transformasi operasi
  • Penyelesaian konflik
  • Fungsi sembang

Pelaksanaan Teknikal

1. Pelayan WebSocket

// WebSocket server implementation
type CollaborationServer struct {
    sessions    map[string]*Session
    documents   map[string]*Document
    broadcast   chan Message
    register    chan *Client
    unregister  chan *Client
}

type Client struct {
    id       string
    session  *Session
    conn     *websocket.Conn
    send     chan Message
}

type Message struct {
    Type    MessageType `json:"type"`
    Payload interface{} `json:"payload"`
}

func NewCollaborationServer() *CollaborationServer {
    return &CollaborationServer{
        sessions:   make(map[string]*Session),
        documents:  make(map[string]*Document),
        broadcast:  make(chan Message),
        register:   make(chan *Client),
        unregister: make(chan *Client),
    }
}

func (s *CollaborationServer) Run() {
    for {
        select {
        case client := <-s.register:
            s.handleRegister(client)

        case client := <-s.unregister:
            s.handleUnregister(client)

        case message := <-s.broadcast:
            s.handleBroadcast(message)
        }
    }
}

func (s *CollaborationServer) handleRegister(client *Client) {
    session := s.sessions[client.session.ID]
    if session == nil {
        session = &Session{
            ID:      client.session.ID,
            Clients: make(map[string]*Client),
        }
        s.sessions[session.ID] = session
    }
    session.Clients[client.id] = client
}
Salin selepas log masuk

2. Enjin Transformasi Operasi

// Operational transformation implementation
type Operation struct {
    Type      OperationType
    Position  int
    Content   string
    ClientID  string
    Revision  int
}

type Document struct {
    ID        string
    Content   string
    History   []Operation
    Revision  int
    mu        sync.RWMutex
}

func (d *Document) ApplyOperation(op Operation) error {
    d.mu.Lock()
    defer d.mu.Unlock()

    // Transform operation against concurrent operations
    transformedOp := d.transformOperation(op)

    // Apply the transformed operation
    switch transformedOp.Type {
    case OpInsert:
        d.insertContent(transformedOp.Position, transformedOp.Content)
    case OpDelete:
        d.deleteContent(transformedOp.Position, len(transformedOp.Content))
    }

    // Update revision and history
    d.Revision++
    d.History = append(d.History, transformedOp)

    return nil
}

func (d *Document) transformOperation(op Operation) Operation {
    transformed := op

    // Transform against all concurrent operations
    for _, historical := range d.History[op.Revision:] {
        transformed = transform(transformed, historical)
    }

    return transformed
}
Salin selepas log masuk

3. Sistem Kehadiran

// Real-time presence tracking
type PresenceSystem struct {
    mu       sync.RWMutex
    users    map[string]*UserPresence
    updates  chan PresenceUpdate
}

type UserPresence struct {
    UserID    string
    Document  string
    Cursor    Position
    Selection Selection
    LastSeen  time.Time
}

type Position struct {
    Line   int
    Column int
}

type Selection struct {
    Start Position
    End   Position
}

func (ps *PresenceSystem) UpdatePresence(update PresenceUpdate) {
    ps.mu.Lock()
    defer ps.mu.Unlock()

    user := ps.users[update.UserID]
    if user == nil {
        user = &UserPresence{UserID: update.UserID}
        ps.users[update.UserID] = user
    }

    user.Document = update.Document
    user.Cursor = update.Cursor
    user.Selection = update.Selection
    user.LastSeen = time.Now()

    // Broadcast update to other users
    ps.updates <- update
}

func (ps *PresenceSystem) StartCleanup() {
    ticker := time.NewTicker(30 * time.Second)
    go func() {
        for range ticker.C {
            ps.cleanupInactiveUsers()
        }
    }()
}
Salin selepas log masuk

4. Penyelesaian Konflik

// Conflict resolution system
type ConflictResolver struct {
    strategy ConflictStrategy
}

type ConflictStrategy interface {
    Resolve(a, b Operation) Operation
}

// Last-write-wins strategy
type LastWriteWinsStrategy struct{}

func (s *LastWriteWinsStrategy) Resolve(a, b Operation) Operation {
    if a.Timestamp.After(b.Timestamp) {
        return a
    }
    return b
}

// Three-way merge strategy
type ThreeWayMergeStrategy struct{}

func (s *ThreeWayMergeStrategy) Resolve(base, a, b Operation) Operation {
    // Implement three-way merge logic
    if a.Position == b.Position {
        if a.Type == OpDelete && b.Type == OpDelete {
            return a // Both deleted same content
        }
        if a.Timestamp.After(b.Timestamp) {
            return a
        }
        return b
    }

    // Non-overlapping changes
    if a.Position < b.Position {
        return combineOperations(a, b)
    }
    return combineOperations(b, a)
}
Salin selepas log masuk

5. Penyegerakan Negeri

// State synchronization system
type SyncManager struct {
    documents map[string]*DocumentState
    clients   map[string]*ClientState
}

type DocumentState struct {
    Content    string
    Version    int64
    Operations []Operation
    Checksum   string
}

type ClientState struct {
    LastSync    time.Time
    SyncVersion int64
}

func (sm *SyncManager) SynchronizeState(clientID string, docID string) error {
    client := sm.clients[clientID]
    doc := sm.documents[docID]

    if client.SyncVersion == doc.Version {
        return nil // Already in sync
    }

    // Get operations since last sync
    ops := sm.getOperationsSince(docID, client.SyncVersion)

    // Apply operations to client state
    for _, op := range ops {
        if err := sm.applyOperation(clientID, op); err != nil {
            return fmt.Errorf("sync failed: %w", err)
        }
    }

    // Update client sync version
    client.SyncVersion = doc.Version
    client.LastSync = time.Now()

    return nil
}
Salin selepas log masuk

6. Sistem Sembang

// Real-time chat implementation
type ChatSystem struct {
    rooms    map[string]*ChatRoom
    history  map[string][]ChatMessage
}

type ChatRoom struct {
    ID        string
    Members   map[string]*Client
    Messages  chan ChatMessage
}

type ChatMessage struct {
    ID        string
    RoomID    string
    UserID    string
    Content   string
    Timestamp time.Time
}

func (cs *ChatSystem) SendMessage(msg ChatMessage) error {
    room := cs.rooms[msg.RoomID]
    if room == nil {
        return fmt.Errorf("room not found: %s", msg.RoomID)
    }

    // Store message in history
    cs.history[msg.RoomID] = append(cs.history[msg.RoomID], msg)

    // Broadcast to room members
    room.Messages <- msg

    return nil
}
Salin selepas log masuk

Ciri Lanjutan

1. Pengoptimuman Prestasi

  • Pengumpulan mesej
  • Mampatan operasi
  • Penyiaran terpilih
// Message batching implementation
type MessageBatcher struct {
    messages []Message
    timeout  time.Duration
    size     int
    batch    chan []Message
}

func (mb *MessageBatcher) Add(msg Message) {
    mb.messages = append(mb.messages, msg)

    if len(mb.messages) >= mb.size {
        mb.flush()
    }
}

func (mb *MessageBatcher) Start() {
    ticker := time.NewTicker(mb.timeout)
    go func() {
        for range ticker.C {
            mb.flush()
        }
    }()
}
Salin selepas log masuk

2. Pertimbangan Skala

// Distributed coordination using Redis
type DistributedCoordinator struct {
    client  *redis.Client
    pubsub  *redis.PubSub
}

func (dc *DistributedCoordinator) PublishUpdate(update Update) error {
    return dc.client.Publish(ctx, "updates", update).Err()
}

func (dc *DistributedCoordinator) SubscribeToUpdates() {
    sub := dc.client.Subscribe(ctx, "updates")
    for msg := range sub.Channel() {
        // Handle distributed update
        dc.handleUpdate(msg)
    }
}
Salin selepas log masuk

Strategi Pengujian

1. Ujian Unit

func TestOperationalTransformation(t *testing.T) {
    doc := NewDocument("test")

    // Test concurrent inserts
    op1 := Operation{Type: OpInsert, Position: 0, Content: "Hello"}
    op2 := Operation{Type: OpInsert, Position: 0, Content: "World"}

    doc.ApplyOperation(op1)
    doc.ApplyOperation(op2)

    expected := "WorldHello"
    if doc.Content != expected {
        t.Errorf("expected %s, got %s", expected, doc.Content)
    }
}
Salin selepas log masuk

2. Ujian Integrasi

func TestRealTimeCollaboration(t *testing.T) {
    server := NewCollaborationServer()
    go server.Run()

    // Create test clients
    client1 := createTestClient()
    client2 := createTestClient()

    // Simulate concurrent editing
    go simulateEditing(client1)
    go simulateEditing(client2)

    // Verify final state
    time.Sleep(2 * time.Second)
    verifyDocumentState(t, server)
}
Salin selepas log masuk

Seni Bina Kerahan

  • Berbilang tika pelayan di belakang pengimbang beban
  • Redis untuk koordinasi pub/sub dan negeri
  • Pengurusan sambungan WebSocket
  • Memantau dan memberi amaran

Kesimpulan

Membina platform kerjasama masa nyata menunjukkan konsep sistem teragih yang kompleks dan penyegerakan data masa nyata. Projek ini mempamerkan ciri koncurrency Go yang kukuh dan keupayaan pengendalian WebSocket.

Sumber Tambahan

  • WebSocket Protocol RFC
  • Transformasi Operasi
  • Dokumentasi Redis Pub/Sub

Kongsi pengalaman anda membina sistem kerjasama masa nyata dalam ulasan di bawah!


Tag: #golang #websockets #realtime #collaboration #distributed-systems

Atas ialah kandungan terperinci Membina Platform Kerjasama Masa Nyata dengan Go dan WebSockets. Untuk maklumat lanjut, sila ikut artikel berkaitan lain di laman web China PHP!

sumber:dev.to
Kenyataan Laman Web ini
Kandungan artikel ini disumbangkan secara sukarela oleh netizen, dan hak cipta adalah milik pengarang asal. Laman web ini tidak memikul tanggungjawab undang-undang yang sepadan. Jika anda menemui sebarang kandungan yang disyaki plagiarisme atau pelanggaran, sila hubungi admin@php.cn
Artikel terbaru oleh pengarang
Tutorial Popular
Lagi>
Muat turun terkini
Lagi>
kesan web
Kod sumber laman web
Bahan laman web
Templat hujung hadapan