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Animasi 3D Rubik's Cube memutar kesan khas yang ditulis dalam kemahiran javascript+css3_javascript asli

WBOY
Lepaskan: 2016-05-16 15:10:46
asal
2021 orang telah melayarinya

Saya telah terlibat dalam kerja pengaturcaraan bahagian belakang, dan saya sering berhubung dan menggunakan beberapa teknologi bahagian hadapan dalam kerja saya, tetapi kebanyakannya digunakan untuk mengendalikan dan mengawal data serta berinteraksi dengan pelanggan. Dengan perkembangan teknologi Internet dan peningkatan berterusan prestasi perkakasan, orang ramai telah memberi lebih banyak perhatian kepada pengalaman interaktif, dan teknologi hadapan semakin menonjolkan kepentingannya, terutamanya beberapa kesan khas yang hebat, indah Reka bentuk UI menarik perhatian. , dan saya serta-merta merasakan bahawa platform tapak web adalah jauh lebih tinggi, sangat menarik perhatian, dan memberikan impak visual yang baik kepada orang ramai Terutamanya kemas kini semasa teknologi CSS3 dan HTML5 membolehkan penggunaan yang lebih kecil Kesan ini boleh dicapai dengan mudah pada harga yang munasabah. Oleh itu, saya segera menyembah teknologi bahagian hadapan, menjadi tertarik dengan santai, dan tidak sabar-sabar untuk mencubanya Saya secara rawak menggunakan teknologi kesan khas 3D dan fungsi kesan khas animasi CSS3 dan menambah javascript asli untuk menulis kiub Rubik. yang berpusing dan berpusing secara rawak , selepas bilangan langkah yang ditentukan, Kiub Rubik akan kembali ke kedudukan asalnya mengikut aksi yang direkodkan dan pusingan terbalik. Saya akan menerbitkannya dengan segera untuk berkongsi dengan semua. Saya juga berharap pakar-pakar hadapan dapat memberi saya nasihat.

Kod adalah seperti berikut:

<!DOCTYPE html>
<html>
<head>
 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
 <title></title>
 <meta charset="utf-8" />
 <script language="javascript" type="text/javascript">
  var cache = {};
  (function (exports) {

   function Cube(opts) {
    opts = opts || {};
    this.parent = opts.parent; //插入到哪里
    this.browserPrefix = opts.browserPrefix;
    this.width = opts.width;
    this.height = opts.height;
    this.cubZ = opts.cubZ;
    this.face = opts.face;
    this.row = opts.row;
    this.column = opts.column;
    this.offsetX = this.column * (this.width + opts.marginX); //
    this.offsetY = this.row * (this.height + opts.marginY);//
    this.offsetZ = this.face * (this.cubZ + opts.marginZ);//
    this.positiveZ = this.cubZ / 2;
    this.negativeZ = -this.cubZ / 2;
    this.cubFaceInfo = opts.cubFaceInfo;
    this.dimension = opts.dimension;
    this.centerX = (this.dimension * this.width + (this.dimension - 1) * opts.marginX) / 2;
    this.centerY = (this.dimension * this.height + (this.dimension - 1) * opts.marginY) / 2;
    this.centerZ = (this.dimension * this.cubZ + (this.dimension - 1) * opts.marginZ) / 2;
    this.translateX = this.offsetX - this.centerX; //把中心点设为原点
    this.translateY = this.offsetY - this.centerY; //
    this.translateZ = this.cubZ / 2 + this.offsetZ - this.centerZ; //offsetZ按上面计算应该跟x,y在一个平面上即后面,但实际上由于要形成立方体,在Z轴上已经后退了cubZ/2个距离,故为和上面保持一致在一个面上,这里需要再加回cubZ/2个距离,使默认的xyz原点都在一个平面上即立方体后面左上角三维坐标系,以这个点作为参考点平移和设置旋转原点
    this.cubeFace = [];
    this.rotateTransfrom = "";
    this.init();

   }
   Cube.prototype = {
    init: function () {
     this.createCubeBox();
     this.createFront();
     this.createBack();
     this.createTop();
     this.createBottom();
     this.createLeft();
     this.createRight();

    },
    createCubeBox: function () {
     this.Box = document.createElement('div');
     this.Box.style.width = this.width + "px";
     this.Box.style.height = this.height + "px";
     this.Box.style.left = "50%";
     this.Box.style.top = "50%";
     this.Box.style.position = "absolute";
     this.Box.style[this.browserPrefix + "TransformStyle"] = "preserve-3d";
     this.Box.style[this.browserPrefix + "Perspective"] = "0";
     //     this.Scene.style[this.browserPrefix + "backfaceVisibility"] = "hidden";
     this.intalTransform = "translateZ(" + this.translateZ + "px) translateX(" + this.translateX + "px) translateY(" + this.translateY + "px)";
     this.Box.style[this.browserPrefix + "Transform"] = this.intalTransform;
     this.Box.style[this.browserPrefix + "TransformOrigin"] = "" + (-this.translateX) + "px " + (-this.translateY) + "px " + (-this.translateZ) + "px";
     this.parent.appendChild(this.Box);
     this.x = window.getComputedStyle(this.Box).getPropertyValue('left');
     this.y = window.getComputedStyle(this.Box).getPropertyValue('top');
     this.matrix3d = window.getComputedStyle(this.Box).getPropertyValue('transform');
    },
    createFace: function () {
     var face = document.createElement('div');
     face.style.margin = 0;
     face.style.position = "absolute";
     face.style.width = this.width + "px";
     face.style.height = this.height + "px";
     return face;
    },
    createFront: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "translateZ(" + this.positiveZ + "px) "
     this.cubeFace.push(face);
     this.front = face;
     this.Box.appendChild(face);
    },
    createBack: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "translateZ(" + this.negativeZ + "px) ";
     this.cubeFace.push(face);
     this.back = face;
     this.Box.appendChild(face);
    },
    createTop: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "rotateX(90deg) translateZ(" + this.positiveZ + "px) ";
     this.cubeFace.push(face);
     this.top = face;
     this.Box.appendChild(face);
    },
    createBottom: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "rotateX(90deg) translateZ(" + this.negativeZ + "px) ";
     this.cubeFace.push(face);
     this.bottom = face;
     this.Box.appendChild(face);
    },
    createLeft: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "rotateY(90deg) translateZ(" + this.negativeZ + "px) ";
     this.cubeFace.push(face);
     this.left = face;
     this.Box.appendChild(face);
    },
    createRight: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "rotateY(90deg) translateZ(" + (this.positiveZ) + "px) ";
     this.cubeFace.push(face);
     this.right = face;
     this.Box.appendChild(face);
    }

   }
   exports.magicCube = function (opts) {
    opts = opts || {};
    this.parent = opts.parent || document.getElementsByTagName('body')[0];
    this.dimension = opts.dimension || 3; //魔方级数
    this.cubWidth = opts.cubWidth || 50; //单个立方体宽度
    this.cubHidth = opts.cubHidth || 50; //单个立方体告诉
    this.marginLeft = opts.marginLeft || 0;
    this.marginTop = opts.marginLeft || 0;
    this.marginZ = opts.marginZ || 0;
    this.cubZ = opts.cubZ || 50; //单个立方体Z轴距离
    this.sceneWidth = opts.sceneWidth; //3d场景宽度
    this.sceneHeight = opts.sceneHeight; //3d场景高度
    this.Perspective = opts.Perspective || 0; //投影值
    this.cubFaceInfo = opts.cubFaceInfo || { front: { backGround: "rgba(0,255,255,.5)" }, back: { backGround: "rgba(153,204,255,.5)" }, left: { backGround: "rgba(128,0,128,.5)" }, right: { backGround: "rgba(255,0,255,.5)" }, top: { backGround: "rgba(255,153,204,.5)" }, bottom: { backGround: "rgba(0,204,255,.5)" }, inner: { backGround: "rgba(100,100,100,.5)" } }; //立方体面信息
    this.angle = opts.angle || 90;
    this.rollbackPoint = opts.rollbackPoint || 10;
    this.faceCount = this.dimension * this.dimension; //每面立方体个数
    this.count = this.dimension * this.dimension * this.dimension; //立方体总个数
    this.cubes = [];
    this.browserPrefix = "";
    this.isRunning = 0;
    this.timer = null;
    this.rotateFace;
    this.moveDirect = true;//正向随机动作还是回归,默认为正向
    this.cubeMoveQueue = [];
    this.rollMoveStack = [];//动作回归的堆栈
    this.init();
   };
   magicCube.prototype = {
    init: function () {
     this.start();
    },
    create3dScene: function () {
     this.Scene = document.createElement('div');
     //this.Scene.className = "cube";
     var width = this.sceneWidth || this.clientWidth,
      height = this.sceneHeight || this.clientHeight;
     this.Scene.style.width = width + "px";
     this.Scene.style.height = height + "px";
     this.Scene.style.position = "relative";
     this.Scene.style[this.browserPrefix + "TransformStyle"] = "preserve-3d";
     this.Scene.style[this.browserPrefix + "Perspective"] = this.Perspective + "px";
     //     this.Scene.style[this.browserPrefix + "backfaceVisibility"] = "hidden";
     this.Scene.style[this.browserPrefix + "Transform"] = "rotateX(-30deg) rotateY(30deg) ";
     this.parent.appendChild(this.Scene);

    },
    create: function (face, row, column) {
     return new Cube({
      parent: this.Scene,
      dimension: this.dimension,
      width: this.cubWidth,
      height: this.cubHidth,
      cubZ: this.cubZ,
      face: face,
      row: row,
      column: column,
      browserPrefix: this.browserPrefix,
      cubFaceInfo: this.cubFaceInfo,
      marginX: this.marginLeft,
      marginY: this.marginTop,
      marginZ: this.marginZ,
      dimension: this.dimension
     });
    },
    createMagicCube: function (index) {
     var face = 0, row = 0, column = 0;
     for (var i = 0; i < this.count; i++) {
      this.cubes.push(this.create(face, row, column));
      this.cubes[this.cubes.length - 1].index = this.cubes.length - 1;
      column++;
      if ((i + 1) % this.dimension === 0) {
       row++;
       column = 0;
      }
      if ((i + 1) % this.faceCount === 0) {
       face++;
       row = 0;
      }
     }
    },
    drawBackGroundColor: function () {
     for (var face in this.cubFaceInfo) {
      if (face == "inner") {
       this.setInnerBKColor(this.cubFaceInfo[face].backGround);
      }
      else {
       var cube = this.getCubesByFace(face);
       for (var i = 0, len = cube.length; i < len; i++) {
        cube[i][face].style.background = this.cubFaceInfo[face].backGround;
       }
      }
     }

    },
    setInnerBKColor: function (color) {
     for (var i = 0; i < this.count; i++) {
      for (var j = 0; j < 6; j++) {
       if (this.cubes[i].cubeFace[j].style.background == "") {
        this.cubes[i].cubeFace[j].style.background = color;
       }
      }
     }
    },
    getZFace: function (zIndex) {
     var zFace = [];
     if (zIndex < 1 || zIndex > this.dimension)
      return null;
     for (var i = (zIndex - 1) * this.faceCount; i < zIndex * this.faceCount; i++) {
      zFace.push(this.cubes[i]);
     }
     return zFace;
    },
    getXFace: function (xIndex) {
     var xFace = [];
     if (xIndex < 1 || xIndex > this.dimension)
      return null;
     for (var i = 0; i < this.count; i++) {
      if (i % this.dimension == 0)
       xFace.push(this.cubes[i + xIndex - 1]);
     }
     return xFace;
    },
    getYFace: function (yIndex) {
     var yFace = [];
     if (yIndex < 1 || yIndex > this.dimension)
      return null;
     for (var i = 0; i < this.count; i++) {
      if (i % this.faceCount == (yIndex - 1) * this.dimension) {
       for (var j = 0; j < this.dimension; j++)
        yFace.push(this.cubes[i + j]);
      }
     }
     return yFace;
    },
    getSideCubes: function (cubes, circleIndex) {
     var sides = [], top = [], left = [], bottom = [], right = [];
     if (circleIndex < 0 || circleIndex > this.dimension / 2 - 1)
      return null;
     for (var i = 0, count = this.dimension - circleIndex * 2; i < count; i++) {
      top.push(cubes[circleIndex * this.dimension + circleIndex + i]);
      left.push(cubes[circleIndex * this.dimension + circleIndex + i * this.dimension]);
      bottom.push(cubes[(this.dimension - 1 - circleIndex) * this.dimension + circleIndex + i]);
      right.push(cubes[circleIndex * this.dimension + circleIndex + i * this.dimension + (this.dimension - (circleIndex * 2) - 1)]);
     }
     sides.push(this.orderByDesc(top));
     sides.push(left);
     sides.push(bottom);
     sides.push(this.orderByDesc(right));
     return sides;
    },

    getCubesByFace: function (face) {
     switch (face) {
      case "front": return this.getZFace(this.dimension);
      case "back": return this.getZFace(1);
      case "left": return this.getXFace(1);
      case "right": return this.getXFace(this.dimension);
      case "top": return this.getYFace(1);
      case "bottom": return this.getYFace(this.dimension);
     }
    },
    moveMagicCube: function () {
     if (this.cubes.length < 1) return;
     //var cubes = this.getYFace(2);
     //for (var i = 0, len = cubes.length; i < len; i++) {
     // cubes[i].Box.className = "rotate";
     //}
     //随机产生3D转动方向
     this.isRunning = 0;
     var direct = this.random(1, 3), rotateDirect = "", getFaceFun;
     // direct=3;
     switch (direct) {
      case 1: rotateDirect = "rotateX"; getFaceFun = this.getXFace; break;
      case 2: rotateDirect = "rotateY"; getFaceFun = this.getYFace; break;
      case 3: rotateDirect = "rotateZ"; getFaceFun = this.getZFace; break;
     }
     this.rotateFace = rotateDirect;
     this.cubeRotateStatus = [];
     for (var i = 1; i <= this.dimension; i++) {
      var status = this.random(0, 2);
      this.cubeRotateStatus.push(status);
      switch (status) {
       case 0: break;//不转动
       case 1: this.rotateBox(this.angle, rotateDirect, i, getFaceFun.call(this, i)); break;//正向转动90
       case 2: this.rotateBox(-this.angle, rotateDirect, i, getFaceFun.call(this, i)); break;//反向转动90
      }

     }

     var flag = false;
     for (var i = 0, len = this.cubeRotateStatus.length; i < len; i++) {
      if (this.cubeRotateStatus[i]) {
       flag = true;
       break;
      }
     }
     if (!flag) {//一个都没转的情况 则强制补充一个
      var index = this.random(1, this.dimension);
      this.rotateBox(this.angle, rotateDirect, index, getFaceFun.call(this, index)); //正向转动90
      this.cubeRotateStatus[index - 1] = 1;//全都不转动 默认选出一个 使其正向转动指定度数
     }
     setTimeout(this.timerFun, 100);
     this.rollMoveStack.push({ rotateFace: this.rotateFace, cubeRotateStatus: this.cubeRotateStatus });//记录动作状态
     if (this.rollMoveStack.length == this.rollbackPoint)//判断当达到阀值时切换动作方向为回归
      this.moveDirect = false;

    },
    moveRollBackCube: function () {
     var record = this.rollMoveStack.pop(), getFaceFun;
     this.rotateFace = record.rotateFace;
     this.isRunning = 0;
     switch (record.rotateFace) {
      case "rotateX": getFaceFun = this.getXFace; break;
      case "rotateY": getFaceFun = this.getYFace; break;
      case "rotateZ": getFaceFun = this.getZFace; break;
     }
     this.cubeRotateStatus = [];
     for (var i = 0, len = record.cubeRotateStatus.length; i < len; i++) {
      var dimensionIndex = i+1, status = record.cubeRotateStatus[i];
      if (status == 1) {
       this.cubeRotateStatus.push(2);//1 变2,2变1
       this.rotateBox(-this.angle, record.rotateFace, dimensionIndex, getFaceFun.call(this, dimensionIndex)); //反向转动90
      }
      else if (status == 2) {
       this.cubeRotateStatus.push(1);//1 变2,2变1
       this.rotateBox(this.angle, record.rotateFace, dimensionIndex, getFaceFun.call(this, dimensionIndex)); //反向转动90
      }
      else {
       this.cubeRotateStatus.push(0);
      }
     }
     setTimeout(this.timerFun, 100);
     if (this.rollMoveStack.length == 0)//判断当达到0时切换动作为正向随机
      this.moveDirect = true;
    },
    intersect: function (source, target) {
     var data = [];
     for (var i = 0, len = source.length; i < len; i++) {
      var index = target.indexOf(source[i]);
      if (index >= 0)
       data.push(source[i])
     }
     return data;
    },
    orderByDesc: function (datas) {
     var temp;
     for (var i = 0; i < datas.length - 1; i++) {
      for (var j = i + 1; j < datas.length; j++) {
       if (parseFloat(datas[i].index) < parseFloat(datas[j].index)) {
        temp = datas[i];
        datas[i] = datas[j];
        datas[j] = temp;
       }
      }
     }
     return datas;
    },
    getSideBackGround: function (sideFaces, face) {
     var backGrounds = [];
     for (var i = 0, len = sideFaces.length; i < len; i++) {
      backGrounds.push(sideFaces[i][face].style.background);
     }
     return backGrounds;
    },
    setRotateDirectSideBackGround: function (faceCubes, sideFace, offset, status) {
     var oldSides = this.getSideCubes(faceCubes, 0), backColor = [];
     var offsetNIndex, offsetPIndex;
     for (var j = 0; j < 4; j++) {
      offsetPIndex = (j - offset + 4) % 4;
      offsetNIndex = (j + offset) % 4;
      if (this.rotateFace == "rotateY") {
       if (status == 1)//正向
       {
        backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], sideFace[offsetPIndex]);
       }
       else//反向
       {
        backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], sideFace[offsetNIndex]);
       }
      }
      else {
       if (status == 2)//正向
       {
        backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], sideFace[offsetPIndex]);
       }
       else//反向
       {
        backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], sideFace[offsetNIndex]);
       }
      }

     }
     for (var j = 0; j < 4; j++) {
      for (var k = 0; k < oldSides[j].length; k++) {
       oldSides[j][k][sideFace[j]].style.background = backColor[j][k];
      }
     }
    },
    setRotateOtherDirectSideBackGround: function (faceCubes, otherFace, offset, status) {
     var oldSides = [], backColor = [];
     var offsetNIndex, offsetPIndex;
     for (var i = 0; i <= parseInt(this.dimension / 2) - 1; i++) {
      oldSides = this.getSideCubes(faceCubes, i), backColor = [];
      for (var j = 0; j < 4; j++) {
       offsetPIndex = (j - offset + 4) % 4;
       offsetNIndex = (j + offset) % 4;
       if (this.rotateFace == "rotateY") {
        if (status == 1)//正向
        {
         backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], otherFace);
        }
        else//反向
        {
         backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], otherFace);
        }
       }
       else {
        if (status == 2)//正向
        {
         backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], otherFace);
        }
        else//反向
        {
         backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], otherFace);
        }
       }

      }
      for (var j = 0; j < 4; j++) {
       for (var k = 0; k < oldSides[j].length; k++) {
        oldSides[j][k][otherFace].style.background = backColor[j][k];
       }
      }
     }

    },
    animationEnd: function () {
     var offset = this.angle / 90, faceCubes = [], otherFace;
     var zSideFace = ["top", "left", "bottom", "right"], xSideFace = ["back", "top", "front", "bottom"], ySideFace = ["back", "left", "front", "right"], sideFace = [];
     for (var i = 0, len = this.cubeRotateStatus.length; i < len; i++) {
      var status = this.cubeRotateStatus[i];
      if (status) {
       var dimensionIndex = i + 1;
       switch (this.rotateFace) {
        case "rotateX": faceCubes = this.getXFace(dimensionIndex); sideFace = xSideFace; if (dimensionIndex == 1) otherFace = "left"; else if (dimensionIndex == this.dimension) otherFace = "right"; break;
        case "rotateY": faceCubes = this.getYFace(dimensionIndex); sideFace = ySideFace; if (dimensionIndex == 1) otherFace = "top"; else if (dimensionIndex == this.dimension) otherFace = "bottom"; break;
        case "rotateZ": faceCubes = this.getZFace(dimensionIndex); sideFace = zSideFace; if (dimensionIndex == 1) otherFace = "back"; else if (dimensionIndex == this.dimension) otherFace = "front"; break;
       }
       this.setRotateDirectSideBackGround(faceCubes, sideFace, offset, status);
       if (dimensionIndex == 1 || dimensionIndex == this.dimension)
        this.setRotateOtherDirectSideBackGround(faceCubes, otherFace, offset, status);
      }

     }
     // console.info(this.rollMoveStack.length + "," + this.moveDirect);
     if (this.moveDirect)
      this.moveMagicCube();
     else
      this.moveRollBackCube();
     // alert("运行结束");
    },
    bindAnimationEvent: function () {
     var loopMove = function () {
      cache.magicCube.isRunning--;//由于按组转动,顾要等组成员都完成再进行新的动画
      if (cache.magicCube.isRunning == 0)
       cache.magicCube.animationEnd();
     }
     for (var i = 0; i < this.count; i++) {

      this.prefixedEvent(this.cubes[i].Box, "AnimationEnd", loopMove, true);
     }
     cache.magicCube = this;//缓存,避免内存泄露
    },
    rotateBox: function (angle, rotateDirect, faceIndex, cubes) {
     if (cubes != null) {
      var startStatus = rotateDirect + "(0deg)", endStatus = rotateDirect + "(" + angle + "deg)";
      // this.changeAnimationStatus("mydhua", startStatus, endStatus)
      for (var i = 0, len = cubes.length; i < len; i++) {
       var ruleName = "roateRule" + faceIndex + i;
       this.isRunning++;//组成员转动统计
       //if (cubes[i].rotateTransfrom != "")
       // startStatus = cubes[i].rotateTransfrom;
       cubes[i].rotateTransfrom = endStatus;
       if (this.findKeyframesRule(ruleName) == null)
        this.createKeyframesRule(ruleName, cubes[i].intalTransform + " " + startStatus, cubes[i].intalTransform + " " + endStatus);
       else
        this.changeAnimationStatus(ruleName, cubes[i].intalTransform + " " + startStatus, cubes[i].intalTransform + " " + endStatus);
       cubes[i].Box.style[this.browserPrefix + "AnimationName"] = "none";
       this.cubeMoveQueue.push({ cube: cubes[i], rule: ruleName });
      }
     }
    },
    findKeyframesRule: function (rule) {
     var ruleName = this.browserPrefix == "" &#63; "KEYFRAMES_RULE" : this.browserPrefix.toUpperCase() + "_KEYFRAMES_RULE";
     var ss = document.styleSheets;
     for (var i = 0; i < ss.length; ++i) {
      for (var j = 0; j < ss[i].cssRules.length; ++j) {
       if (ss[i].cssRules[j].type == window.CSSRule[ruleName] && ss[i].cssRules[j].name == rule) { return ss[i].cssRules[j]; }
      }
     }
     return null;
    },
    createKeyframesRule: function (rule, startStatus, endStatus) {
     var prefix = this.browserPrefix == "" &#63; "" : "-" + this.browserPrefix + "-";
     var sheet;
     if (document.styleSheets.length < 1)
      sheet = this.createSheets();
     else
      sheet = document.styleSheets[0];
     var selectorText = "@" + prefix + "keyframes " + rule;
     var cssText = "0% { " + prefix + "transform: " + startStatus + "; } 100% { " + prefix + "transform: " + endStatus + "; }"
     if (sheet.insertRule) {
      sheet.insertRule(selectorText + "{" + cssText + "}", 0);
     } else if (sheet.addRule) {//兼容IE
      sheet.addRule(selectorText, cssText, 0);
     }
    },
    removeKeyframeRule: function (keyframes) {
     var length = keyframes.cssRules.length;
     var keyframeString = [];
     for (var i = 0; i < length; i++) {
      keyframeString.push(keyframes.cssRules[i].keyText);
     }
     //移除动画帧规则
     for (var i = 0, j = length; i < j; i++) {
      if (this.browserPrefix == "webkit" || this.browserPrefix == "Moz")
       keyframes.deleteRule(keyframeString[i]);
      else
       keyframes.deleteRule(i); //兼容IE
     }
    },
    changeAnimationStatus: function (animationName, startStatus, endStatus) {
     var keyframes = this.findKeyframesRule(animationName);
     this.removeKeyframeRule(keyframes);
     //重新设置帧规则
     var prefix = this.browserPrefix == "" &#63; "" : "-" + this.browserPrefix + "-";
     keyframes.appendRule("0% { " + prefix + "transform: " + startStatus + "; }");
     keyframes.appendRule("100% { " + prefix + "transform: " + endStatus + "; }");
    },
    createSheets: function () {
     // 创建 <style> 标签
     var style = document.createElement("style");
     // 可以添加一个媒体(/媒体查询,media query)属性
     // style.setAttribute("media", "screen")
     // style.setAttribute("media", "only screen and (max-width : 1024px)")
     // 对WebKit hack :(
     style.appendChild(document.createTextNode(""));
     // 将 <style> 元素加到页面中
     document.head.appendChild(style);
     return style.sheet;
    },
    prefixedEvent: function (element, type, callback, isAdd) {
     var pfx = ["webkit", "moz", "MS", "o", ""];
     for (var p = 0; p < pfx.length; p++) {
      if (!pfx[p]) type = type.toLowerCase();
      if (isAdd)
       element.addEventListener(pfx[p] + type, callback, false);
      else
       element.removeEventListener(pfx[p] + type, callback, false);
     }
    },
    start: function () {
     this.css();
     this.prefix();
     this.create3dScene();
     this.createMagicCube();
     this.drawBackGroundColor();
     this.bindAnimationEvent();//绑定动画播放完成事件
     this.moveMagicCube();  //立即开始动画
     // this.timer = setInterval(this.timerFun, 100);
    },
    timerFun: function () {
     var _this = cache.magicCube;
     if (_this.isRunning >= _this.dimension) {
      for (var i = 0, len = _this.cubeMoveQueue.length; i < len; i++) {
       var animation = _this.cubeMoveQueue.shift();
       animation.cube.Box.style[_this.browserPrefix + "Animation"] = animation.rule + " 2s linear 1"; // Chrome, Safari 和 Opera 代码
      }

     }

    },
    css: function () {
     var d = document,
      doc = d.documentElement,
      body = d.body;
     this.clientWidth = doc.clientWidth;
     this.clientHeight = doc.clientHeight;
     if (d.compatMode != "CSS1Compat") {
      this.clientWidth = body.clientWidth;
      this.clientHeight = body.clientHeight;
     }
     // console.log(this.width +'////'+ this.height)
    },
    random: function (min, max) {
     return (Math.random() * (max - min + 1) + min) >> 0;
    },
    prefix: function () {
     var N = navigator.appName, ua = navigator.userAgent, tem;
     var M = ua.match(/(opera|chrome|safari|firefox|msie)\/&#63;\s*(\.&#63;\d+(\.\d+)*)/i);
     if (M && (tem = ua.match(/version\/([\.\d]+)/i)) != null) M[2] = tem[1];
     M = M &#63; [M[1], M[2]] : [N, navigator.appVersion, '-&#63;'];
     M = M[0];
     if (M == "Chrome") { this.browserPrefix = "webkit"; }
     if (M == "Firefox") { this.browserPrefix = "Moz"; }
     if (M == "Safari") { this.browserPrefix = "webkit"; }
     if (M == "MSIE") { this.browserPrefix = "ms"; }
    }

   };
  }(window));


 </script>

</head>
<body style="background-color:black">
 <script>
  var cube = new magicCube({ parent: null, dimension: 3, cubWidth: 100, cubHidth: 100, marginLeft: 10, marginTop: 10, marginZ: 10, cubZ: 100 });
 </script>

</body>
</html>
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