Design and prototype UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable.
The app was made in Interface Builder with IBAnimatable without a single line of code . Due to the size of the GIF file on Dribbble , it only demonstrates a subset of features. We can also find the full HD version on YouTube orMP4 on Github
Here is the design in Interface Builder (Storyboard).
With IBAnimatable , we can design a UI in an Interface Builder like Sketch, and prototype animations in a Swift playground like Framer Studio. Also we can use the output of the design directly in the production ready App.
As a designer, we love Sketch, which is a simple but yet super powerful tool to design UI. However, Sketch can't design interaction, navigation, transition and animation, we may need another tool like Framer Studio to design some of them. Moreover, to make an App Store ready App, we need to use Xcode and Interface Builder to implement the UI and animations. To speed up the process and minimise the waste, we create IBAnimatable to make Interface Builder designable and animatable.
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The easy way to learn and understand how powerful of IBAnimatable is to run the example App and play around the settings in Interface Builder. Just few steps we can run the App as below:
1) Clone the repository
$ git clone https://github.com/JakeLin/IBAnimatable.git
2) Open the workspace in Xcode
$ cd IBAnimatable$ open "IBAnimatable.xcworkspace"
3) Compile and run the app in your simulator or iOS device
To use IBAnimatable to design the UI and animations in Interface Builder, just follow few steps as below:
We can configure the animation settings in Attribute Inspector. However, Interface Builder doesn't support previewing Animations, but we can still prototype animations in Swift playgournd. There are three sample pages to demostrate how to design animation in Swift playground. You can find them in IBAnimatable.playground . Firstly, select one page in Swift playground, then click on "Assistant editor" button to split the playground. After that, select "Timeline" on the top of right-hand side to preview the animation. We can use Xcode menu "Editor" -> "Execute" to re-run the playground.
As you saw above, we can prototype an App fully in Interface Builder withouth single line of code, but IBAnimatable also provides APIs to let us fully control the UI and animations. IBAnimatable provides simple APIs like pop() . We can simplly call them in one line.
view.pop() // pop animation for the viewview.squeezeFadeInLeft() // squeeze and fade in from left animation
You can play around with all these predefined animations in the Swift playground Page - Predefined Animations
There are some properties we can change to customise the animation. What we need to do is to set the properties and call animate() method to start the animation.
// Setup the animationview.animationType = "SqueezeInLeft"view.delay = 0.5view.damping = 0.5view.velocity = 2view.force = 1// Start the animationview.animate()
You can play around with all animations with different properties in the Swift playground Page - Animation Properties
Sometimes, we need to run another animation after the previous one. With IBAnimatble , we can easily chain animations together to provide a sleek user experience.
// Simplly put the next animation within `{}` closure as below. It is an example to pop the view after squeeze in from the top.view.squeezeInDown{ view.pop() }// Heaps of animations have been chained togehter, it is the source code of animated Gif in "Animate in Swift playground" sectionview.squeezeInDown{ view.pop { view.shake{ view.squeeze{ view.wobble{ view.flipX { view.flash{ view.flipY { view.fadeOutDown() } } } } } } } }
Copy and paste IBAnimatable folder in your Xcode project.
TBD, more details on Issue #22 - Swift package manager support
TBD, more details on Issue #5 - Swift package manager support
TBD, more details on Issue #7 - CocoaPods support
TBD, more details on Issue #6 - Carthage support
The easiest way to use IBAnimatable is to drag and drop UIKit elements and connect with Animatable UI elements in Identity Inspector. Here are the supported Animatable UI elements to map UIKit elements.
UIKit elements | Animatable UI elements | Remark |
---|---|---|
UIView | AnimatableView | |
UIBarButtonItem | AnimatableBarButtonItem | |
UIButton | AnimatableButton | |
UIButton | AnimatableCheckBox | Connect UIButton as AnimatableCheckBox to make CheckBox control |
UIImageView | AnimatableImageView | |
UILabel | AnimatableLabel | To style the text in Label, we can use Interface Builder built-in Attributed Text |
UIStackView | AnimatableStackView | |
UITableView | AnimatableTableView | |
UITableViewCell | AnimatableTableViewCell | |
UITextField | AnimatableTextField | |
UITextView | AnimatableTextView | |
UIView | DesignableGradientView | |
UINavigationBar | DesignableNavigationBar | |
UIViewController | DesignableViewController |
IBAnimatable provides a set of Designable protocols as below. Because of the power of protocol oriented programming in Swift, we don't even have to use Animatable default UI elements eg. AnimatableView to unlocked the power of IBAnimatable . We can conform to IBAnimatable protocols to use the default implementation in protocol extension to create other custom UI elements.
Property name | Data type | Remark |
---|---|---|
roundedImage | Optional | By default, Interface Builder can only support outline images for Bar Button Item. With roundedImage , we can display a rounded image. The image can not be previewed in Interface Builder. |
Property name | Data type | Remark |
---|---|---|
blurEffectStyle | Optional | Support three different blur effects: ExtraLight , Light and Dark . They ard defined in BlurEffectStyle enum. The look of blur effect in Interface Builder is different from Simulator or device. |
blurOpacity | CGFloat | Opacity of the blur effect specified above. Default value is CGFloat.NaN , the value is from 0.0 to 1.0. |
Property name | Data type | Remark |
---|---|---|
borderColor | Optional | border color |
borderWidth | CGFloat | border width. Default value is CGFloat.NaN , the value is greater than 0. |
borderSide | Optional | border side, Top , Right , Bottom or Left . If not specify, then display four sides. |
Property name | Data type | Remark |
---|---|---|
checked | Bool | Default value is false |
checkedImage | Optional | The image to display when CheckBox is checked. |
uncheckedImage | Optional | The image to display when CheckBox is unchecked. |
Property name | Data type | Remark |
---|---|---|
cornerRadius | CGFloat | rounded corner radius. Default value is CGFloat.NaN , the value is greater than 0. |
Property name | Data type | Remark |
---|---|---|
fillColor | Optional | fill color of the UI Element |
opacity | CGFloat | opacity, alpha of the UI Element, Dafault value is CGFloat.NaN , the value is from 0.0 to 1.0. |
Property name | Data type | Remark |
---|---|---|
startColor | Optional | start gradient color |
endColor | Optional | end gradient color |
startPoint | Optional | start direction point, can find in GradientStartPoint . |
Property name | Data type | Remark |
---|---|---|
solidColor | Bool | whether to display solid color only. Default value is false . Need to manually untick translucent in Interface Builder, otherwise, it will have constrait issue in IB although it is correct in run time. |
Property name | Data type | Remark |
---|---|---|
maskType | Optional | maks type, eg. Circle . |
It is used in AnimatableTextField to add padding on either or both sides.
Property name | Data type | Remark |
---|---|---|
paddingLeft | CGFloat | padding on left-hand side. Default value is CGFloat.NaN . |
paddingRight | CGFloat | padding on right-hand side. Default value is CGFloat.NaN . |
paddingSide | CGFloat | padding on both sides. Default value is CGFloat.NaN . |
Property name | Data type | Remark |
---|---|---|
placeholderColor | Optional | placeholder text color in AnimatableTextField . |
Property name | Data type | Remark |
---|---|---|
rootWindowBackgroundColor | Optional | root window background color. Can be seen when we use flip transition. |
Property name | Data type | Remark |
---|---|---|
rotate | CGFloat | rotation of the UI element in degrees. Default value is CGFloat.NaN , value is from 0 to 360. |
Drop shadow of the UI element, it is popular in Material Design. These properties are not able to render in IB correctly, it maybe an Interface Builder's bug.
Property name | Data type | Remark |
---|---|---|
shadowColor | Optional | shadow color |
shadowRadius | CGFloat | shadow corner radius. Default value is CGFloat.NaN , the value is greater than 0. |
shadowOpacity | CGFloat | shadow opacity. Default value is CGFloat.NaN , the value is from 0.0 to 1.0. |
shadowOffset | CGPoint | x is horizontal offset and y is vertical offset. |
Display a side hint image in AnimatableTextField
Property name | Data type | Remark |
---|---|---|
leftImage | Optional | the image to display on the left-hand side. |
leftImageLeftPadding | CGFloat | left padding of hint image. Default value is CGFloat.NaN . |
leftImageRightPadding | CGFloat | right padding of hint image. Default value is CGFloat.NaN . |
leftImageTopPadding | CGFloat | top padding of hint image. Default value is CGFloat.NaN . If not specified, the image will center vertically. |
Property name | Data type | Remark |
---|---|---|
lightStatusBar | Bool | to display white or black text status bar. Default value is false to display black text. |
Property name | Data type | Remark |
---|---|---|
removeSeparatorMargins | Bool | whether to remove separator margins in AnimatableTableViewCell . Default value is false . There maybe a bug of Interface Builder when setting "Separator Insert" to 0 doesn't work. |
Easily add color layer on top of the UI element especially AnimatableImageView .
Property name | Data type | Remark |
---|---|---|
tintOpacity | CGFloat | opacity of tint color (white color). Default value is CGFloat.NaN . |
shadeOpacity | CGFloat | opacity of shade color (black color). Default value is CGFloat.NaN . |
toneColor | Optional | tone color |
toneOpacity | CGFloat | opacity of tone color. Default value is CGFloat.NaN . |
Property name | Data type | Remark |
---|---|---|
hideNavigationBar | Bool | whether to hide navigation bar. Default value is false . |
Property name | Data type | Remark |
---|---|---|
animationType | Optional | Supported animations. All supported predefined animations are in enum AnimationType |
autoRun | Bool | Whether to automatically start the animation. Default value is true . if it is true, the animation will automatically run when the view is loaded. If want to manually start the animation should set it to false . |
duration | CGFloat | Animation duration in seconds. Default value is 0.7. |
delay | Double | Delay to start the animation in seconds. Default value is 0. |
damping | CGFloat | Used in UIView Spring animation (0 ~ 1 seconds). To smoothly decelerate the animation without oscillation, use a value of 1. Employ a damping ratio closer to zero to increase oscillation. Default value is 0.7. Notice: FadeOutIn, FadeInOut, Shake, Pop, Morph, Squeeze, Flash, Wobble and Swing animations do not use damping. |
velocity | CGFloat | used in UIView Spring animation. A value of 1 corresponds to the total animation distance traversed in one second. For example, if the total animation distance is 200 points and you want the start of the animation to match a view velocity of 100 pt/s, use a value of 0.5. Default is 0.7. Notice: FadeOutIn, FadeInOut, Shake, Pop, Morph, Squeeze, Flash, Wobble and Swing animations do not use damping. |
force | CGFloat | used to apply force to the animation. The number is higher, the animation property has more changes. eg. for Pop animation, higher force causes the view poping bigger. Default value is 1. |
repeatCount | Float | Used to sepecify the count to repeat the animation. Can noly used in Shake, Pop, Morph, Squeeze, Flash, Wobble and Swing animations. Default value is 1. |
With these methods, we can navigate back or dismiss current ViewController with any code in Interface Builder.
Method name | Remark |
---|---|
func unwindToViewController(sender: UIStoryboardSegue) | Used in Interface Builder to uswind from Naviagation Controller |
func dismissCurrentViewController(sender: UIStoryboardSegue) | Used in Interface Builder to dismiss current ViewController |
All of us can contribute to this project. Fewer overheads mean less time to build quality Apps and more time to enjoy coffee :coffee:️ .
If you are a designer, you can design in Interface Builder with IBAnimatable without designing tool like Sketch, or implement your existing design from Sketch or Photoshop in Interface Builder rapidly. With IBAnimatable , you should be able to do
all most of design work in Interface Builder. If you have any feature request, please create a GitHub Issue and we will put it in the backlog. If you have done any design with IBAnimatable , please let us know via creating Pull Request or GitHub Issue. We will add it to Readme file.If you are a developer, you can work on features or fix bugs, please check outGitHub Issues to find out the backlog. If you have used IBAnimatable in your App, please let us know via creating Pull Request or GitHub Issue. We will add it to Readme file.
If you are good at English, please correct my English :grin: . If you are good at other languages, please create a Readme file in those languages.
If you like the project, please share it with the other designers and developers, and star :star2: the project. ��
IBAnimatable is released under the MIT license. SeeLICENSE for details.
来自: https://github.com/JakeLin/IBAnimatable