html5 Canvas基本特性的示例代码分享
canvas的基本属性与方法:width,height,getContext()等;
通过width与height来获取和设置当前canvas的宽度、高度;
通过getContext()方法来获取当前画布的绘图环境(context);
context=canvas.getContext("2d");
context包含了我们需要的,在canvas上绘图的所有方法及属性;
context的笛卡尔坐标系统中,canvas的左上角为原点;从原点往右为X轴的正向,往下为Y轴的正向;
关于坐标的例子:
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>s3</title> <script type="text/javascript" src="../script/modernizr-latest.js"></script> <script type="text/javascript"> window.addEventListener("load", eventWindowLoaded, false); var Debugger = function() { }; Debugger.log = function(message) { try { console.log(message); } catch (exception) { return; } } function eventWindowLoaded() { canvasApp(); } function canvasSupport() { return Modernizr.canvas; } function eventWindowLoaded() { canvasApp(); } function canvasApp() { if(!canvasSupport()) { return; } var theCanvas = document.getElementById("canvasOne"); var context = theCanvas.getContext("2d"); function drawScreen() { //以下代码来源于<http://www.cnblogs.com/nothingbrother/archive/2011/12/23/2299856.html> for(var x = 0.5; x < 550; x += 10) { context.moveTo(x, 0); context.lineTo(x, 400); } for(var y = 0.5; y < 400; y += 10) { context.moveTo(0, y); context.lineTo(550, y); } context.strokeStyle = "#cecece"; context.stroke(); context.beginPath(); context.moveTo(50, 150); context.lineTo(300, 150); context.moveTo(250, 100); context.lineTo(300, 150); context.moveTo(300, 50); context.lineTo(250, 100); context.moveTo(450, 200); context.lineTo(300, 50); /*symmetry*/ context.moveTo(50, 250); context.lineTo(300, 250); context.moveTo(250, 300); context.lineTo(300, 250); context.moveTo(300, 350); context.lineTo(250, 300); context.moveTo(450, 200); context.lineTo(300, 350); /*end*/ context.moveTo(50, 150); context.lineTo(50, 250); /*write coordinate*/ context.font = "bold 12px sans-serif"; context.fillText("( 0 , 0 )", 8, 5); context.fillText("(50, 150)", 58, 155); context.fillText("(300, 150)", 308, 155); context.fillText("(250, 100)", 258, 105); context.fillText("(300, 150)", 308, 155); context.fillText("(300, 50)", 308, 55); context.fillText("(50, 250)", 58, 255); context.fillText("(300, 250)", 308, 255); context.fillText("(250, 350)", 258, 355); context.fillText("(450, 200)", 458, 205); context.strokeStyle = "#f00"; context.stroke(); } drawScreen(); } </script> </head> <body> <div style="position: absolute; top: 50px; left: 50px;"> <canvas id="canvasOne" width="550" height="400"> Your browser does not support HTML5 Canvas. </canvas> </div> </body> </html>
context的所有属性及方法都是与current state结合使用;
我们在真正理解Canvas是如何工作的之前,current state是必须要掌握的一个概念;
current state 实事上是一个绘图状态的堆栈,这个堆栈从全局范围内适用于整个canvas;
我们可以操作如下一些状态:
Transformation matrix(变换矩阵)
Methods:scale, rotate, transform, and translate
Clipping region(区域裁剪)
Method:clip()
Properties of the context(context属性)
Properties: strokeStyle, fillStyle, globalAlpha, lineWidth, lineCap, line Join, miterLimit, shadowOffsetX, shadowOffsetY, shadowBlur, shadowColor, global CompositeOperation, font, textAlign, and textBaseline.
先简单了解一下,会在以后的文章中对这些属性、方法的使用,慢慢剖析;
国外[oreilly]编写的一个小程序(猜字母):
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>s1</title> <script type="text/javascript" src="../script/modernizr-latest.js"></script> <script type="text/javascript"> window.addEventListener("load", eventWindowLoaded, false); function eventWindowLoaded() { canvasApp(); } var Debugger = function() { }; Debugger.log = function(message) { try { console.log(message); } catch (exception) { return; } } function canvasSupport() { return Modernizr.canvas; } function eventWindowLoaded() { canvasApp(); } function canvasApp() { var guesses = 0; var message = "Guess The Letter From a (lower) to z (higher)"; var letters = ["a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"]; var today = new Date(); var letterToGuess = ""; var higherOrLower = ""; var lettersGuessed; var gameOver = false; if(!canvasSupport()) { return; } var theCanvas = document.getElementById("canvasOne"); var context = theCanvas.getContext("2d"); initGame(); function initGame() { var letterIndex = Math.floor(Math.random() * letters.length); letterToGuess = letters[letterIndex]; guesses = 0; lettersGuessed = []; gameOver = false; window.addEventListener("keyup", eventKeyPressed, true); drawScreen(); } function eventKeyPressed(e) { if(!gameOver) { var letterPressed = String.fromCharCode(e.keyCode); letterPressed = letterPressed.toLowerCase(); guesses++; lettersGuessed.push(letterPressed); if(letterPressed == letterToGuess) { gameOver = true; } else { letterIndex = letters.indexOf(letterToGuess); guessIndex = letters.indexOf(letterPressed); Debugger.log(guessIndex); if(guessIndex < 0) { higherOrLower = "That is not a letter"; } else if(guessIndex > letterIndex) { higherOrLower = "Lower"; } else { higherOrLower = "Higher"; } } drawScreen(); } } function drawScreen() { //Background context.fillStyle = "#ffffaa"; context.fillRect(0, 0, 500, 300); //Box context.strokeStyle = "#000000"; context.strokeRect(5, 5, 490, 290); context.textBaseline = "top"; //Date context.fillStyle = "#000000"; context.font = "10px _sans"; context.fillText(today, 150, 10); //Message context.fillStyle = "#FF0000"; context.font = "14px _sans"; context.fillText(message, 125, 30); //Guesses context.fillStyle = "#109910"; context.font = "16px _sans"; context.fillText('Guesses: ' + guesses, 215, 50); //Higher Or Lower context.fillStyle = "#000000"; context.font = "16px _sans"; context.fillText("Higher Or Lower: " + higherOrLower, 150, 125); //Letters Guessed context.fillStyle = "#FF0000"; context.font = "16px _sans"; context.fillText("Letters Guessed: " + lettersGuessed.toString(), 10, 260); if(gameOver) { context.fillStyle = "#FF0000"; context.font = "40px _sans"; context.fillText("You Got It!", 150, 180); } } } </script> </head> <body> <div style="position: absolute; top: 50px; left: 50px;"> <canvas id="canvasOne" width="500" height="300"> Your browser does not support HTML5 Canvas. </canvas> </div> </body> </html>
Atas ialah kandungan terperinci html5 Canvas基本特性的示例代码分享. Untuk maklumat lanjut, sila ikut artikel berkaitan lain di laman web China PHP!

Alat AI Hot

Undresser.AI Undress
Apl berkuasa AI untuk mencipta foto bogel yang realistik

AI Clothes Remover
Alat AI dalam talian untuk mengeluarkan pakaian daripada foto.

Undress AI Tool
Gambar buka pakaian secara percuma

Clothoff.io
Penyingkiran pakaian AI

AI Hentai Generator
Menjana ai hentai secara percuma.

Artikel Panas

Alat panas

Notepad++7.3.1
Editor kod yang mudah digunakan dan percuma

SublimeText3 versi Cina
Versi Cina, sangat mudah digunakan

Hantar Studio 13.0.1
Persekitaran pembangunan bersepadu PHP yang berkuasa

Dreamweaver CS6
Alat pembangunan web visual

SublimeText3 versi Mac
Perisian penyuntingan kod peringkat Tuhan (SublimeText3)

Topik panas



Panduan untuk Sempadan Jadual dalam HTML. Di sini kita membincangkan pelbagai cara untuk menentukan sempadan jadual dengan contoh Sempadan Jadual dalam HTML.

Panduan untuk HTML margin-kiri. Di sini kita membincangkan gambaran keseluruhan ringkas tentang HTML margin-left dan Contoh-contohnya bersama-sama dengan Pelaksanaan Kodnya.

Ini ialah panduan untuk Nested Table dalam HTML. Di sini kita membincangkan cara membuat jadual dalam jadual bersama-sama dengan contoh masing-masing.

Panduan untuk Susun Atur Jadual HTML. Di sini kita membincangkan Nilai Susun Atur Jadual HTML bersama-sama dengan contoh dan output n perincian.

Panduan untuk Pemegang Tempat Input HTML. Di sini kita membincangkan Contoh Pemegang Tempat Input HTML bersama-sama dengan kod dan output.

Panduan kepada Senarai Tertib HTML. Di sini kami juga membincangkan pengenalan senarai dan jenis Tertib HTML bersama-sama dengan contoh mereka masing-masing

Panduan untuk Memindahkan Teks dalam HTML. Di sini kita membincangkan pengenalan, cara teg marquee berfungsi dengan sintaks dan contoh untuk dilaksanakan.

Panduan untuk Butang onclick HTML. Di sini kita membincangkan pengenalan, kerja, contoh dan onclick Event masing-masing dalam pelbagai acara.
