Rumah pembangunan bahagian belakang Tutorial C#.Net C#编写拼图游戏的图文代码分享(上)

C#编写拼图游戏的图文代码分享(上)

Apr 18, 2017 am 09:10 AM
c# teka teki permainan

这篇文章主要为大家详细介绍了C#拼图游戏的编写代码,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文设计了C#拼图游戏程序,供大家参考,具体内容如下

功能描述:

  1.用户自定义上传图片

  2.游戏难度选择:简单(3*3)、一般(5*5)、困难(9*9)三个级别

  3.纪录完成步数

模块:

  1.拼图类

  2.配置类

  3.游戏菜单窗口

  4.游戏运行窗口

 代码文件VS2013版本:

下载链接: 拼图游戏

--------------------------------------------------我叫分割线---------------------------------------------------------------

1.拼图类

方法:

  1.构造函数:传图片并分割成一个一个小图片

  2.交换方法

  3.大图中截取小单元方法

  4.移动单元的方法

  5.打乱单元顺序方法

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 拼图
{
 public class Puzzle
 {
 public enum Diff //游戏难度
 {
 simple,//简单
 ordinary,//普通
 difficulty//困难
 }
 private struct Node //拼图单元格结构体
 {
 public Image Img;
 public int Num;
 }
 private Image _img; //拼图图片
 public int Width; //拼图边长
 private Diff _gameDif; //游戏难度
 private Node[,] node; //单元格数组
 public int N; //单元格数组行列数

 /// <summary>
 /// 构造函数
 /// </summary>
 /// <param name="Img">拼图大图</param>
 /// <param name="GameDif">游戏难度,该类下结构体Diff</param>
 public Puzzle(Image Img,int Width, Diff GameDif)
 {
 this._gameDif = GameDif;
 this._img = Img;
 this.Width = Width;
 switch(this._gameDif)
 {
 case Diff.simple:    //简单则单元格数组保存为3*3的二维数组
  this.N = 3;
  node=new Node[3,3];
  break;
 case Diff.ordinary:   //一般则为5*5
  this.N = 5;
  node = new Node[5, 5];
  break;
 case Diff.difficulty:  //困难则为9*9
  this.N = 9;
  node = new Node[9, 9];
  break;
 }
 
 //分割图片形成各单元保存在数组中
 int Count = 0;
 for (int x = 0; x < this.N; x++)
 {
 for (int y = 0; y < this.N; y++)
 {

  node[x, y].Img = CaptureImage(this._img, this.Width / this.N, this.Width / this.N, x * (this.Width / this.N), y * (this.Width / this.N));
  node[x, y].Num = Count;
  Count++;
 }
 }
 
 for (int x = 0; x < this.N; x++)
 {
 for (int y = 0; y < this.N; y++)
 {

  Graphics newGra = Graphics.FromImage(node[x, y].Img);
  newGra.DrawLine(new Pen(Color.White), new Point(0, 0), new Point(0, this.Width / this.N));
  newGra.DrawLine(new Pen(Color.White), new Point(0, 0), new Point(this.Width / this.N, 0));
  newGra.DrawLine(new Pen(Color.White), new Point(this.Width / this.N, this.Width / this.N), new Point(this.Width / this.N, 0));
  newGra.DrawLine(new Pen(Color.White), new Point(this.Width / this.N, this.Width / this.N), new Point(0,this.Width / this.N));
 }
 }
 //(最后一项为空单独处理)
 node[N - 1, N - 1].Img = Image.FromFile("Image\\end.PNG");
 Graphics newGra2 = Graphics.FromImage(node[N - 1, N - 1].Img);
 newGra2.DrawLine(new Pen(Color.Red), new Point(1, 1), new Point(1, this.Width / this.N - 1));
 newGra2.DrawLine(new Pen(Color.Red), new Point(1, 1), new Point(this.Width / this.N - 1, 1));
 newGra2.DrawLine(new Pen(Color.Red), new Point(this.Width / this.N - 1, this.Width / this.N - 1), new Point(this.Width / this.N - 1, 1));
 newGra2.DrawLine(new Pen(Color.Red), new Point(this.Width / this.N - 1, this.Width / this.N - 1), new Point( 1,this.Width / this.N - 1));
 //打乱拼图
 this.Upset();

 }


 /// <summary>
 /// 由图片fromImage中截图并返回
 /// </summary>
 /// <param name="fromImage">原图片</param>
 /// <param name="width">宽</param>
 /// <param name="height">高</param>
 /// <param name="spaceX">起始X坐标</param>
 /// <param name="spaceY">起始Y坐标</param>
 /// <returns></returns>
 public Image CaptureImage(Image fromImage, int width, int height, int spaceX, int spaceY)
 {
 int x = 0;
 int y = 0;
 int sX = fromImage.Width - width;
 int sY = fromImage.Height - height;
 if (sX > 0)
 {
 x = sX > spaceX ? spaceX : sX;
 }
 else
 {
 width = fromImage.Width;
 }
 if (sY > 0)
 {
 y = sY > spaceY ? spaceY : sY;
 }
 else
 {
 height = fromImage.Height;
 }

 //创建新图位图 
 Bitmap bitmap = new Bitmap(width, height);
 //创建作图区域 
 Graphics graphic = Graphics.FromImage(bitmap);
 //截取原图相应区域写入作图区 
 graphic.DrawImage(fromImage, 0, 0, new Rectangle(x, y, width, height), GraphicsUnit.Pixel);
 //从作图区生成新图 
 Image saveImage = Image.FromHbitmap(bitmap.GetHbitmap());
 return saveImage;
 }
 /// <summary>
 /// 移动坐标(x,y)拼图单元
 /// </summary>
 /// <param name="x">拼图单元x坐标</param>
 /// <param name="y">拼图单元y坐标</param>
 public bool Move(int x,int y)
 {
 //MessageBox.Show(" " + node[2, 2].Num);
 if (x + 1 != N && node[x + 1, y].Num == N * N - 1)
 {
 Swap(new Point(x + 1, y), new Point(x, y));
 return true;
 }
 if (y + 1 != N && node[x, y + 1].Num == N * N - 1)
 {
 Swap(new Point(x, y + 1), new Point(x, y));
 return true;
 } 
 if (x - 1 != -1 && node[x - 1, y].Num == N * N - 1)
 {
 Swap(new Point(x - 1, y), new Point(x, y));
 return true;
 } 
 if (y - 1 != -1 && node[x, y - 1].Num == N * N - 1)
 {
 Swap(new Point(x, y - 1), new Point(x, y));
 return true;
 }
 return false;
 
 }
 //交换两个单元格
 private void Swap(Point a, Point b)
 {
 Node temp = new Node();
 temp = this.node[a.X, a.Y];
 this.node[a.X, a.Y] = this.node[b.X, b.Y];
 this.node[b.X, b.Y] = temp;
 }
 public bool Judge()
 {
 int count=0;
 for (int x = 0; x < this.N; x++)
 {
 for (int y = 0; y < this.N; y++)
 {
  if (this.node[x, y].Num != count)
  return false;
  count++;
 }
 }
 return true;
 }
 public Image Display()
 {
 Bitmap bitmap = new Bitmap(this.Width, this.Width);
 //创建作图区域 
 Graphics newGra = Graphics.FromImage(bitmap);
 for (int x = 0; x < this.N; x++)
 for (int y = 0; y < this.N; y++)
  newGra.DrawImage(node[x, y].Img, new Point(x * this.Width / this.N, y * this.Width / this.N));
 return bitmap;
 }
 /// <summary>
 /// 打乱拼图
 /// </summary>
 public void Upset()
 {
 int sum = 100000;
 if (this._gameDif == Diff.simple) sum = 10000;
 //if (this._gameDif == Diff.ordinary) sum = 100000;
 Random ran = new Random();
 for (int i = 0, x = N - 1, y = N - 1; i < sum; i++)
 {
 long tick = DateTime.Now.Ticks;
 ran = new Random((int)(tick & 0xffffffffL) | (int)(tick >> 32)|ran.Next());
 switch (ran.Next(0, 4))
 {
  case 0:
  if (x + 1 != N)
  {
  Move(x + 1, y);
  x = x + 1;
  }
  
  break;
  case 1:
  if (y + 1 != N)
  {
  Move(x, y + 1);
  y = y + 1;
  } 
  break;
  case 2:
  if (x - 1 != -1)
  {
  Move(x - 1, y);
  x = x - 1;
  } 
  break;
  case 3:
  if (y - 1 != -1)
  {
  Move(x, y - 1);
  y = y - 1;
  }
  break;
 }

 }
 }

 

 }
}
Salin selepas log masuk

2、配置类:

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 拼图
{
 public static class GamePage
 {
 public static Puzzle.Diff Dif; //游戏难度
 public static Image img; //拼图图案
 }
}
Salin selepas log masuk

游戏菜单:

通过菜单,上传图片至配置类img,并选择难度上传至配置类Dif,然后拼图对象构造时读取配置


using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 拼图
{
 public partial class Menu : Form
 {
 public Menu()
 {
 InitializeComponent();
 GamePage.img =Image.FromFile(@"Image\\拼图.jpg");
 Control.CheckForIllegalCrossThreadCalls = false;
 }

 private void button1_Click(object sender, EventArgs e)
 {
 GamePage.Dif = Puzzle.Diff.simple;
 this.Hide();
 Form1 ff = new Form1();
 ff.closefather+=new 拼图.Form1.childclose(this.closethis); 
 ff.Show();
 
 }

 private void button2_Click(object sender, EventArgs e)
 {
 GamePage.Dif = Puzzle.Diff.ordinary;
 this.Hide();
 Form1 ff = new Form1();
 ff.closefather += new 拼图.Form1.childclose(this.closethis); 
 ff.Show();
 
 }

 private void button3_Click(object sender, EventArgs e)
 {
 GamePage.Dif = Puzzle.Diff.difficulty;
 this.Hide();
 Form1 ff = new Form1();
 ff.closefather += new 拼图.Form1.childclose(this.closethis); 
 ff.Show();
 
 }

 public void closethis()
 {
 this.Show();
 }


 private void button4_Click(object sender, EventArgs e)
 {
 OpenFileDialog ofd = new OpenFileDialog();
 ofd.ShowDialog();
 GamePage.img = Image.FromFile(ofd.FileName).GetThumbnailImage(600,600,new Image.GetThumbnailImageAbort(delegate { return false; }), IntPtr.Zero); 

 }
 private void Menu_Load(object sender, EventArgs e)
 {
 }

 }
}
Salin selepas log masuk

游戏运行窗口:

1.注册鼠标点击事件来获得输入消息

2.显示功能

3.pictureBox1用来展示游戏拼图情况

4.pictureBox2展示完整拼图的缩略图(当鼠标移至pictureBox2时,发送消息,使pictureBox1显示完整拼图)

5.Numlabel来显示移动步数(通过变量Num的累加来计算)


using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 拼图
{
 public partial class Form1 : Form
 {
 public Form1()
 {
 InitializeComponent();
 }
 private Puzzle puzzle;
 private int Num=0;
 private Image img;
 private void Form1_Load(object sender, EventArgs e)
 {
 img = GamePage.img;
 pictureBox2.Image = img.GetThumbnailImage(120,120, new Image.GetThumbnailImageAbort(delegate { return false; }), IntPtr.Zero);
 puzzle = new Puzzle(img, 600, GamePage.Dif);
 pictureBox1.Image =puzzle.Display();
 }

 private void pictureBox1_MouseClick(object sender, MouseEventArgs e)
 {
 if (puzzle.Move(e.X / (puzzle.Width / puzzle.N), e.Y / (puzzle.Width / puzzle.N)))
 {
 Num++;
 pictureBox1.Image = puzzle.Display();
 if (puzzle.Judge())
 { 
  if (MessageBox.Show("恭喜过关", "是否重新玩一把", MessageBoxButtons.OKCancel) == DialogResult.OK)
  {
  Num = 0;
  puzzle.Upset();
  pictureBox1.Image = puzzle.Display();
  
  }
  else
  {
  Num = 0;
  closefather();
  this.Close();
  }

 }

 }
 NumLabel.Text = Num.ToString();
 }

 private void pictureBox2_MouseEnter(object sender, EventArgs e)
 {
 pictureBox1.Image = img;
 }

 private void pictureBox2_MouseLeave(object sender, EventArgs e)
 {
 pictureBox1.Image = puzzle.Display();
 }


 private void Form1_FormClosed(object sender, FormClosedEventArgs e)
 {
 closefather();
 }
 public delegate void childclose();
 public event childclose closefather;

 }
}
Salin selepas log masuk

Atas ialah kandungan terperinci C#编写拼图游戏的图文代码分享(上). Untuk maklumat lanjut, sila ikut artikel berkaitan lain di laman web China PHP!

Kenyataan Laman Web ini
Kandungan artikel ini disumbangkan secara sukarela oleh netizen, dan hak cipta adalah milik pengarang asal. Laman web ini tidak memikul tanggungjawab undang-undang yang sepadan. Jika anda menemui sebarang kandungan yang disyaki plagiarisme atau pelanggaran, sila hubungi admin@php.cn

Alat AI Hot

Undresser.AI Undress

Undresser.AI Undress

Apl berkuasa AI untuk mencipta foto bogel yang realistik

AI Clothes Remover

AI Clothes Remover

Alat AI dalam talian untuk mengeluarkan pakaian daripada foto.

Undress AI Tool

Undress AI Tool

Gambar buka pakaian secara percuma

Clothoff.io

Clothoff.io

Penyingkiran pakaian AI

AI Hentai Generator

AI Hentai Generator

Menjana ai hentai secara percuma.

Artikel Panas

R.E.P.O. Kristal tenaga dijelaskan dan apa yang mereka lakukan (kristal kuning)
3 minggu yang lalu By 尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. Tetapan grafik terbaik
3 minggu yang lalu By 尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. Cara Memperbaiki Audio Jika anda tidak dapat mendengar sesiapa
3 minggu yang lalu By 尊渡假赌尊渡假赌尊渡假赌

Alat panas

Notepad++7.3.1

Notepad++7.3.1

Editor kod yang mudah digunakan dan percuma

SublimeText3 versi Cina

SublimeText3 versi Cina

Versi Cina, sangat mudah digunakan

Hantar Studio 13.0.1

Hantar Studio 13.0.1

Persekitaran pembangunan bersepadu PHP yang berkuasa

Dreamweaver CS6

Dreamweaver CS6

Alat pembangunan web visual

SublimeText3 versi Mac

SublimeText3 versi Mac

Perisian penyuntingan kod peringkat Tuhan (SublimeText3)

Direktori Aktif dengan C# Direktori Aktif dengan C# Sep 03, 2024 pm 03:33 PM

Panduan untuk Active Directory dengan C#. Di sini kita membincangkan pengenalan dan cara Active Directory berfungsi dalam C# bersama-sama dengan sintaks dan contoh.

Penjana Nombor Rawak dalam C# Penjana Nombor Rawak dalam C# Sep 03, 2024 pm 03:34 PM

Panduan untuk Penjana Nombor Rawak dalam C#. Di sini kita membincangkan cara Penjana Nombor Rawak berfungsi, konsep nombor pseudo-rawak dan selamat.

Akses Pengubahsuai dalam C# Akses Pengubahsuai dalam C# Sep 03, 2024 pm 03:24 PM

Panduan kepada Pengubahsuai Akses dalam C#. Kami telah membincangkan Pengenalan Jenis Pengubahsuai Akses dalam C# bersama-sama dengan contoh dan output.

C# Serialisasi C# Serialisasi Sep 03, 2024 pm 03:30 PM

Panduan untuk Pensirian C#. Di sini kita membincangkan pengenalan, langkah-langkah objek siri C#, kerja, dan contoh masing-masing.

Paparan Grid Data C# Paparan Grid Data C# Sep 03, 2024 pm 03:32 PM

Panduan untuk Paparan Grid Data C#. Di sini kita membincangkan contoh cara paparan grid data boleh dimuatkan dan dieksport daripada pangkalan data SQL atau fail excel.

Corak dalam C# Corak dalam C# Sep 03, 2024 pm 03:33 PM

Panduan kepada Corak dalam C#. Di sini kita membincangkan pengenalan dan 3 jenis Corak teratas dalam C# bersama-sama dengan contoh dan pelaksanaan kodnya.

Nombor Perdana dalam C# Nombor Perdana dalam C# Sep 03, 2024 pm 03:35 PM

Panduan Nombor Perdana dalam C#. Di sini kita membincangkan pengenalan dan contoh nombor perdana dalam c# bersama dengan pelaksanaan kod.

Faktorial dalam C# Faktorial dalam C# Sep 03, 2024 pm 03:34 PM

Panduan untuk Faktorial dalam C#. Di sini kita membincangkan pengenalan kepada faktorial dalam c# bersama-sama dengan contoh dan pelaksanaan kod yang berbeza.

See all articles