<!doctype html>
<html>
<body>
<canvas id=
"can"
width=
"400"
height=
"400"
style=
"background: Black"
></canvas>
<script>
var
sn = [ 42, 41 ], dz = 43, fx = 1, n, ctx = document.getElementById(
"can"
).getContext(
"2d"
);
function
draw(t, c) {
ctx.fillStyle = c;
ctx.fillRect(t % 20 * 20 + 1, ~~(t / 20) * 20 + 1, 18, 18);
}
document.onkeydown =
function
(e) {
fx = sn[1] - sn[0] == (n = [ -1, -20, 1, 20 ][(e || event).keyCode - 37] || fx) ? fx : n
};
!
function
() {
sn.unshift(n = sn[0] + fx);
if
(sn.indexOf(n, 1) > 0 || n<0||n>399 || fx == 1 && n % 20 == 0 || fx == -1 && n % 20 == 19)
return
alert(
"GAME OVER"
);
draw(n,
"Lime"
);
if
(n == dz) {
while
(sn.indexOf(dz = ~~(Math.random() * 400)) >= 0);
draw(dz,
"Yellow"
);
}
else
draw(sn.pop(),
"Black"
);
setTimeout(arguments.callee, 130);
}();
</script>
</body>
</html>