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Cara menggunakan createApp dalam vue3

WBOY
Lepaskan: 2023-05-22 23:40:23
ke hadapan
2395 orang telah melayarinya

Takrifan fungsi

Fungsi createApp ditakrifkan dalam pakej fail/runtime-dom/src/index.ts

export const createApp = ((...args) => {
  const app = ensureRenderer().createApp(...args)
 
  if (__DEV__) {
    injectNativeTagCheck(app)
    injectCompilerOptionsCheck(app)
  }
 
  const { mount } = app
  app.mount = (containerOrSelector: Element | ShadowRoot | string): any => {
    const container = normalizeContainer(containerOrSelector)
    if (!container) return
 
    const component = app._component
    if (!isFunction(component) && !component.render && !component.template) {
      // __UNSAFE__
      // Reason: potential execution of JS expressions in in-DOM template.
      // The user must make sure the in-DOM template is trusted. If it's
      // rendered by the server, the template should not contain any user data.
      component.template = container.innerHTML
      // 2.x compat check
      if (__COMPAT__ && __DEV__) {
        for (let i = 0; i < container.attributes.length; i++) {
          const attr = container.attributes[i]
          if (attr.name !== &#39;v-cloak&#39; && /^(v-|:|@)/.test(attr.name)) {
            compatUtils.warnDeprecation(
              DeprecationTypes.GLOBAL_MOUNT_CONTAINER,
              null
            )
            break
          }
        }
      }
    }
 
    // clear content before mounting
    container.innerHTML = &#39;&#39;
    const proxy = mount(container, false, container instanceof SVGElement)
    if (container instanceof Element) {
      container.removeAttribute(&#39;v-cloak&#39;)
      container.setAttribute(&#39;data-v-app&#39;, &#39;&#39;)
    }
    return proxy
  }
 
  return app
}) as CreateAppFunction<Element>
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(1) Mula-mula buat objek App

(2 ) Keluarkan kaedah pelekap dalam objek aplikasi dan tulis semula kaedah pelekap

  • Pertama panggil fungsi normalizeContainer untuk mendapatkan nod bekas

  • Kosongkan HTML dalaman bekas

  • Panggil kaedah pelekap asal

pastikanPerender

fungsinya ditakrifkan sebagai

function ensureRenderer() {
  return (
    renderer ||
    (renderer = createRenderer<Node, Element | ShadowRoot>(rendererOptions))
  )
}
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ensureRenderer memanggil createRenderer, dan fungsi createRenderer ditakrifkan dalam fail packages/runtime-core/src/renderer.ts

export function createRenderer<
  HostNode = RendererNode,
  HostElement = RendererElement
>(options: RendererOptions<HostNode, HostElement>) {
  return baseCreateRenderer<HostNode, HostElement>(options)
}
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Akhir sekali , baseCreateRenderer dipanggil, yang akhirnya mengembalikan

return {
    render,
    hydrate,
    createApp: createAppAPI(render, hydrate)
  }
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createAppAPI

Fungsi createAppAPI ditakrifkan dalam fail packages/runtime-core/src/apiCreateApp.ts dan fungsi kembalinya

rreee

mount

ditakrifkan dalam fail packages/runtime- core/src/apiCreateApp.ts

return function createApp(rootComponent, rootProps = null)
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(1) Panggil createVNode untuk mencipta nod maya

(2 ) Panggil fungsi render untuk membuat vnode. Fungsi render ialah salah satu parameter yang diluluskan semasa memanggil createAppAPI dikembalikan oleh fungsi baseCreateRenderer

mount(
        rootContainer: HostElement,
        isHydrate?: boolean,
        isSVG?: boolean
      ): any {
        if (!isMounted) {
          const vnode = createVNode(
            rootComponent as ConcreteComponent,
            rootProps
          )
          // store app context on the root VNode.
          // this will be set on the root instance on initial mount.
          vnode.appContext = context
 
          // HMR root reload
          if (__DEV__) {
            context.reload = () => {
              render(cloneVNode(vnode), rootContainer, isSVG)
            }
          }
 
          if (isHydrate && hydrate) {
            hydrate(vnode as VNode<Node, Element>, rootContainer as any)
          } else {
            render(vnode, rootContainer, isSVG)
          }
          isMounted = true
          app._container = rootContainer
          // for devtools and telemetry
          ;(rootContainer as any).__vue_app__ = app
 
          if (__DEV__ || __FEATURE_PROD_DEVTOOLS__) {
            app._instance = vnode.component
            devtoolsInitApp(app, version)
          }
 
          return vnode.component!.proxy
        } else if (__DEV__) {
          warn(
            `App has already been mounted.\n` +
              `If you want to remount the same app, move your app creation logic ` +
              `into a factory function and create fresh app instances for each ` +
              `mount - e.g. \`const createMyApp = () => createApp(App)\``
          )
        }
      }
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patch

Fungsi ditakrifkan dalam fail packages/runtime-core/src/renderer.ts

// implementation
function baseCreateRenderer(
  options: RendererOptions,
  createHydrationFns?: typeof createHydrationFunctions
): any {
    ....
  const render: RootRenderFunction = (vnode, container, isSVG) => {
    if (vnode == null) {
      if (container._vnode) {
        unmount(container._vnode, null, null, true)
      }
    } else {
      patch(container._vnode || null, vnode, container, null, null, null, isSVG)
    }
    flushPostFlushCbs()
    container._vnode = vnode
  }
 .....
}
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ProcessComponent

Fungsi ditakrifkan dalam fail packages/runtime-core/src/renderer.ts

const patch: PatchFn = (
    n1,
    n2,
    container,
    anchor = null,
    parentComponent = null,
    parentSuspense = null,
    isSVG = false,
    slotScopeIds = null,
    optimized = __DEV__ && isHmrUpdating ? false : !!n2.dynamicChildren
  ) => {
    // patching & not same type, unmount old tree
    if (n1 && !isSameVNodeType(n1, n2)) {
      anchor = getNextHostNode(n1)
      unmount(n1, parentComponent, parentSuspense, true)
      n1 = null
    }
 
    if (n2.patchFlag === PatchFlags.BAIL) {
      optimized = false
      n2.dynamicChildren = null
    }
 
    const { type, ref, shapeFlag } = n2
    switch (type) {
      case Text:
        processText(n1, n2, container, anchor)
        break
      case Comment:
        processCommentNode(n1, n2, container, anchor)
        break
      case Static:
        if (n1 == null) {
          mountStaticNode(n2, container, anchor, isSVG)
        } else if (__DEV__) {
          patchStaticNode(n1, n2, container, isSVG)
        }
        break
      case Fragment:
        processFragment(
          n1,
          n2,
          container,
          anchor,
          parentComponent,
          parentSuspense,
          isSVG,
          slotScopeIds,
          optimized
        )
        break
      default:
        if (shapeFlag & ShapeFlags.ELEMENT) {
          processElement(
            n1,
            n2,
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized
          )
        } else if (shapeFlag & ShapeFlags.COMPONENT) {
          processComponent(
            n1,
            n2,
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized
          )
        } else if (shapeFlag & ShapeFlags.TELEPORT) {
          ;(type as typeof TeleportImpl).process(
            n1 as TeleportVNode,
            n2 as TeleportVNode,
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized,
            internals
          )
        } else if (__FEATURE_SUSPENSE__ && shapeFlag & ShapeFlags.SUSPENSE) {
          ;(type as typeof SuspenseImpl).process(
            n1,
            n2,
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized,
            internals
          )
        } else if (__DEV__) {
          warn(&#39;Invalid VNode type:&#39;, type, `(${typeof type})`)
        }
    }
 
    // set ref
    if (ref != null && parentComponent) {
      setRef(ref, n1 && n1.ref, parentSuspense, n2 || n1, !n2)
    }
  }
const patch: PatchFn = (
    n1,
    n2,
    container,
    anchor = null,
    parentComponent = null,
    parentSuspense = null,
    isSVG = false,
    slotScopeIds = null,
    optimized = __DEV__ && isHmrUpdating ? false : !!n2.dynamicChildren
  ) => {
    // patching & not same type, unmount old tree
    if (n1 && !isSameVNodeType(n1, n2)) {
      anchor = getNextHostNode(n1)
      unmount(n1, parentComponent, parentSuspense, true)
      n1 = null
    }
 
    if (n2.patchFlag === PatchFlags.BAIL) {
      optimized = false
      n2.dynamicChildren = null
    }
 
    const { type, ref, shapeFlag } = n2
    switch (type) {
      case Text:
        processText(n1, n2, container, anchor)
        break
      case Comment:
        processCommentNode(n1, n2, container, anchor)
        break
      case Static:
        if (n1 == null) {
          mountStaticNode(n2, container, anchor, isSVG)
        } else if (__DEV__) {
          patchStaticNode(n1, n2, container, isSVG)
        }
        break
      case Fragment:
        processFragment(
          n1,
          n2,
          container,
          anchor,
          parentComponent,
          parentSuspense,
          isSVG,
          slotScopeIds,
          optimized
        )
        break
      default:
        if (shapeFlag & ShapeFlags.ELEMENT) {
          processElement(
            n1,
            n2,
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized
          )
        } else if (shapeFlag & ShapeFlags.COMPONENT) {
          processComponent(
            n1,
            n2,
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized
          )
        } else if (shapeFlag & ShapeFlags.TELEPORT) {
          ;(type as typeof TeleportImpl).process(
            n1 as TeleportVNode,
            n2 as TeleportVNode,
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized,
            internals
          )
        } else if (__FEATURE_SUSPENSE__ && shapeFlag & ShapeFlags.SUSPENSE) {
          ;(type as typeof SuspenseImpl).process(
            n1,
            n2,
            container,
            anchor,
            parentComponent,
            parentSuspense,
            isSVG,
            slotScopeIds,
            optimized,
            internals
          )
        } else if (__DEV__) {
          warn(&#39;Invalid VNode type:&#39;, type, `(${typeof type})`)
        }
    }
 
    // set ref
    if (ref != null && parentComponent) {
      setRef(ref, n1 && n1.ref, parentSuspense, n2 || n1, !n2)
    }
  }
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Bandingkan nod maya lama dan baharu n1 dan n2. Jika n1 kosong, lekapkan nod ; Pada masa ini n1 kosong, laksanakan mountComponent untuk melekapkan nod

fungsi mountComponent

ditakrifkan dalam fail packages/runtime-core/src/renderer.ts

const processComponent = (
    n1: VNode | null,
    n2: VNode,
    container: RendererElement,
    anchor: RendererNode | null,
    parentComponent: ComponentInternalInstance | null,
    parentSuspense: SuspenseBoundary | null,
    isSVG: boolean,
    slotScopeIds: string[] | null,
    optimized: boolean
  ) => {
    n2.slotScopeIds = slotScopeIds
    if (n1 == null) {
      if (n2.shapeFlag & ShapeFlags.COMPONENT_KEPT_ALIVE) {
        ;(parentComponent!.ctx as KeepAliveContext).activate(
          n2,
          container,
          anchor,
          isSVG,
          optimized
        )
      } else {
        mountComponent(
          n2,
          container,
          anchor,
          parentComponent,
          parentSuspense,
          isSVG,
          optimized
        )
      }
    } else {
      updateComponent(n1, n2, optimized)
    }
  }
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dan pelaksanaannya Prosesnya ialah

(1) Panggilan pertama createComponentInstance untuk mencipta objek instance bagi komponen

(2) Call setupComponent untuk memulakan atribut dan atribut slot

( 3) Persediaan dan pemaparan panggilan Fungsi kesan sampingan setupRenderEffect terutamanya melaksanakan kaedah larian ReactiveEffect untuk melaksanakan componentUpdateFn dan menjadualkan queueJob. Fungsi

setupRenderEffect

ditakrifkan dalam fail packages/runtime-core/src/renderer.ts Kuncinya ialah function componentUpdateFn

const mountComponent: MountComponentFn = (
    initialVNode,
    container,
    anchor,
    parentComponent,
    parentSuspense,
    isSVG,
    optimized
  ) => {
    // 2.x compat may pre-creaate the component instance before actually
    // mounting
    const compatMountInstance =
      __COMPAT__ && initialVNode.isCompatRoot && initialVNode.component
    const instance: ComponentInternalInstance =
      compatMountInstance ||
      (initialVNode.component = createComponentInstance(
        initialVNode,
        parentComponent,
        parentSuspense
      ))
 
    // inject renderer internals for keepAlive
    if (isKeepAlive(initialVNode)) {
      ;(instance.ctx as KeepAliveContext).renderer = internals
    }
 
    // resolve props and slots for setup context
    if (!(__COMPAT__ && compatMountInstance)) {
      setupComponent(instance)
    }
 
    // setup() is async. This component relies on async logic to be resolved
    // before proceeding
    if (__FEATURE_SUSPENSE__ && instance.asyncDep) {
      parentSuspense && parentSuspense.registerDep(instance, setupRenderEffect)
 
      // Give it a placeholder if this is not hydration
      // TODO handle self-defined fallback
      if (!initialVNode.el) {
        const placeholder = (instance.subTree = createVNode(Comment))
        processCommentNode(null, placeholder, container!, anchor)
      }
      return
    }
 
    setupRenderEffect(
      instance,
      initialVNode,
      container,
      anchor,
      parentSuspense,
      isSVG,
      optimized
    )
  }
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ditakrifkan di dalamnya apabila komponen belum Apabila melekap, anda perlu memasangnya, dan selepas pemasangan selesai, tetapkan atribut isMounted komponen kepada benar untuk menunjukkan bahawa komponen telah berjaya dipasang. Jika sudah dipasang, kemas kini komponen.

Panggil fungsi tampalan secara rekursif untuk melekapkan komponen

ProcessFragment

Fungsi ini ditakrifkan dalam fail packages/runtime-core/src/renderer.ts

rreee

( 1) Jika n1 kosong, jalankan mountChildren

(2) Jika tidak, laksanakan patchChildren

mountChildren

Fungsi ditakrifkan dalam pakej/teras masa jalan /src/renderer.ts fail Dalam

const componentUpdateFn = () => {
      if (!instance.isMounted) {
        let vnodeHook: VNodeHook | null | undefined
        const { el, props } = initialVNode
        const { bm, m, parent } = instance
 
        effect.allowRecurse = false
        // beforeMount hook
        if (bm) {
          invokeArrayFns(bm)
        }
        // onVnodeBeforeMount
        if ((vnodeHook = props && props.onVnodeBeforeMount)) {
          invokeVNodeHook(vnodeHook, parent, initialVNode)
        }
        if (
          __COMPAT__ &&
          isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance)
        ) {
          instance.emit(&#39;hook:beforeMount&#39;)
        }
        effect.allowRecurse = true
 
        if (el && hydrateNode) {
          // vnode has adopted host node - perform hydration instead of mount.
          const hydrateSubTree = () => {
    
            instance.subTree = renderComponentRoot(instance)
            
            hydrateNode!(
              el as Node,
              instance.subTree,
              instance,
              parentSuspense,
              null
            )
            
          }
 
          if (isAsyncWrapper(initialVNode)) {
            (initialVNode.type as ComponentOptions).__asyncLoader!().then(
              // note: we are moving the render call into an async callback,
              // which means it won&#39;t track dependencies - but it&#39;s ok because
              // a server-rendered async wrapper is already in resolved state
              // and it will never need to change.
              () => !instance.isUnmounted && hydrateSubTree()
            )
          } else {
            hydrateSubTree()
          }
        } else {
          
          const subTree = (instance.subTree = renderComponentRoot(instance))
         
          patch(
            null,
            subTree,
            container,
            anchor,
            instance,
            parentSuspense,
            isSVG
          )
          
          initialVNode.el = subTree.el
        }
        // mounted hook
        if (m) {
          queuePostRenderEffect(m, parentSuspense)
        }
        // onVnodeMounted
        if ((vnodeHook = props && props.onVnodeMounted)) {
          const scopedInitialVNode = initialVNode
          queuePostRenderEffect(
            () => invokeVNodeHook(vnodeHook!, parent, scopedInitialVNode),
            parentSuspense
          )
        }
        if (
          __COMPAT__ &&
          isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance)
        ) {
          queuePostRenderEffect(
            () => instance.emit(&#39;hook:mounted&#39;),
            parentSuspense
          )
        }
 
        // activated hook for keep-alive roots.
        // #1742 activated hook must be accessed after first render
        // since the hook may be injected by a child keep-alive
        if (initialVNode.shapeFlag & ShapeFlags.COMPONENT_SHOULD_KEEP_ALIVE) {
          instance.a && queuePostRenderEffect(instance.a, parentSuspense)
          if (
            __COMPAT__ &&
            isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance)
          ) {
            queuePostRenderEffect(
              () => instance.emit(&#39;hook:activated&#39;),
              parentSuspense
            )
          }
        }
        instance.isMounted = true
        // #2458: deference mount-only object parameters to prevent memleaks
        initialVNode = container = anchor = null as any
      } else {
        // updateComponent
        // This is triggered by mutation of component&#39;s own state (next: null)
        // OR parent calling processComponent (next: VNode)
        let { next, bu, u, parent, vnode } = instance
        let originNext = next
        let vnodeHook: VNodeHook | null | undefined
 
        if (next) {
          next.el = vnode.el
          updateComponentPreRender(instance, next, optimized)
        } else {
          next = vnode
        }
 
        // Disallow component effect recursion during pre-lifecycle hooks.
        effect.allowRecurse = false
        // beforeUpdate hook
        if (bu) {
          invokeArrayFns(bu)
        }
        // onVnodeBeforeUpdate
        if ((vnodeHook = next.props && next.props.onVnodeBeforeUpdate)) {
          invokeVNodeHook(vnodeHook, parent, next, vnode)
        }
        if (
          __COMPAT__ &&
          isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance)
        ) {
          instance.emit(&#39;hook:beforeUpdate&#39;)
        }
        effect.allowRecurse = true
 
        // render
        const nextTree = renderComponentRoot(instance)
        const prevTree = instance.subTree
        instance.subTree = nextTree
        patch(
          prevTree,
          nextTree,
          // parent may have changed if it&#39;s in a teleport
          hostParentNode(prevTree.el!)!,
          // anchor may have changed if it&#39;s in a fragment
          getNextHostNode(prevTree),
          instance,
          parentSuspense,
          isSVG
        )
     
        next.el = nextTree.el
        if (originNext === null) {
          // self-triggered update. In case of HOC, update parent component
          // vnode el. HOC is indicated by parent instance&#39;s subTree pointing
          // to child component&#39;s vnode
          updateHOCHostEl(instance, nextTree.el)
        }
        // updated hook
        if (u) {
          queuePostRenderEffect(u, parentSuspense)
        }
        // onVnodeUpdated
        if ((vnodeHook = next.props && next.props.onVnodeUpdated)) {
          queuePostRenderEffect(
            () => invokeVNodeHook(vnodeHook!, parent, next!, vnode),
            parentSuspense
          )
        }
        if (
          __COMPAT__ &&
          isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance)
        ) {
          queuePostRenderEffect(
            () => instance.emit(&#39;hook:updated&#39;),
            parentSuspense
          )
        }
      }
    }
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melelar melalui kanak-kanak, melaksanakan tampalan untuk melekapkan semua elemen kanak-kanak

fungsi processElement

ditakrifkan dalam pakej/runtime-core/src /renderer.ts file

const processFragment = (
    n1: VNode | null,
    n2: VNode,
    container: RendererElement,
    anchor: RendererNode | null,
    parentComponent: ComponentInternalInstance | null,
    parentSuspense: SuspenseBoundary | null,
    isSVG: boolean,
    slotScopeIds: string[] | null,
    optimized: boolean
  ) => {
    const fragmentStartAnchor = (n2.el = n1 ? n1.el : hostCreateText(&#39;&#39;))!
    const fragmentEndAnchor = (n2.anchor = n1 ? n1.anchor : hostCreateText(&#39;&#39;))!
 
    let { patchFlag, dynamicChildren, slotScopeIds: fragmentSlotScopeIds } = n2
    if (dynamicChildren) {
      optimized = true
    }
 
    // check if this is a slot fragment with :slotted scope ids
    if (fragmentSlotScopeIds) {
      slotScopeIds = slotScopeIds
        ? slotScopeIds.concat(fragmentSlotScopeIds)
        : fragmentSlotScopeIds
    }
 
    if (n1 == null) {
      hostInsert(fragmentStartAnchor, container, anchor)
      hostInsert(fragmentEndAnchor, container, anchor)
      // a fragment can only have array children
      // since they are either generated by the compiler, or implicitly created
      // from arrays.
      mountChildren(
        n2.children as VNodeArrayChildren,
        container,
        fragmentEndAnchor,
        parentComponent,
        parentSuspense,
        isSVG,
        slotScopeIds,
        optimized
      )
    } else {
      if (
        patchFlag > 0 &&
        patchFlag & PatchFlags.STABLE_FRAGMENT &&
        dynamicChildren &&
        // #2715 the previous fragment could&#39;ve been a BAILed one as a result
        // of renderSlot() with no valid children
        n1.dynamicChildren
      ) {
        // a stable fragment (template root or <template v-for>) doesn&#39;t need to
        // patch children order, but it may contain dynamicChildren.
        patchBlockChildren(
          n1.dynamicChildren,
          dynamicChildren,
          container,
          parentComponent,
          parentSuspense,
          isSVG,
          slotScopeIds
        )
        if (__DEV__ && parentComponent && parentComponent.type.__hmrId) {
          traverseStaticChildren(n1, n2)
        } else if (
          // #2080 if the stable fragment has a key, it&#39;s a <template v-for> that may
          //  get moved around. Make sure all root level vnodes inherit el.
          // #2134 or if it&#39;s a component root, it may also get moved around
          // as the component is being moved.
          n2.key != null ||
          (parentComponent && n2 === parentComponent.subTree)
        ) {
          traverseStaticChildren(n1, n2, true /* shallow */)
        }
      } else {
        // keyed / unkeyed, or manual fragments.
        // for keyed & unkeyed, since they are compiler generated from v-for,
        // each child is guaranteed to be a block so the fragment will never
        // have dynamicChildren.
        patchChildren(
          n1,
          n2,
          container,
          fragmentEndAnchor,
          parentComponent,
          parentSuspense,
          isSVG,
          slotScopeIds,
          optimized
        )
      }
    }
  }
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(1) Jika n1 kosong, panggil mountElement untuk melekapkan elemen

(2) Jika n1 tidak kosong, panggil patchElement untuk mengemas kini elemen

Pada masa ini, laksanakan elemen beban gantung.

mountElement

Fungsi ditakrifkan dalam fail packages/runtime-core/src/renderer.ts

  const mountChildren: MountChildrenFn = (
    children,
    container,
    anchor,
    parentComponent,
    parentSuspense,
    isSVG,
    slotScopeIds,
    optimized,
    start = 0
  ) => {
    for (let i = start; i < children.length; i++) {
      const child = (children[i] = optimized
        ? cloneIfMounted(children[i] as VNode)
        : normalizeVNode(children[i]))
      patch(
        null,
        child,
        container,
        anchor,
        parentComponent,
        parentSuspense,
        isSVG,
        slotScopeIds,
        optimized
      )
    }
  }
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(1) Panggil hostCreateElement untuk mencipta elemen DOM berdasarkan jenis dan atribut lain Nod

(2) Tentukan jenis nod anak Jika nod anak ialah teks biasa, hos teks biasaSetElementText diproses secara langsung Jika nod anak ialah tatasusunan, fungsi mountChildren ialah dipanggil untuk merentasi nod anak secara mendalam

( 3) Proses atribut props, terutamanya memanggil hostPatchProp dan setScopeId

(4) Panggil hostInsert untuk memasang el ke dalam bekas

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