Fungsi createApp ditakrifkan dalam pakej fail/runtime-dom/src/index.ts
export const createApp = ((...args) => { const app = ensureRenderer().createApp(...args) if (__DEV__) { injectNativeTagCheck(app) injectCompilerOptionsCheck(app) } const { mount } = app app.mount = (containerOrSelector: Element | ShadowRoot | string): any => { const container = normalizeContainer(containerOrSelector) if (!container) return const component = app._component if (!isFunction(component) && !component.render && !component.template) { // __UNSAFE__ // Reason: potential execution of JS expressions in in-DOM template. // The user must make sure the in-DOM template is trusted. If it's // rendered by the server, the template should not contain any user data. component.template = container.innerHTML // 2.x compat check if (__COMPAT__ && __DEV__) { for (let i = 0; i < container.attributes.length; i++) { const attr = container.attributes[i] if (attr.name !== 'v-cloak' && /^(v-|:|@)/.test(attr.name)) { compatUtils.warnDeprecation( DeprecationTypes.GLOBAL_MOUNT_CONTAINER, null ) break } } } } // clear content before mounting container.innerHTML = '' const proxy = mount(container, false, container instanceof SVGElement) if (container instanceof Element) { container.removeAttribute('v-cloak') container.setAttribute('data-v-app', '') } return proxy } return app }) as CreateAppFunction<Element>
(1) Mula-mula buat objek App
(2 ) Keluarkan kaedah pelekap dalam objek aplikasi dan tulis semula kaedah pelekap
Pertama panggil fungsi normalizeContainer untuk mendapatkan nod bekas
Kosongkan HTML dalaman bekas
Panggil kaedah pelekap asal
fungsinya ditakrifkan sebagai
function ensureRenderer() { return ( renderer || (renderer = createRenderer<Node, Element | ShadowRoot>(rendererOptions)) ) }
ensureRenderer memanggil createRenderer, dan fungsi createRenderer ditakrifkan dalam fail packages/runtime-core/src/renderer.ts
export function createRenderer< HostNode = RendererNode, HostElement = RendererElement >(options: RendererOptions<HostNode, HostElement>) { return baseCreateRenderer<HostNode, HostElement>(options) }
Akhir sekali , baseCreateRenderer dipanggil, yang akhirnya mengembalikan
return { render, hydrate, createApp: createAppAPI(render, hydrate) }
Fungsi createAppAPI ditakrifkan dalam fail packages/runtime-core/src/apiCreateApp.ts dan fungsi kembalinya
rreeeditakrifkan dalam fail packages/runtime- core/src/apiCreateApp.ts
return function createApp(rootComponent, rootProps = null)
(1) Panggil createVNode untuk mencipta nod maya
(2 ) Panggil fungsi render untuk membuat vnode. Fungsi render ialah salah satu parameter yang diluluskan semasa memanggil createAppAPI dikembalikan oleh fungsi baseCreateRenderer
mount( rootContainer: HostElement, isHydrate?: boolean, isSVG?: boolean ): any { if (!isMounted) { const vnode = createVNode( rootComponent as ConcreteComponent, rootProps ) // store app context on the root VNode. // this will be set on the root instance on initial mount. vnode.appContext = context // HMR root reload if (__DEV__) { context.reload = () => { render(cloneVNode(vnode), rootContainer, isSVG) } } if (isHydrate && hydrate) { hydrate(vnode as VNode<Node, Element>, rootContainer as any) } else { render(vnode, rootContainer, isSVG) } isMounted = true app._container = rootContainer // for devtools and telemetry ;(rootContainer as any).__vue_app__ = app if (__DEV__ || __FEATURE_PROD_DEVTOOLS__) { app._instance = vnode.component devtoolsInitApp(app, version) } return vnode.component!.proxy } else if (__DEV__) { warn( `App has already been mounted.\n` + `If you want to remount the same app, move your app creation logic ` + `into a factory function and create fresh app instances for each ` + `mount - e.g. \`const createMyApp = () => createApp(App)\`` ) } }
Fungsi ditakrifkan dalam fail packages/runtime-core/src/renderer.ts
// implementation function baseCreateRenderer( options: RendererOptions, createHydrationFns?: typeof createHydrationFunctions ): any { .... const render: RootRenderFunction = (vnode, container, isSVG) => { if (vnode == null) { if (container._vnode) { unmount(container._vnode, null, null, true) } } else { patch(container._vnode || null, vnode, container, null, null, null, isSVG) } flushPostFlushCbs() container._vnode = vnode } ..... }
Fungsi ditakrifkan dalam fail packages/runtime-core/src/renderer.ts
const patch: PatchFn = ( n1, n2, container, anchor = null, parentComponent = null, parentSuspense = null, isSVG = false, slotScopeIds = null, optimized = __DEV__ && isHmrUpdating ? false : !!n2.dynamicChildren ) => { // patching & not same type, unmount old tree if (n1 && !isSameVNodeType(n1, n2)) { anchor = getNextHostNode(n1) unmount(n1, parentComponent, parentSuspense, true) n1 = null } if (n2.patchFlag === PatchFlags.BAIL) { optimized = false n2.dynamicChildren = null } const { type, ref, shapeFlag } = n2 switch (type) { case Text: processText(n1, n2, container, anchor) break case Comment: processCommentNode(n1, n2, container, anchor) break case Static: if (n1 == null) { mountStaticNode(n2, container, anchor, isSVG) } else if (__DEV__) { patchStaticNode(n1, n2, container, isSVG) } break case Fragment: processFragment( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) break default: if (shapeFlag & ShapeFlags.ELEMENT) { processElement( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } else if (shapeFlag & ShapeFlags.COMPONENT) { processComponent( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } else if (shapeFlag & ShapeFlags.TELEPORT) { ;(type as typeof TeleportImpl).process( n1 as TeleportVNode, n2 as TeleportVNode, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, internals ) } else if (__FEATURE_SUSPENSE__ && shapeFlag & ShapeFlags.SUSPENSE) { ;(type as typeof SuspenseImpl).process( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, internals ) } else if (__DEV__) { warn('Invalid VNode type:', type, `(${typeof type})`) } } // set ref if (ref != null && parentComponent) { setRef(ref, n1 && n1.ref, parentSuspense, n2 || n1, !n2) } } const patch: PatchFn = ( n1, n2, container, anchor = null, parentComponent = null, parentSuspense = null, isSVG = false, slotScopeIds = null, optimized = __DEV__ && isHmrUpdating ? false : !!n2.dynamicChildren ) => { // patching & not same type, unmount old tree if (n1 && !isSameVNodeType(n1, n2)) { anchor = getNextHostNode(n1) unmount(n1, parentComponent, parentSuspense, true) n1 = null } if (n2.patchFlag === PatchFlags.BAIL) { optimized = false n2.dynamicChildren = null } const { type, ref, shapeFlag } = n2 switch (type) { case Text: processText(n1, n2, container, anchor) break case Comment: processCommentNode(n1, n2, container, anchor) break case Static: if (n1 == null) { mountStaticNode(n2, container, anchor, isSVG) } else if (__DEV__) { patchStaticNode(n1, n2, container, isSVG) } break case Fragment: processFragment( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) break default: if (shapeFlag & ShapeFlags.ELEMENT) { processElement( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } else if (shapeFlag & ShapeFlags.COMPONENT) { processComponent( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } else if (shapeFlag & ShapeFlags.TELEPORT) { ;(type as typeof TeleportImpl).process( n1 as TeleportVNode, n2 as TeleportVNode, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, internals ) } else if (__FEATURE_SUSPENSE__ && shapeFlag & ShapeFlags.SUSPENSE) { ;(type as typeof SuspenseImpl).process( n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, internals ) } else if (__DEV__) { warn('Invalid VNode type:', type, `(${typeof type})`) } } // set ref if (ref != null && parentComponent) { setRef(ref, n1 && n1.ref, parentSuspense, n2 || n1, !n2) } }
Bandingkan nod maya lama dan baharu n1 dan n2. Jika n1 kosong, lekapkan nod ; Pada masa ini n1 kosong, laksanakan mountComponent untuk melekapkan nod
ditakrifkan dalam fail packages/runtime-core/src/renderer.ts
const processComponent = ( n1: VNode | null, n2: VNode, container: RendererElement, anchor: RendererNode | null, parentComponent: ComponentInternalInstance | null, parentSuspense: SuspenseBoundary | null, isSVG: boolean, slotScopeIds: string[] | null, optimized: boolean ) => { n2.slotScopeIds = slotScopeIds if (n1 == null) { if (n2.shapeFlag & ShapeFlags.COMPONENT_KEPT_ALIVE) { ;(parentComponent!.ctx as KeepAliveContext).activate( n2, container, anchor, isSVG, optimized ) } else { mountComponent( n2, container, anchor, parentComponent, parentSuspense, isSVG, optimized ) } } else { updateComponent(n1, n2, optimized) } }
dan pelaksanaannya Prosesnya ialah
(1) Panggilan pertama createComponentInstance untuk mencipta objek instance bagi komponen
(2) Call setupComponent untuk memulakan atribut dan atribut slot
( 3) Persediaan dan pemaparan panggilan Fungsi kesan sampingan setupRenderEffect terutamanya melaksanakan kaedah larian ReactiveEffect untuk melaksanakan componentUpdateFn dan menjadualkan queueJob. Fungsi
ditakrifkan dalam fail packages/runtime-core/src/renderer.ts Kuncinya ialah function componentUpdateFn
const mountComponent: MountComponentFn = ( initialVNode, container, anchor, parentComponent, parentSuspense, isSVG, optimized ) => { // 2.x compat may pre-creaate the component instance before actually // mounting const compatMountInstance = __COMPAT__ && initialVNode.isCompatRoot && initialVNode.component const instance: ComponentInternalInstance = compatMountInstance || (initialVNode.component = createComponentInstance( initialVNode, parentComponent, parentSuspense )) // inject renderer internals for keepAlive if (isKeepAlive(initialVNode)) { ;(instance.ctx as KeepAliveContext).renderer = internals } // resolve props and slots for setup context if (!(__COMPAT__ && compatMountInstance)) { setupComponent(instance) } // setup() is async. This component relies on async logic to be resolved // before proceeding if (__FEATURE_SUSPENSE__ && instance.asyncDep) { parentSuspense && parentSuspense.registerDep(instance, setupRenderEffect) // Give it a placeholder if this is not hydration // TODO handle self-defined fallback if (!initialVNode.el) { const placeholder = (instance.subTree = createVNode(Comment)) processCommentNode(null, placeholder, container!, anchor) } return } setupRenderEffect( instance, initialVNode, container, anchor, parentSuspense, isSVG, optimized ) }
ditakrifkan di dalamnya apabila komponen belum Apabila melekap, anda perlu memasangnya, dan selepas pemasangan selesai, tetapkan atribut isMounted komponen kepada benar untuk menunjukkan bahawa komponen telah berjaya dipasang. Jika sudah dipasang, kemas kini komponen.
Panggil fungsi tampalan secara rekursif untuk melekapkan komponen
Fungsi ini ditakrifkan dalam fail packages/runtime-core/src/renderer.ts
rreee( 1) Jika n1 kosong, jalankan mountChildren
(2) Jika tidak, laksanakan patchChildren
Fungsi ditakrifkan dalam pakej/teras masa jalan /src/renderer.ts fail Dalam
const componentUpdateFn = () => { if (!instance.isMounted) { let vnodeHook: VNodeHook | null | undefined const { el, props } = initialVNode const { bm, m, parent } = instance effect.allowRecurse = false // beforeMount hook if (bm) { invokeArrayFns(bm) } // onVnodeBeforeMount if ((vnodeHook = props && props.onVnodeBeforeMount)) { invokeVNodeHook(vnodeHook, parent, initialVNode) } if ( __COMPAT__ && isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance) ) { instance.emit('hook:beforeMount') } effect.allowRecurse = true if (el && hydrateNode) { // vnode has adopted host node - perform hydration instead of mount. const hydrateSubTree = () => { instance.subTree = renderComponentRoot(instance) hydrateNode!( el as Node, instance.subTree, instance, parentSuspense, null ) } if (isAsyncWrapper(initialVNode)) { (initialVNode.type as ComponentOptions).__asyncLoader!().then( // note: we are moving the render call into an async callback, // which means it won't track dependencies - but it's ok because // a server-rendered async wrapper is already in resolved state // and it will never need to change. () => !instance.isUnmounted && hydrateSubTree() ) } else { hydrateSubTree() } } else { const subTree = (instance.subTree = renderComponentRoot(instance)) patch( null, subTree, container, anchor, instance, parentSuspense, isSVG ) initialVNode.el = subTree.el } // mounted hook if (m) { queuePostRenderEffect(m, parentSuspense) } // onVnodeMounted if ((vnodeHook = props && props.onVnodeMounted)) { const scopedInitialVNode = initialVNode queuePostRenderEffect( () => invokeVNodeHook(vnodeHook!, parent, scopedInitialVNode), parentSuspense ) } if ( __COMPAT__ && isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance) ) { queuePostRenderEffect( () => instance.emit('hook:mounted'), parentSuspense ) } // activated hook for keep-alive roots. // #1742 activated hook must be accessed after first render // since the hook may be injected by a child keep-alive if (initialVNode.shapeFlag & ShapeFlags.COMPONENT_SHOULD_KEEP_ALIVE) { instance.a && queuePostRenderEffect(instance.a, parentSuspense) if ( __COMPAT__ && isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance) ) { queuePostRenderEffect( () => instance.emit('hook:activated'), parentSuspense ) } } instance.isMounted = true // #2458: deference mount-only object parameters to prevent memleaks initialVNode = container = anchor = null as any } else { // updateComponent // This is triggered by mutation of component's own state (next: null) // OR parent calling processComponent (next: VNode) let { next, bu, u, parent, vnode } = instance let originNext = next let vnodeHook: VNodeHook | null | undefined if (next) { next.el = vnode.el updateComponentPreRender(instance, next, optimized) } else { next = vnode } // Disallow component effect recursion during pre-lifecycle hooks. effect.allowRecurse = false // beforeUpdate hook if (bu) { invokeArrayFns(bu) } // onVnodeBeforeUpdate if ((vnodeHook = next.props && next.props.onVnodeBeforeUpdate)) { invokeVNodeHook(vnodeHook, parent, next, vnode) } if ( __COMPAT__ && isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance) ) { instance.emit('hook:beforeUpdate') } effect.allowRecurse = true // render const nextTree = renderComponentRoot(instance) const prevTree = instance.subTree instance.subTree = nextTree patch( prevTree, nextTree, // parent may have changed if it's in a teleport hostParentNode(prevTree.el!)!, // anchor may have changed if it's in a fragment getNextHostNode(prevTree), instance, parentSuspense, isSVG ) next.el = nextTree.el if (originNext === null) { // self-triggered update. In case of HOC, update parent component // vnode el. HOC is indicated by parent instance's subTree pointing // to child component's vnode updateHOCHostEl(instance, nextTree.el) } // updated hook if (u) { queuePostRenderEffect(u, parentSuspense) } // onVnodeUpdated if ((vnodeHook = next.props && next.props.onVnodeUpdated)) { queuePostRenderEffect( () => invokeVNodeHook(vnodeHook!, parent, next!, vnode), parentSuspense ) } if ( __COMPAT__ && isCompatEnabled(DeprecationTypes.INSTANCE_EVENT_HOOKS, instance) ) { queuePostRenderEffect( () => instance.emit('hook:updated'), parentSuspense ) } } }
melelar melalui kanak-kanak, melaksanakan tampalan untuk melekapkan semua elemen kanak-kanak
ditakrifkan dalam pakej/runtime-core/src /renderer.ts file
const processFragment = ( n1: VNode | null, n2: VNode, container: RendererElement, anchor: RendererNode | null, parentComponent: ComponentInternalInstance | null, parentSuspense: SuspenseBoundary | null, isSVG: boolean, slotScopeIds: string[] | null, optimized: boolean ) => { const fragmentStartAnchor = (n2.el = n1 ? n1.el : hostCreateText(''))! const fragmentEndAnchor = (n2.anchor = n1 ? n1.anchor : hostCreateText(''))! let { patchFlag, dynamicChildren, slotScopeIds: fragmentSlotScopeIds } = n2 if (dynamicChildren) { optimized = true } // check if this is a slot fragment with :slotted scope ids if (fragmentSlotScopeIds) { slotScopeIds = slotScopeIds ? slotScopeIds.concat(fragmentSlotScopeIds) : fragmentSlotScopeIds } if (n1 == null) { hostInsert(fragmentStartAnchor, container, anchor) hostInsert(fragmentEndAnchor, container, anchor) // a fragment can only have array children // since they are either generated by the compiler, or implicitly created // from arrays. mountChildren( n2.children as VNodeArrayChildren, container, fragmentEndAnchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } else { if ( patchFlag > 0 && patchFlag & PatchFlags.STABLE_FRAGMENT && dynamicChildren && // #2715 the previous fragment could've been a BAILed one as a result // of renderSlot() with no valid children n1.dynamicChildren ) { // a stable fragment (template root or <template v-for>) doesn't need to // patch children order, but it may contain dynamicChildren. patchBlockChildren( n1.dynamicChildren, dynamicChildren, container, parentComponent, parentSuspense, isSVG, slotScopeIds ) if (__DEV__ && parentComponent && parentComponent.type.__hmrId) { traverseStaticChildren(n1, n2) } else if ( // #2080 if the stable fragment has a key, it's a <template v-for> that may // get moved around. Make sure all root level vnodes inherit el. // #2134 or if it's a component root, it may also get moved around // as the component is being moved. n2.key != null || (parentComponent && n2 === parentComponent.subTree) ) { traverseStaticChildren(n1, n2, true /* shallow */) } } else { // keyed / unkeyed, or manual fragments. // for keyed & unkeyed, since they are compiler generated from v-for, // each child is guaranteed to be a block so the fragment will never // have dynamicChildren. patchChildren( n1, n2, container, fragmentEndAnchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } } }
(1) Jika n1 kosong, panggil mountElement untuk melekapkan elemen
(2) Jika n1 tidak kosong, panggil patchElement untuk mengemas kini elemen
Pada masa ini, laksanakan elemen beban gantung.
Fungsi ditakrifkan dalam fail packages/runtime-core/src/renderer.ts
const mountChildren: MountChildrenFn = ( children, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, start = 0 ) => { for (let i = start; i < children.length; i++) { const child = (children[i] = optimized ? cloneIfMounted(children[i] as VNode) : normalizeVNode(children[i])) patch( null, child, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized ) } }
(1) Panggil hostCreateElement untuk mencipta elemen DOM berdasarkan jenis dan atribut lain Nod
(2) Tentukan jenis nod anak Jika nod anak ialah teks biasa, hos teks biasaSetElementText diproses secara langsung Jika nod anak ialah tatasusunan, fungsi mountChildren ialah dipanggil untuk merentasi nod anak secara mendalam
( 3) Proses atribut props, terutamanya memanggil hostPatchProp dan setScopeId
(4) Panggil hostInsert untuk memasang el ke dalam bekas
Atas ialah kandungan terperinci Cara menggunakan createApp dalam vue3. Untuk maklumat lanjut, sila ikut artikel berkaitan lain di laman web China PHP!