Exceptions, Catch, and Throw
So far we're been developing code in Pleasantville, a wonderful place where nothing ever, ever goes wrong. Every library call succeeds, users never enter incorrect data, and resources are plentiful and cheap. Well, that's about to change. Welcome to the real world!
In the real world, errors happen. Good programs (and programmers) anticipate them and arrange to handle them gracefully. This isn't always as easy as it might be. Often the code that detects an error does not have the context to know what to do about it. For example, attempting to open a file that doesn't exist is acceptable in some circumstances and is a fatal error at other times. What's your file-handling module to do?
The traditional approach is to use return codes. The
open
method returns some specific value to say it failed. This value is then propagated back through the layers of calling routines until someone wants to take responsibility for it.
The problem with this approach is that managing all these error codes can be a pain. If a function calls
open
, then
read
, and finally
close
, and each can return an error indication, how can the function distinguish these error codes in the value it returns to
its caller?
To a large extent, exceptions solve this problem. Exceptions let you package up information about an error into an object. That exception object is then propagated back up the calling stack automatically until the runtime system finds code that explicitly declares that it knows how to handle that type of exception.
The Exception Class
The package that contains the information about an exception is an object of class
Exception
, or one of class
Exception
's children. Ruby predefines a tidy hierarchy of exceptions, shown in Figure 8.1 on page 91. As we'll see later, this hierarchy makes handling exceptions considerably easier.
When you need to raise an exception, you can use one of the built-in
Exception
classes, or you can create one of your own. If you create your own, you might want to make it a subclass of
StandardError
or one of its children. If you don't, your exception won't be caught by default.
Every
Exception
has associated with it a message string and a stack backtrace. If you define your own exceptions, you can add additional information.
Handling Exceptions
Our jukebox downloads songs from the Internet using a TCP socket. The basic code is simple:
opFile = File.open(opName, "w")
while data = socket.read(512)
opFile.write(data)
end
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What happens if we get a fatal error halfway through the download? We certainly don't want to store an incomplete song in the song list. ``I Did It My *click*''.
Let's add some exception handling code and see how it helps. We enclose the code that could raise an exception in a
begin
/
end
block and use
rescue
clauses to tell Ruby the types of exceptions we want to handle. In this case we're interested in trapping
SystemCallError
exceptions (and, by implication, any exceptions that are subclasses of
SystemCallError
), so that's what appears on the
rescue
line. In the error handling block, we report the error, close and delete the output file, and then reraise the exception.
opFile = File.open(opName, "w")
begin
# Exceptions raised by this code will
# be caught by the following rescue clause
while data = socket.read(512)
opFile.write(data)
end
rescue SystemCallError
$stderr.print "IO failed: " + $!
opFile.close
File.delete(opName)
raise
end
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When an exception is raised, and independent of any subsequent exception handling, Ruby places a reference to the
Exception
object associated with the exception in the global variable
$!
(the exclamation point presumably mirroring our surprise that any of
our code could cause errors). In the previous example, we used this variable to format our error message.
After closing and deleting the file, we call
raise
with no parameters, which reraises the exception in
$!
. This is a useful technique, as it allows you to write code that filters exceptions, passing on those you can't handle to higher levels. It's almost like implementing an inheritance hierarchy for error processing.
You can have multiple
rescue
clauses in a
begin
block, and each
rescue
clause can specify multiple exceptions to catch. At the end of each rescue clause you can give Ruby the name of a local variable to receive the matched exception. Many people find this more readable than using
$!
all over the place.
begin
eval string
rescue SyntaxError, NameError => boom
print "String doesn't compile: " + boom
rescue StandardError => bang
print "Error running script: " + bang
end
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How does Ruby decide which rescue clause to execute? It turns out that the processing is pretty similar to that used by the
case
statement. For each
rescue
clause in the
begin
block, Ruby compares the raised exception against each of the parameters in turn. If the raised exception matches a parameter, Ruby executes the body of the
rescue
and stops looking. The match is made using
$!.kind_of?(parameter)
, and so will succeed if the parameter has the same class as the exception or is an ancestor of the exception. If you write a
rescue
clause with no parameter list, the parameter defaults to
StandardError
.
If no
rescue
clause matches, or if an exception is raised outside a
begin
/
end
block, Ruby moves up the stack and looks for an exception handler in the caller, then in the caller's caller, and so on.
Although the parameters to the
rescue
clause are typically the names of
Exception
classes, they can actually be arbitrary expressions (including method calls) that return an
Exception
class.
Tidying Up
Sometimes you need to guarantee that some processing is done at the end of a block of code, regardless of whether an exception was raised. For example, you may have a file open on entry to the block, and you need to make sure it gets closed as the block exits.
The
ensure
clause does just this.
ensure
goes after the last
rescue
clause and contains a chunk of code that will always be executed as the block terminates. It doesn't matter if the block exits normally, if it raises and rescues an exception, or if it is terminated by an uncaught exception---the
ensure
block will get run.
f = File.open("testfile")
begin
# .. process
rescue
# .. handle error
ensure
f.close unless f.nil?
end
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The
else
clause is a similar, although less useful, construct. If present, it goes after the
rescue
clauses and before any
ensure
. The body of an
else
clause is executed only if no exceptions are raised by the main body of code.
f = File.open("testfile")
begin
# .. process
rescue
# .. handle error
else
puts "Congratulations-- no errors!"
ensure
f.close unless f.nil?
end
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Play It Again
Sometimes you may be able to correct the cause of an exception. In those cases, you can use the
retry
statement within a
rescue
clause to repeat the entire
begin
/
end
block. Clearly there is tremendous scope for infinite loops here, so this is a feature to use with caution (and with a finger resting lightly on the interrupt key).
As an example of code that retries on exceptions, have a look at the following, adapted from Minero Aoki's
net/smtp.rb
library.
@esmtp = true
begin
# First try an extended login. If it fails because the
# server doesn't support it, fall back to a normal login
if @esmtp then
@command.ehlo(helodom)
else
@command.helo(helodom)
end
rescue ProtocolError
if @esmtp then
@esmtp = false
retry
else
raise
end
end
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This code tries first to connect to an SMTP server using the
EHLO
command, which is not universally supported. If the connection attempt fails, the code sets the
@esmtp
variable to
false
and retries the connection. If this fails again, the exception is reraised up to the caller.
Raising Exceptions
So far we've been on the defensive, handling exceptions raised by others. It's time to turn the tables and go on the offensive. (There are those that say your gentle authors are always offensive, but that's a different book.)
You can raise exceptions in your code with the
Kernel::raise
method.
raise
raise "bad mp3 encoding"
raise InterfaceException, "Keyboard failure", caller
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The first form simply reraises the current exception (or a
RuntimeError
if there is no current exception). This is used in exception handlers that need to intercept an exception before passing it on.
The second form creates a new
RuntimeError
exception, setting its message to the given string. This exception is then raised up the call stack.
The third form uses the first argument to create an exception and then sets the associated message to the second argument and the stack trace to the third argument. Typically the first argument will be either the name of a class in the
Exception
hierarchy or a reference to an object instance of one of these classes.
[Technically, this argument can be any object that responds to the message exception
by returning an object such that object.kind_of?(Exception)
is true.] The stack trace is normally produced using the
Kernel::caller
method.
Here are some typical examples of
raise
in action.
raise
raise "Missing name" if name.nil?
if i >= myNames.size
raise IndexError, "#{i} >= size (#{myNames.size})"
end
raise ArgumentError, "Name too big", caller
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In the last example, we remove the current routine from the stack backtrace, which is often useful in library modules. We can take this further: the following code removes two routines from the backtrace.
raise ArgumentError, "Name too big", caller[1..-1]
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Adding Information to Exceptions
You can define your own exceptions to hold any information that you need to pass out from the site of an error. For example, certain types of network errors might be transient depending on the circumstances. If such an error occurs, and the circumstances are right, you could set a flag in the exception to tell the handler that it might be worth retrying the operation.
class RetryException < RuntimeError
attr :okToRetry
def initialize(okToRetry)
@okToRetry = okToRetry
end
end
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Somewhere down in the depths of the code, a transient error occurs.
def readData(socket)
data = socket.read(512)
if data.nil?
raise RetryException.new(true), "transient read error"
end
# .. normal processing
end
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Higher up the call stack, we handle the exception.
begin
stuff = readData(socket)
# .. process stuff
rescue RetryException => detail
retry if detail.okToRetry
raise
end
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Catch and Throw
While the exception mechanism of
raise
and
rescue
is great for abandoning execution when things go wrong, it's sometimes nice to be able to jump out of some deeply nested construct during normal processing. This is where
catch
and
throw
come in handy.
catch (:done) do
while gets
throw :done unless fields = split(/\t/)
songList.add(Song.new(*fields))
end
songList.play
end
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catch
defines a block that is labeled with the given name (which may be a
Symbol
or a
String
). The block is executed normally until a
throw
is encountered.
When Ruby encounters a
throw
, it zips back up the call stack looking for a
catch
block with a matching symbol. When it finds it, Ruby unwinds the stack to that point and terminates the block. If the
throw
is called with the optional second parameter, that value is returned as the value of the
catch
. So, in the previous example, if the input does not contain correctly formatted lines, the
throw
will skip to the end of the corresponding
catch
, not only terminating the
while
loop but also skipping the playing of the song list.
The following example uses a
throw
to terminate interaction with the user if ``!'' is typed in response to any prompt.
def promptAndGet(prompt)
print prompt
res = readline.chomp
throw :quitRequested if res == "!"
return res
end
catch :quitRequested do
name = promptAndGet("Name: ")
age = promptAndGet("Age: ")
sex = promptAndGet("Sex: ")
# ..
# process information
end
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As this example illustrates, the
throw
does not have to appear within the static scope of the
catch
.
Extracted from the book "Programming Ruby - The Pragmatic Programmer's Guide" Copyright