我按照lazy Foo的课程学习SDL开发,然后今天配置这个环境。程序能通过编译,不过运行时出现“应用程序无法正常启动(0xc000007b),请单击确定关闭应用程序),我在网上找了一下,不过给出的解决方案都不行。
问题应该是,程序是32位编译的,不过运行时的SDL2.dll是64位版本的。不过怎么解决呢?我是按照32位配置的,不过我把32位版本的SDL2.dll放在windows/System32文件夹下面时根本就没用。
用64位的SDL2.dll虽然能通过,不过却出现无法正确运行。
这是原教程的网址:http://lazyfoo.net/tutorials/SDL/01_hello_SDL/windows/msvsnet2010u/ind...
作者给的示例代码:
/*This source code copyrighted by Lazy Foo' Productions (2004-2015)
and may not be redistributed without written permission.*/
//Using SDL and standard IO
#include <SDL.h>
#include <stdio.h>
//Screen dimension constants
const int SCREEN_WIDTH = 1366;
const int SCREEN_HEIGHT = 768;
int main(int argc, char* args[])
{
//The window we'll be rendering to
SDL_Window* window = NULL;
//The surface contained by the window
SDL_Surface* screenSurface = NULL;
//Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
}
else
{
//Create window
window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (window == NULL)
{
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
}
else
{
//Get window surface
screenSurface = SDL_GetWindowSurface(window);
//Fill the surface white
SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
//Update the surface
SDL_UpdateWindowSurface(window);
//Wait two seconds
SDL_Delay(2000);
}
}
//Destroy window
SDL_DestroyWindow(window);
//Quit SDL subsystems
SDL_Quit();
return 0;
32bit 的开发,你就必须全套都用32bit的。 library和dll都是。
另外不建议把sdl2.dll放system32文件夹下面,可能会造成污染。直接放项目里就行了。