@property(nonatomic,strong)CADisplayLink *timer;//定时器
#pragma mark - lazyInstall
-(CAShapeLayer*)shapeLayer {
if (!_shapeLayer) {
//创建出CAShapeLayer
self.shapeLayer = [CAShapeLayer layer];
self.shapeLayer.frame = CGRectMake(0, 0, 57, 80);
self.shapeLayer.position = self.potrait.center;
self.shapeLayer.fillColor = [UIColor clearColor].CGColor;
//设置线条的宽度和颜色
self.shapeLayer.lineWidth = 2.0f;
self.shapeLayer.strokeColor = [UIColor greenColor].CGColor;
//创建出圆形贝塞尔曲线
UIBezierPath *circlePath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 57, 80) cornerRadius:3];
//让贝塞尔曲线与CAShapeLayer产生联系
self.shapeLayer.path = circlePath.CGPath;
}
return _shapeLayer;
}
#pragma mark - Timer
-(void)startCycle {//用定时器模拟数值输入的情况
[self.layer addSublayer:self.shapeLayer];
_shapeLayer.strokeStart = 0;
_shapeLayer.strokeEnd = 1;
_timer = [CADisplayLink displayLinkWithTarget:self selector:@selector(circleAnimationType)];
_timer.frameInterval = 1; //设置刷新60次响应一次
[_timer addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
- (void)circleAnimationType {//用定时器调用的方法
if (_shapeLayer.strokeStart != 1) {
_shapeLayer.strokeStart += 倒计时时间;
}
}
-(void)endCycle {
[_timer invalidate];
_timer = nil;
_shapeLayer.strokeStart = 1;
_shapeLayer.strokeEnd = 0;
// [_timer setFireDate:[NSDate distantFuture]];
}
其中-(void)startCycle是开始倒计时方法,-(void)endCycle是结束倒计时方法。经过不断的开始和结束,动画的倒计时时长越来越短,是为什么??求大神解惑
jika(!_pemasa){
}