Video player function implemented in Python
This article mainly introduces the video player function implemented in Python, and analyzes the related operating skills of Python based on the pyglet library to implement the video playback function in the form of a complete example. Friends in need can refer to the examples in this article
Describes the video player function implemented in Python. Share it with everyone for your reference, the details are as follows:
# -*- coding:utf-8 -*- #! python3 # ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- '''Audio and video player with simple GUI controls. ''' __docformat__ = 'restructuredtext' __version__ = '$Id: $' import sys from pyglet.gl import * import pyglet from pyglet.window import key def draw_rect(x, y, width, height): glBegin(GL_LINE_LOOP) glVertex2f(x, y) glVertex2f(x + width, y) glVertex2f(x + width, y + height) glVertex2f(x, y + height) glEnd() class Control(pyglet.event.EventDispatcher): x = y = 0 width = height = 10 def __init__(self, parent): super(Control, self).__init__() self.parent = parent def hit_test(self, x, y):#点中控件 return (self.x < x < self.x + self.width and self.y < y < self.y + self.height) def capture_events(self): self.parent.push_handlers(self) def release_events(self): self.parent.remove_handlers(self) class Button(Control): charged = False def draw(self): if self.charged: glColor3f(0, 1, 0) draw_rect(self.x, self.y, self.width, self.height) glColor3f(1, 1, 1) self.draw_label() def on_mouse_press(self, x, y, button, modifiers): self.capture_events() self.charged = True def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): self.charged = self.hit_test(x, y) def on_mouse_release(self, x, y, button, modifiers): self.release_events() if self.hit_test(x, y): self.dispatch_event('on_press') self.charged = False Button.register_event_type('on_press')#注册事件 class TextButton(Button): def __init__(self, *args, **kwargs): super(TextButton, self).__init__(*args, **kwargs) self._text = pyglet.text.Label('', anchor_x='center', anchor_y='center') def draw_label(self): self._text.x = self.x + self.width / 2 self._text.y = self.y + self.height / 2 self._text.draw() def set_text(self, text): self._text.text = text text = property(lambda self: self._text.text, set_text) class Slider(Control): THUMB_WIDTH = 6 THUMB_HEIGHT = 10 GROOVE_HEIGHT = 2 def draw(self): center_y = self.y + self.height / 2 draw_rect(self.x, center_y - self.GROOVE_HEIGHT / 2, self.width, self.GROOVE_HEIGHT) pos = self.x + self.value * self.width / (self.max - self.min) draw_rect(pos - self.THUMB_WIDTH / 2, center_y - self.THUMB_HEIGHT / 2, self.THUMB_WIDTH, self.THUMB_HEIGHT) def coordinate_to_value(self, x):#改变进度 return float(x - self.x) / self.width * (self.max - self.min) + self.min def on_mouse_press(self, x, y, button, modifiers): value = self.coordinate_to_value(x) self.capture_events() self.dispatch_event('on_begin_scroll') self.dispatch_event('on_change', value) def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): value = min(max(self.coordinate_to_value(x), self.min), self.max) self.dispatch_event('on_change', value) def on_mouse_release(self, x, y, button, modifiers): self.release_events() self.dispatch_event('on_end_scroll') Slider.register_event_type('on_begin_scroll') Slider.register_event_type('on_end_scroll') Slider.register_event_type('on_change') class PlayerWindow(pyglet.window.Window): GUI_WIDTH = 400 GUI_HEIGHT = 40 GUI_PADDING = 4#按钮间隔 GUI_BUTTON_HEIGHT = 16 def __init__(self, player): super(PlayerWindow, self).__init__(caption='Media Player', visible=False, resizable=True) self.player = player self.player.push_handlers(self) self.player.eos_action = self.player.EOS_PAUSE self.slider = Slider(self) self.slider.x = self.GUI_PADDING#类变量 self.slider.y = self.GUI_PADDING * 2 + self.GUI_BUTTON_HEIGHT self.slider.on_begin_scroll = lambda: player.pause() self.slider.on_end_scroll = lambda: player.play() self.slider.on_change = lambda value: player.seek(value) self.play_pause_button = TextButton(self) self.play_pause_button.x = self.GUI_PADDING self.play_pause_button.y = self.GUI_PADDING self.play_pause_button.height = self.GUI_BUTTON_HEIGHT self.play_pause_button.width = 45 self.play_pause_button.on_press = self.on_play_pause win = self#自有妙用 self.window_button = TextButton(self) self.window_button.x = self.play_pause_button.x + \ self.play_pause_button.width + self.GUI_PADDING self.window_button.y = self.GUI_PADDING self.window_button.height = self.GUI_BUTTON_HEIGHT self.window_button.width = 90 self.window_button.text = 'Windowed' self.window_button.on_press = lambda: win.set_fullscreen(False)#注意不能写self self.controls = [ self.slider, self.play_pause_button, self.window_button, ] x = self.window_button.x + self.window_button.width + self.GUI_PADDING i = 0 for screen in self.display.get_screens(): screen_button = TextButton(self) screen_button.x = x screen_button.y = self.GUI_PADDING screen_button.height = self.GUI_BUTTON_HEIGHT screen_button.width = 80 screen_button.text = 'Screen %d' % (i + 1) screen_button.on_press = \ (lambda s: lambda: win.set_fullscreen(True, screen=s))(screen) self.controls.append(screen_button) i += 1 x += screen_button.width + self.GUI_PADDING def on_eos(self): self.gui_update_state() def gui_update_source(self): if self.player.source: source = self.player.source self.slider.min = 0. self.slider.max = source.duration self.gui_update_state() def gui_update_state(self): if self.player.playing: self.play_pause_button.text = 'Pause' else: self.play_pause_button.text = 'Play' def get_video_size(self): if not self.player.source or not self.player.source.video_format: return 0, 0 video_format = self.player.source.video_format width = video_format.width height = video_format.height if video_format.sample_aspect > 1: width *= video_format.sample_aspect elif video_format.sample_aspect < 1: height /= video_format.sample_aspect return width, height def set_default_video_size(self): '''Make the window size just big enough to show the current video and the GUI.''' width = self.GUI_WIDTH height = self.GUI_HEIGHT video_width, video_height = self.get_video_size() width = max(width, video_width) height += video_height self.set_size(int(width), int(height)) def on_resize(self, width, height): '''Position and size video image.''' super(PlayerWindow, self).on_resize(width, height) self.slider.width = width - self.GUI_PADDING * 2 height -= self.GUI_HEIGHT if height <= 0: return video_width, video_height = self.get_video_size() if video_width == 0 or video_height == 0: return display_aspect = width / float(height) video_aspect = video_width / float(video_height) if video_aspect > display_aspect: self.video_width = width self.video_height = width / video_aspect else: self.video_height = height self.video_width = height * video_aspect self.video_x = (width - self.video_width) / 2 self.video_y = (height - self.video_height) / 2 + self.GUI_HEIGHT def on_mouse_press(self, x, y, button, modifiers): for control in self.controls: if control.hit_test(x, y): control.on_mouse_press(x, y, button, modifiers) def on_key_press(self, symbol, modifiers): if symbol == key.SPACE: self.on_play_pause() elif symbol == key.ESCAPE: self.dispatch_event('on_close') def on_close(self): self.player.pause() self.close() def on_play_pause(self): if self.player.playing: self.player.pause() else: if self.player.time >= self.player.source.duration:#如果放完了 self.player.seek(0) self.player.play() self.gui_update_state() def on_draw(self): self.clear() # Video if self.player.source and self.player.source.video_format: self.player.get_texture().blit(self.video_x, self.video_y, width=self.video_width, height=self.video_height) # GUI self.slider.value = self.player.time for control in self.controls: control.draw() if __name__ == '__main__': if len(sys.argv) < 2: print('Usage: media_player.py <filename> [<filename> ...]') sys.exit(1) for filename in sys.argv[1:]: player = pyglet.media.Player() window = PlayerWindow(player) source = pyglet.media.load(filename) player.queue(source) window.gui_update_source() window.set_default_video_size() window.set_size(400,400) window.set_visible(True) window.gui_update_state() player.play() pyglet.app.run()
Related recommendations:
Use Python to implement the video download function Example code
##
The above is the detailed content of Video player function implemented in Python. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics











PHP is mainly procedural programming, but also supports object-oriented programming (OOP); Python supports a variety of paradigms, including OOP, functional and procedural programming. PHP is suitable for web development, and Python is suitable for a variety of applications such as data analysis and machine learning.

PHP is suitable for web development and rapid prototyping, and Python is suitable for data science and machine learning. 1.PHP is used for dynamic web development, with simple syntax and suitable for rapid development. 2. Python has concise syntax, is suitable for multiple fields, and has a strong library ecosystem.

To run Python code in Sublime Text, you need to install the Python plug-in first, then create a .py file and write the code, and finally press Ctrl B to run the code, and the output will be displayed in the console.

PHP originated in 1994 and was developed by RasmusLerdorf. It was originally used to track website visitors and gradually evolved into a server-side scripting language and was widely used in web development. Python was developed by Guidovan Rossum in the late 1980s and was first released in 1991. It emphasizes code readability and simplicity, and is suitable for scientific computing, data analysis and other fields.

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

Golang is better than Python in terms of performance and scalability. 1) Golang's compilation-type characteristics and efficient concurrency model make it perform well in high concurrency scenarios. 2) Python, as an interpreted language, executes slowly, but can optimize performance through tools such as Cython.

Writing code in Visual Studio Code (VSCode) is simple and easy to use. Just install VSCode, create a project, select a language, create a file, write code, save and run it. The advantages of VSCode include cross-platform, free and open source, powerful features, rich extensions, and lightweight and fast.

Running Python code in Notepad requires the Python executable and NppExec plug-in to be installed. After installing Python and adding PATH to it, configure the command "python" and the parameter "{CURRENT_DIRECTORY}{FILE_NAME}" in the NppExec plug-in to run Python code in Notepad through the shortcut key "F6".
