就是一个简单的wprintf,在x86 build中可以输出正确,但在x64 build就会乱码
一段比较老的code要维护,当时的前提就是m_str是第一个变量,然后指向MyStr指针会指向它,wprintf会将指向字符串的指针作为%s 输出,但是在X64下,传递给wprintf的却是指向一个Mystr的指针,导致乱码。
目前的解决方案就是强制转换,但是我想知道具体的原因
#include <iostream> using namespace std; class MyStr { public: wchar_t * m_str; int length; MyStr(wchar_t* str) { m_str = str; length = 2147483647; } operator const wchar_t*() const { return m_str; } }; int main() { wchar_t * str = L"hello"; MyStr s1(str); wprintf(L"%s",s1); wprintf(L"%s",(const wchar_t*)s1); return 0; }
It’s very strange what kind of programmer would write such weird code that is completely unreasonable and purely relies on the memory layout of objects.
Let’s take a look at the memory layout of the s1 object under x86. The object s1 occupies 8 bytes. The first four bytes are the pointer m_str, and the last four bytes are the integer length. When the wprintf sentence is executed, length will be first Push on the stack, then m_str, and finally L"%s". This wprintf just outputs the string pointed to by m_str and returns it. The length is simply discarded. You can try wprintf(L"%s %d ", The output result of s1). At this time, you should thank God. If there is a virtual function table, it will collapse under x86. But you can also try to reverse the order of m_str and length, which will crash again...
As for forced type conversion under x64, I guess it is the length of the pointer. I am not familiar with x64, so I won’t talk nonsense.
http://www.cplusplus.com/reference/cl...
wprintf(L"%ls",(const wchar_t*)s1);