我想用IronPython作为Unity的外部语言脚本。IronPython执行加载所需的DLL放在Assets\Plugins。然而,当我运行脚本的时候出现了如下错误:
PythonImportErrorException: No module named UnityEngine
IronPython.Modules.Builtin.__import__ (IronPython.Runtime.Calls.ICallerContext,string,object,object,object) <IL 0x0003b, 0x001cc>
(wrapper dynamic-method) object.__import__##5 (IronPython.Runtime.Calls.ICallerContext,object,object,object,object) <IL 0x0000e, 0x0004d>
IronPython.Runtime.Calls.FastCallableWithContextAny.Call (IronPython.Runtime.Calls.ICallerContext,object,object,object,object) <IL 0x00015, 0x00067>
IronPython.Runtime.Calls.BuiltinFunction.Call (IronPython.Runtime.Calls.ICallerContext,object,object,object,object) <IL 0x0000d, 0x00058>
IronPython.Runtime.Operations.Ops.CallWithContext (IronPython.Runtime.Calls.ICallerContext,object,object,object,object,object) <IL 0x00012, 0x000b0>
IronPython.Runtime.Importer.Import (IronPython.Runtime.PythonModule,string,IronPython.Runtime.List) <IL 0x0000d, 0x0006c>
IronPython.Runtime.Operations.Ops.Import (IronPython.Runtime.PythonModule,string) <IL 0x00007, 0x0003b>
(wrapper dynamic-method) object.<string>##1 (IronPython.Runtime.ModuleScope) <IL 0x0006b, 0x00210>
脚本和UnityEngine.dll是在同一个文件夹里的。这个是脚本。
import clr
clr.LoadAssemblyFromFile("UnityEngine.dll")
import UnityEngine
from UnityEngine import *
Debug.Log("Hello World from Python!")
原问题:IronPython in Unity3D
Answer from @Storm Kiernan:
Script from Unity:
In the python script (my pple.py and game.exe are placed in the same folder):
Edit #1
I should point out that the reason I got the error is that the runtime version was specified as 4.0, not 3.5 or lower.
Edit #2
If you need to access scripts from IronPython, you can also load the assembly via:
Then use it in the script:
Note that you don't need to load the assembly for every script, you only need to get the assembly once.
Edit #3
IronPython DLL should be placed in the Plugins folder under Assets, this is my setting.
Edit #4
Scripts can be placed anywhere that any program can access. For example, if you want to put apple.py" directly in C:, you can do it through the following methods:
Edit #5
The version I am using now is: