glm::vec3 cameraPos = glm::vec3(1, 1, 3);
glm::vec3 cameraFront = glm::vec3(-1.0f, -1.0f, -3.0f);
glm::vec3 center;
center = cameraPos + cameraFront;
view = glm::lookAt(cameraPos, center, cameraUp);
glm::vec3 center = cameraPos + cameraFront;
view = glm::lookAt(cameraPos, center, cameraUp);
这个view是相机视图矩阵,上一段代码能显示出物体,下一段就是显示不出来,
glm::vec3 center;
center = cameraPos + cameraFront;
glm::vec3 center = cameraPos + cameraFront;
对象赋值上面两种方式有何区别?编译器 apple llvm 7.0
This problem may occur if the implementation of
glm::vec3
's copy constructor and copy assignment operator are different. For example, if dynamic memory is used inglm::vec3
, you must implement the copy constructor and copy assignment operator yourself. The default is shallow copy.According to the title description
I guess
glm::vec3
This class is likely to use the default copy constructor.I guess an implicit transformation may have occurred