用opengl es的旋转函数旋转物体时,物体总是绕自己的坐标轴旋转,这样的旋转看起来乱七八糟,有没有实用的解决办法?
光阴似箭催人老,日月如移越少年。
Translate the object so that the world coordinates are at the desired rotation axis position--->Rotate the object-----> Then translate the object back to the original position
Translate the object so that the world coordinates are at the desired rotation axis position--->Rotate the object-----> Then translate the object back to the original position