84669 person learning
152542 person learning
20005 person learning
5487 person learning
7821 person learning
359900 person learning
3350 person learning
180660 person learning
48569 person learning
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40936 person learning
1549 person learning
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比如说目前的手游穿越火线或者王者荣耀之类的游戏,这类即使对战游戏在电脑上有时一百多延迟就已经有明显卡顿感了,但是同样是5v5的手游为什么在3g网两三百延迟的情况下却没有电脑游戏那么卡,他们是如何做的优化?为什么这个优化没有被用在电脑端游上?
学习是最好的投资!
There are many optimization methods. A simple example is client-side prediction.
For example, the front-end will also calculate the user's operation, and then synchronize it with the back-end message, and then smooth it.
http://fabiensanglard.net/qua...This article explains it in detail.
PC games will definitely also undergo such optimization. World of Warcraft and Overwatch have similar mechanisms.
There are many optimization methods. A simple example is client-side prediction.
For example, the front-end will also calculate the user's operation, and then synchronize it with the back-end message, and then smooth it.
http://fabiensanglard.net/qua...
This article explains it in detail.
PC games will definitely also undergo such optimization. World of Warcraft and Overwatch have similar mechanisms.