current location: Home > Download > Learning resources > Web page production > HTML5 game development advanced guide Chinese pdf scanned version
HTML5 game development advanced guide Chinese pdf scanned version
Classify: Learning materials / Web page production | Release time: 2018-01-31 | visits: 2903302 |
Download: 121 |
Latest Downloads
Fantasy Aquarium
Girls Frontline
Wings of Stars
Little Flower Fairy Fairy Paradise
Restaurant Cute Story
Shanhe Travel Exploration
Love and Producer
The most powerful brain 3
Odd Dust: Damila
Young Journey to the West 2
24 HoursReading Leaderboard
- 1 How to Extend and Override Django Admin Templates Without Replacing Them?
- 2 How to Combine Two Arrays in JavaScript?
- 3 dynexwcui.exe - What is dynexwcui.exe?
- 4 How to Override Styles in a Shadow-Root Element?
- 5 How to Create a Dynamic Pivot Table in MySQL with Integer User IDs?
- 6 dtvimpex.dll - What is dtvimpex.dll?
- 7 Why does "go module @latest found but does not contain package" Error Occur When Using github.com/mkideal/cli?
- 8 Why Do Lambda Expressions Sometimes Fail to Pass the Correct Parameters When Connecting Slots in PyQt?
- 9 How to Dynamically Create CSS @-keyframes Animations Based on Server Responses?
- 10 How to Select a Label with a Specific 'for' Attribute in CSS?
- 11 Why Can't I Assign to a Struct Field in a Map?
- 12 How to Retrieve the Value of a Submitted Button in a Form with Multiple Buttons?
- 13 When Should You Use Getters/Setters Instead of Public Data Members?
- 14 Who is Running My PHP Script?
- 15 Why Am I Getting "SMTP Error: Could Not Authenticate" When Sending Emails with PHPMailer?
Latest Tutorials
-
- Go language practical GraphQL
- 2011 2024-04-19
-
- 550W fan master learns JavaScript from scratch step by step
- 3429 2024-04-18
-
- Getting Started with MySQL (Teacher mosh)
- 1810 2024-04-07
-
- Mock.js | Axios.js | Json | Ajax--Ten days of quality class
- 2624 2024-03-29
HTML5 Game Development Advanced GuideIntroduces the general process and techniques of HTML5 game development. The book is divided into 12 chapters. Chapter 1 introduces many new features of HTML5 related to this book, including drawing on canvas, playing sounds, etc., and also introduces the concept of sprite pages; Chapters 2 to 4 use the Box2D physics engine. Developed a game very similar to "Angry Birds", comprehensively introducing the concept of the physics engine and how to use the physics engine in the game. This part also introduced the parallax scrolling technique to achieve a certain pseudo-3D effect. ; Chapters 5 to 10 developed a simplified version of the "Red Alert" game. This part involves a lot of content, including the production of maps, the setting and drawing of buildings and units, the interaction between players and units, and triggers With plot writing, path planning algorithm, etc.; Chapters 11 and 12 use Node.js and WebSocket to develop the multiplayer battle mode of the "Red Alert" game. The main problem in this part is to keep the game open to multiple players. The status in browser is consistent.
Advanced Guide to HTML5 Game Development Table of Contents
Chapter 1 Summary of HTML5 andJavaScript
Chapter 2 Creating a Basic Game WorldChapter 3 Physics Engine Basics
Chapter 4 Physics Engine Integration
Chapter 5 Creating a Real-Time Strategy Game World
Chapter 6 Joining the Unit
Chapter 7 Intelligent Movement of Units
Chapter 8 Adding More Game Elements
Chapter 9 Adding Weapons and Combat
Chapter 10 Complete the Single Player Campaign
Chapter 11 WebSocket and Multiplayer Battle Mode
Chapter 12 Multiplayer Battle Game Operation