<!DOCTYPE html>
<html>
<head>
<meta charset=
"utf-8"
>
<title>DEMO6:自定义画板</title>
</head>
<body>
<canvas id=
"canvas"
width=
"600"
height=
"300"
>
浏览器不支持canvas <!-- 如果不支持会显示这段文字 -->
</canvas>
<br/>
<button style=
"width:80px;background-color:yellow;"
onclick=
'linecolor="yellow";'
>YELLOW</button>
<button style=
"width:80px ;background-color:red;"
onclick=
'linecolor="red";'
>RED</button>
<button style=
"width:80px ;background-color:blue;"
onclick=
'linecolor="blue";'
>BLUE</button>
<button style=
"width:80px ;background-color:green;"
onclick=
'linecolor="green";'
>GREEN</button>
<button style=
"width:80px ;background-color:white;"
onclick=
'linecolor="white";'
>WHITE</button>
<button style=
"width:80px ;background-color:black;"
onclick=
'linecolor="black";'
>BLACK</button>
<br/>
<button style=
"width: 80px;background-color: white;"
onclick=
"linw=4;"
>4PX</button>
<button style=
"width: 80px;background-color: white;"
onclick=
"linw=8;"
>8PX</button>
<button style=
"width: 80px;background-color: white;"
onclick=
"linw=16;"
>16PX</button>
<br/>
<button style=
"width: 80px;background-color: white;"
onclick=
"copyimage();"
>EXPORT</button>
<br/>
<img src=
""
id=
"image_png"
width=
"600px"
height=
"300px"
>
<br/>
<script type=
"text/javascript"
>
var
canvas = document.getElementById(
'canvas'
);
var
ctx = canvas.getContext(
"2d"
);
var
fillStyle =
"black"
;
ctx.fillRect(0,0,600,300);
var
onoff = false;
var
oldx = -10;
var
oldy = -10;
var
linecolor =
"white"
;
var
linw = 4;
canvas.addEventListener(
"mousemove"
,draw,true);
canvas.addEventListener(
"mousedown"
,down,false);
canvas.addEventListener(
"mouseup"
,up,false);
function
down(event){
onoff = true;
oldx = event.pageX - 10;
oldy = event.pageY - 10;
}
function
up(){
onoff = false;
}
function
draw(event){
if
(onoff==true) {
var
newx = event.pageX - 10;
var
newy = event.pageY - 10
ctx.beginPath();
ctx.moveTo(oldx,oldy);
ctx.lineTo(newx,newy);
ctx.strokeStyle = linecolor;
ctx.lineWidth = linw;
ctx.lineCap =
"round"
;
ctx.stroke();
oldx = newx;
oldy = newy;
}
}
function
copyimage(event)
{
var
img_png_src = canvas.toDataURL(
"image/png"
);
document.getElementById(
"image_png"
).src = img_png_src;
}
</script>
</body>
</html>