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《冒險小分隊》零號養成攻略

王林
發布: 2024-07-22 14:08:12
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《冒險小分隊》零號養成攻略,萌妹外表下隱藏著強大戰力!身為機械族的首位克隆人,零號擁有驚人的作戰能力,她的每一次出場必定伴隨著硝煙瀰漫。然而,與勇猛的外表形成鮮明對比的是,零號的內心深處卻是個對「姊姊」亞璃子有著強烈依賴的小女生。 php小編子墨特此帶來零號養成攻略,揭開這位「姐控」少女背後的強大力量。一起來探尋零號的成長之路,領略她在戰場上的颯爽英姿和情感世界的細膩柔軟吧!

《冒險小分隊》零號養成攻略

《冒險小分隊》零號養成攻略

1、零號印記選擇推薦

先給大家看看陌陌自己帶的印記

《冒險小分隊》零號養成攻略

先給大家看陌勒自己帶的印記

印記】、【化骨印記】作為單純的增傷印記,這邊就不多解釋啦,非常推薦攜帶的。

【激發印記】配合隊友慕斯再攜帶【雙宿印記】,基本上能穩定觸發四層激發效果,80%技能增傷。

帶【魂劍印記】是單純的【傷害mk3】數量不夠,對於有追擊的角色來說,【魂劍印記】和【傷害mk3】沒多少區別。

零號作為純粹的直傷角色,減傷盾的存在是一個頭痛的地方。不過她又是群體又有追擊,這完美的契合【歸真印記】。

下面是給大家的印記推薦:

《冒險小分隊》零號養成攻略

2、零號陣容搭配推薦

1、豪華機械隊

《冒險小分隊》零號養成攻略

場角色分別為慕(按站位):依納薇薇安,安潔莉卡,零號,克羅愛,流星

下位或平替:

安潔莉卡可以換成其他磁暴角色,或者其他輔助角色也行,比較自由的搖擺位。

薇薇安可以換成其他磁暴角色,但最好還是薇薇安。

流星也可以換成寧芙,砂輪等其他機械族角色,甚至不是機械族也行,比如什麼藍寶石,莎雅娜,泡芙,菈爾、哀憐等等角色。

克羅愛和慕斯零號往往只能吃到一個角色的再次行動,克羅愛概率高,但是不穩定,慕斯概率低,但能保證都是零號在觸發再動,克羅愛和慕斯可以換一個成其他輔助角色。

陣容需求:

薇薇安和流星需要「磁導印記」,慕斯和零號需要綁定「雙棲印記」和「雙宿印記」,克羅愛需要心三,慕斯需要五星,流星需要五星。

陣容解析:

陣容主要是透過站位和印記搭配來實現開局轟炸,因為隊伍裡機械族很多,所以很難保證零號吃到所有在次行動,往往只能偏向一個,二動倒是基本能保證,只要不太黑。但零號終究是直接傷害角色,會有很多限制,所以陣容裡多了個流星來補傷。

在PVP中,開局前排會被實驗戰士減能,所以能量會比後排少,而慕斯跟零號綁定的「雙宿印記」可以讓零號的能量比別人稍微多一點,從而實現零號雖然不說一號位,但也能打出開局爆發的目的,雖然只有50%機率。零號身後緊接克羅愛,動完之後基本上能保持最低能量,從來達成再動的效果。

站位解析:

一號位慕斯是為了開局就開啟技能實現再次行動,讓後排的零號也能有機會開局轟炸。

二號位薇薇安,三號位安潔莉卡,是因為他們免疫控制,甚至安潔莉卡還免疫減能,因為有「磁導印記」的存在,如果隊伍裡帶了兩個,那即使前排薇薇安被水牢不行動,零號也基本上能正常打輸出,就是流星輸出低了一點。

克羅愛要緊貼著零號,流星因為會清除磁暴,所以也必須要零號克羅愛行動完後才能行動,那隻能四號位零號,五號位克羅愛,六號位流星啦。

《冒險小分隊》零號養成攻略2、機械隊

《冒險小分隊》零號養成攻略出場角色分別為(按站位):

亞璃平替:

薇薇安可以換成其他磁暴角色,但最好還是薇薇安。

梅菲斯可以換成其他輔助角色或防禦角色

泡泡可以換成任意治療角色

陣容需求:

薇薇安需要「磁導印記」,克羅愛需要心三

陣容解析:

Sisters are paired together, and the work is not tiring. Because of the emergence of [Magnetic Mark], Ariko can return to the top. The effect of overall control at the beginning is no worse than the opening bombing of Zero. The lineup mainly focuses on affordable and common people, with only two rare characters. Among them, Vivian is still easy to obtain, and if there is none, it can be replaced by a lower level one.

Position analysis:

With [Magnetic Mark], it is definitely Arizi who is more important to control the field at the beginning. Ariko is still needed at position 1. The positioning of other characters is more casual, but No. 0 For important characters such as Chloe, it is recommended to stand in the back row.

3. Five and one lineup

《冒險小分隊》零號養成攻略

The roles are (according to position):

Zero, Chloe, Maya Shiro, Kallen, Vivian, Cathy

Off position or replacement :

Vivian can be replaced by Cecilia or Angela, and other auxiliary characters can be replaced by any damage-increasing auxiliary. It is better to have Crowe or Mousse.

Lineup requirements:

Vivian needs "Magnetic Seal", No. 1 and No. 0 need the pet Kao Fairy, Chloe needs Heart Three, and Cathy needs Five Stars.

Lineup analysis:

The so-called five-man-one lineup is five damage-increasing characters to assist one main output character. This kind of lineup is often very fragile, but a high-damage type. If it cannot quickly reduce the opponent's strength, then The probability of losing is relatively high. Fortunately, the development cost is very low and there are many replaceable characters.

Because it is a single-C burst lineup, you are more afraid of being swallowed by pets. At this time, you can choose an auxiliary to bring more attack marks or relics to block the knife.

Position analysis:

Number 0 at position 1 is to get Cathy’s increase and energy recovery; secondly, to become the character with the lowest mechanical energy in the team after releasing his skills to take advantage of Crow at position 2 Ai Zaidong; The third is to bomb directly at the beginning. Although his own damage increase is not stacked, his teammates are all damage increase assists, so the gain at the beginning is very high.

(ps: No. 1 is not recommended for No. 1 without Kao Fairy, unless there is no Tide Princess on the opposite side.)

Croai at No. 2 is to ensure that No. 0 has the lowest energy to get Heart Three again after he finishes using his skills. The action is also to follow the output of No. 1 and No. 0 to create a terrifying explosion.

If you are afraid of the water prison, you can stand in the back row, but you must stand in front of Cathy.

Because Kallen wants to enchant Thirst Blood in the first row, and the number 1 position is occupied by number 0, Kallen can only be in position 4 (if there is no Kao Fairy, number 1 can be placed behind Kallen and number 0.)

Vivian and Maya Shiro took their positions casually, Cathy just had to make sure to stay behind Chloe and Zero.

3. Recommended selection of No. 0 Mingwu

No. 0 is a complete output character. Therefore, Mingwu is naturally recommended to output Mingwu. The ones with high rarity are Xian

《冒險小分隊》零號養成攻略

. Among them, [Light Energy Versus Sword] and [Super Radium Laser Gun] are of the same level, but it is recommended to choose [Light Energy Versus Sword]. , because [Light Energy vs. Sword] has an effect that requires a debuff, and Zero carries the debuff (Pulse Mark) himself, which is easy to trigger.

《冒險小分隊》零號養成攻略

4. Relic No. 0 and Medal Recommendation

《冒險小分隊》零號養成攻略

《冒險小分隊》零號養成攻略

As a pure output character, of course I choose the output medal. [Penetration Medal] and [Charging Medal] are both suitable. .

Many friends have indeed asked before, whether [Penetration Medal] or [Charging Medal] is more useful, Momo will give a good answer here.

Let’s talk about the conclusion first, some friends like to see this

[Penetration Medal] and [Charging Medal] have different strengths when used by different characters on different occasions

1. For characters with direct damage: (such as Ember , Xueer, Zero, etc.), [Penetration Medal] is suitable for competition at the same level and for defeating superiors, [Charging Medal] is suitable for bullying the weak and late-stage PVE

2. For players with buff damage or indirect damage with attack power gain : (Such as Sapphire, Meteor, etc.), no brainer choice [Charging Medal]

《冒險小分隊》零號養成攻略

Let’s take the third effect of the five-star medal as an example:

[Charging Medal] The attack power bonus is 0 in the first round. Starting from the sixth round, it is 50%, and the average attack power bonus is 35% per round for ten rounds, but the bonus is the basic attack.

[Penetration Medal] The target ignores 25% defense when it is above half health, and gets a 20% critical damage bonus when it is below half health.

Everyone knows the strength and weakness of explosion damage and attack, but they ignore defense and don’t know how to compare it with attack power.

According to Momo’s observation, the attack power of most output characters is about three times the defense power of normal characters, unless it is a deliberately stacked attribute. For example, an output character with three thousand attacks corresponds to the same level of defense. About a thousand (for example, this number is easier to understand.)

Then, ignoring other conditions, the damage is equal to 3000-1000 = 2000

The basic attack power of a character with 3000 attacks is about 600. With the Charge Medal, it is

3000+600×35%-1000=2210

With the Penetration Medal, the damage that triggers the ignore defense effect is

3000-[1000×(1-25%)] which is equal to 2250

because it will be displayed on the panel There is a deviation. In fact, the total damage is about the same. This is when encountering an opponent of the same level. If the opponent's panel attributes are much weaker than your own, for example, the opponent's defense is not 1000, but 100, then the penetration Where will the income go? I can only rely on the explosive damage attribute below half health.

Of course, on the contrary, if you encounter an opponent with higher attributes than your own, the benefits of penetration marks will also be high, which can be used to make a comeback. Of course, if the attributes are too different, it cannot be solved with a penetration medal. Problem.

《冒險小分隊》零號養成攻略Then there is PVE. The boss defense of King of the Abyss 3 is 5 million, 5 million×25%÷35%≈3.57 million. That is to say, before the basic attack power is less than or equal to 3.57 million, [Penetration Medal] 】The monsters with three stars in the Abyss King all have positive benefits, which are greater than the [Charging Medal], and vice versa.

[Penetration Medal] also has the function of giving a character in a dual-output lineup to lower the attack to avoid being devoured or targeted.

《冒險小分隊》零號養成攻略5. Weaknesses and shortcomings of Zero/Measures to counteract Zero

1. Zero’s output relies heavily on magnetic storms, and although magnetic storms are the best elements to adhere to, they are also the best anomalies to eliminate. Various character mechanics, marks, medals, etc. can be used against magnetic storms.

2. Zero has a good critical hit rate bonus. Even if she has the anti-crit attribute, she will still be easily hit by a critical hit, so you can build up the critical damage resistance to give her a critical hit.

3. Number Zero does not have a built-in hit rate bonus, which will become her fatal weakness

4. Although group characters have a wide range of attacks, they will also encounter targets that have to be hit but do not feel like hitting, such as carrying [ Magic Cloak] target, such as the Northern Lights.

5. Lunia’s light pressure can suppress Zero very well, and conversion can make Zero lose its group advantage.

6. Zero is a very pure direct damage character and can be targeted by stacking high damage reduction.

7. Zero has a low pursuit multiplier and 100% pursuit. You can take advantage of it by bringing a player like Kelil who can restore health to the whole team after being beaten.

以上是《冒險小分隊》零號養成攻略的詳細內容。更多資訊請關注PHP中文網其他相關文章!

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