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AVLTree 類

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發布: 2024-07-25 07:04:43
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The AVLTree Class

AVLTree 類別擴充了BST 類別來覆蓋insertdeletedeletedeletedeleteAVLTree

類別的完整原始碼。
package demo;

public class AVLTree<E extends Comparable<E>> extends BST<E> {
    /** Create an empty AVL tree */
    public AVLTree() {}

    /** Create an AVL tree from an array of objects */
    public AVLTree(E[] objects) {
        super(objects);
    }

    @Override /** Override createNewNode to create an AVLTreeNode */
    protected AVLTreeNode<E> createNewNode(E e) {
        return new AVLTreeNode<E>(e);
    }

    @Override /** Insert an element and rebalance if necessary */
    public boolean insert(E e) {
        boolean successful = super.insert(e);
        if (!successful)
            return false; // e is already in the tree
        else {
            balancePath(e); // Balance from e to the root if necessary
        }

        return true; // e is inserted
    }

    /** Update the height of a specified node */
    private void updateHeight(AVLTreeNode<E> node) {
        if (node.left == null && node.right == null) // node is a leaf
            node.height = 0;
        else if (node.left == null) // node has no left subtree
            node.height = 1 + ((AVLTreeNode<E>)(node.right)).height;
        else if (node.right == null) // node has no right subtree
            node.height = 1 + ((AVLTreeNode<E>)(node.left)).height;
        else
            node.height = 1 + Math.max(((AVLTreeNode<E>)(node.right)).height, ((AVLTreeNode<E>)(node.left)).height);
    }

    /** Balance the nodes in the path from the specified
    * node to the root if necessary
    */
    private void balancePath(E e) {
        java.util.ArrayList<TreeNode<E>> path = path(e);
        for (int i = path.size() - 1; i >= 0; i--) {
            AVLTreeNode<E> A = (AVLTreeNode<E>)(path.get(i));
            updateHeight(A);
            AVLTreeNode<E> parentOfA = (A == root) ? null : (AVLTreeNode<E>)(path.get(i - 1));

            switch (balanceFactor(A)) {
            case -2:
                if (balanceFactor((AVLTreeNode<E>)A.left) <= 0) {
                    balanceLL(A, parentOfA); // Perform LL rotation
                }
                else {
                    balanceLR(A, parentOfA); // Perform LR rotation
                }
                break;
                case +2:
                    if (balanceFactor((AVLTreeNode<E>)A.right) >= 0) {
                        balanceRR(A, parentOfA); // Perform RR rotation
                    }
                else {
                    balanceRL(A, parentOfA); // Perform RL rotation
                }
            }
        }
    }

    /** Return the balance factor of the node */
    private int balanceFactor(AVLTreeNode<E> node) {
        if (node.right == null) // node has no right subtree
            return -node.height;
        else if (node.left == null) // node has no left subtree
            return +node.height;
        else
            return ((AVLTreeNode<E>)node.right).height - ((AVLTreeNode<E>)node.left).height;
    }

    /** Balance LL (see Figure 26.2) */
    private void balanceLL(TreeNode<E> A, TreeNode<E> parentOfA) {
        TreeNode<E> B = A.left; // A is left-heavy and B is left-heavy
        if (A == root) {
            root = B;
        }
        else {
            if (parentOfA.left == A) {
                parentOfA.left = B;
            }
            else {
                parentOfA.right = B;
            }
        }

        A.left = B.right; // Make T2 the left subtree of A
        B.right = A; // Make A the left child of B
        updateHeight((AVLTreeNode<E>)A);
        updateHeight((AVLTreeNode<E>)B);
    }

    /** Balance LR (see Figure 26.4) */
    private void balanceLR(TreeNode<E> A, TreeNode<E> parentOfA) {
        TreeNode<E> B = A.left; // A is left-heavy
        TreeNode<E> C = B.right; // B is right-heavy

        if (A == root) {
            root = C;
        }
        else {
            if (parentOfA.left == A) {
                parentOfA.left = C;
            }
            else {
                parentOfA.right = C;
            }
        }

        A.left = C.right; // Make T3 the left subtree of A
        B.right = C.left; // Make T2 the right subtree of B
        C.left = B;
        C.right = A;

        // Adjust heights
        updateHeight((AVLTreeNode<E>)A);
        updateHeight((AVLTreeNode<E>)B);
        updateHeight((AVLTreeNode<E>)C);
    }

    /** Balance RR (see Figure 26.3) */
    private void balanceRR(TreeNode<E> A, TreeNode<E> parentOfA) {
        TreeNode<E> B = A.right; // A is right-heavy and B is right-heavy

        if (A == root) {
            root = B;
        }
        else {
            if (parentOfA.left == A) {
                parentOfA.left = B;
            }
            else {
                parentOfA.right = B;
            }
        }

        A.right = B.left; // Make T2 the right subtree of A
        B.left = A;
        updateHeight((AVLTreeNode<E>)A);
        updateHeight((AVLTreeNode<E>)B);
    }

    /** Balance RL (see Figure 26.5) */
    private void balanceRL(TreeNode<E> A, TreeNode<E> parentOfA) {
        TreeNode<E> B = A.right; // A is right-heavy
        TreeNode<E> C = B.left; // B is left-heavy

        if (A == root) {
            root = C;
        }
        else {
            if (parentOfA.left == A) {
                parentOfA.left = C;
            }
            else {
                parentOfA.right = C;
            }
        }

        A.right = C.left; // Make T2 the right subtree of A
        B.left = C.right; // Make T3 the left subtree of B
        C.left = A;
        C.right = B;

        // Adjust heights
        updateHeight((AVLTreeNode<E>)A);
        updateHeight((AVLTreeNode<E>)B);
        updateHeight((AVLTreeNode<E>)C);
    }

    @Override /** Delete an element from the AVL tree.
    * Return true if the element is deleted successfully
    * Return false if the element is not in the tree */
    public boolean delete(E element) {
        if (root == null)
            return false; // Element is not in the tree

        // Locate the node to be deleted and also locate its parent node
        TreeNode<E> parent = null;
        TreeNode<E> current = root;
        while (current != null) {
            if (element.compareTo(current.element) < 0) {
                parent = current;
                current = current.left;
            }
            else if (element.compareTo(current.element) > 0) {
                parent = current;
                current = current.right;
            }
            else
                break; // Element is in the tree pointed by current
        }

        if (current == null)
            return false; // Element is not in the tree

        // Case 1: current has no left children (See Figure 25.10)
        if (current.left == null) {
            // Connect the parent with the right child of the current node
            if (parent == null) {
                root = current.right;
            }
            else {
                if (element.compareTo(parent.element) < 0)
                    parent.left = current.right;
                else
                    parent.right = current.right;
                // Balance the tree if necessary
                balancePath(parent.element);
            }
        }
        else {
            // Case 2: The current node has a left child
            // Locate the rightmost node in the left subtree of
            // the current node and also its parent
            TreeNode<E> parentOfRightMost = current;
            TreeNode<E> rightMost = current.left;

            while (rightMost.right != null) {
                parentOfRightMost = rightMost;
                rightMost = rightMost.right; // Keep going to the right
            }

            // Replace the element in current by the element in rightMost
            current.element = rightMost.element;

            // Eliminate rightmost node
            if (parentOfRightMost.right == rightMost)
                parentOfRightMost.right = rightMost.left;
            else
                // Special case: parentOfRightMost is current
                parentOfRightMost.left = rightMost.left;
            // Balance the tree if necessary
            balancePath(parentOfRightMost.element);
        }

        size--;
        return true; // Element inserted
    }

    /** AVLTreeNode is TreeNode plus height */
    protected static class AVLTreeNode<E extends Comparable<E>> extends BST.TreeNode<E> {
        protected int height = 0; // New data field

        public AVLTreeNode(E e) {
            super(e);
        }
    }
}

登入後複製

AVLTree 類別擴充了 BST。與BST 類別一樣,AVLTree 類別有一個無參數建構函數,用於建構一個空的AVLTree(第5 行)和一個用於建立初始AVLTree

來自元素數組(第8-10 行)。

BST 類別中定義的 createNewNode() 方法建立一個 TreeNode。重寫此方法以傳回 AVLTreeNode

(第 13-15 行)。

AVLTree 中的 insert 方法在第 18-27 行被覆蓋。此方法首先呼叫 BST 中的 insert 方法,然後呼叫 balancePath(e)

(第 23 行)以確保樹是平衡的。

balancePath 方法首先取得從包含元素 e

的節點到根節點的路徑上的節點(第 45 行)。對於路徑中的每個節點,更新其高度(第 48 行),檢查其平衡係數(第 51 行),並在必要時執行適當的旋轉(第 51-67 行)。

第 82-178 行定義了四種執行旋轉的方法。每個方法都使用兩個 TreeNode 參數 — AparentOfA 進行呼叫 — 以在節點 A 處執行適當的旋轉。貼文中的附圖說明如何執行每次旋轉。旋轉後,節點 ABC

的高度更新(第 98、125、148、175 行)。

AVLTree 中的 delete 方法在第 183-248 行重寫。此方法與 BST

類別中實作的方法相同,但在兩種情況下需要在刪除後重新平衡節點(第 218、243 行)。

以上是AVLTree 類的詳細內容。更多資訊請關注PHP中文網其他相關文章!

來源:dev.to
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