I have never been good at chess. I just cannot get my head around thinking a few steps ahead or predicting my opponents’ next moves. This means I usually steer clear of games like XCOM or other turn-based tactical strategy games. However, while playing through Tactical Breach Wizards for review, I realized the genre might actually be a lot more fun than I thought.
Tactical Breach Wizards has set itself apart from other games in the genre thanks to the creativity and imagination of the team behind it. Everything from the setting to the characters has been fully fleshed out, resulting in a game with significantly more charm and personality than many other games in the same genre.
What really stood out to me about Tactical Breach Wizards and made it such a fun experience is the story the team has managed to weave between the various set pieces. Despite being a turn-based tactical strategy game, there is a lot of personality and humor thrown in.
The various characters have their own backstories. Each one comes with their own baggage as the team slowly gets put together, dragged from whatever dingy corner of the mercenary business they were embroiled in. All the various wizards have a story, and there are no clear good guys or heroes. Vanity, greed, sloth, and insecurities all play a big part in the hilarious dialogue shared between them.
The writing in Tactical Breach Wizards gives the characters a chance to be fleshed out. Motives and doubts are explored through optional dream sequence levels, small side quests, and dialogue inside and outside of the gameplay. None of the characters are without fault, and they each have their own agendas, but through the rich and very humorous writing, we begin to understand them all.
A simple yet effective art style keeps things minimal but engaging. The basic, blocky illustrations are full of character and fit the writing to a T. Despite their simple designs, each of the wizards is able to portray a lot of emotion and perfectly convey the humor of the dialogue. The amount of scorn carried in a single head movement is a testament to the team’s writing and animation.
I didn’t ever get bored of staring at the various, varied stages in Tactical Breach Wizards. In my 12 hours of playtime, the team managed to squeeze in all sorts of imaginative and engaging levels, varying from trains speeding through icy mountains to tight, back street brawls.
The design of Tactical Breach Wizards is key to its simplicity, but that does not represent the gameplay. I was thankful for the mellow yet artistic designs. They were easy to take in quickly, and I understood just how the various environments could be used to my advantage.
As I mentioned before, I am not the biggest fan of long strategy games. A board game like Risk can get right in the bin. However, I found the pacing, gameplay, and strategy of Tactical Breach Wizards to be absolutely spot-on for my social media rotted attention span.
The premise is simple. You are in control of a team of wizards, each with a select set of skills. These could be anything from being able to morph into a dog to having the power to resurrect people, provided you shoot them in the face first.
Using these skills, it’s up to you to move each wizard through a stage filled with enemies and other hazards. Various challenges and objectives must be, or can also be, completed during each stage. Not every wizard is always available for each mission, meaning you need to play the hand you’re dealt.
However, before you commit to a whole turn, every move can be rewound. This means that you can plan out a play, test to see how it works, and then if the outcome isn’t what you want, rewind and start again. This may sound like it makes it all too easy, but you’d be wrong.
I rarely found myself frustrated or locked down in Tactical Breach Wizards. Instead, each fight, although often challenging, could be cleaned up in just a few minutes. Whole missions are broken up into a series of stages, with each stage only taking a few moves to clear if done right. This means an entire level can be cleared in around 10 to 20 minutes.
Now, this might sound like a complaint, but it is far from it. The fast pacing of the gameplay encouraged me to find ways to clear a level in as few moves as possible, often using my various skills to completely wipe a floor in only the first turn. The feeling of mastering the room, abilities, and varied characters was incredibly satisfying.
The quick and satisfying pace of each stage encouraged me to replay certain levels to see if I could hit the optional objectives. Resetting a level completely was no great loss in time, and nailing a perfect clear is intensely satisfying. The quick turnaround of the stages, levels, and storyline kept me playing a lot longer than a strategy game that required more time per stage ever would.
One of the central characters in Tactical Breach Wizards has the ability to see every possibility of every action all the time. This sets up the game for one of the core mechanics, which is being able to see how your moves will play out and rewind them.
When I first learned this was a thing, I felt like it would make the game far too easy, but it doesn’t. Instead, I was able to plan out whole plays, using the vast array of skills in my arsenal. However, often, after using multiple moves on multiple characters, I would reach the end of my turn and realize someone right at the beginning of my planning was in a bad position.
I would build whole turns, moving player after player, then have to hit rewind when I realized someone was in the wrong place or something would be much more effectively used elsewhere. Resources are finite, and health can be quickly drained. I found the satisfaction of stripping a play all the way down and rebuilding it again using the rewind button made me feel like a real-life tactical breach wizard.
I did enjoy the pacing of Tactical Breach Wizards, and I did take the time to read the various dialogue options during the review and play through the optional extra missions, but the game was over quite quickly. Don’t expect more than twelve to fifteen hours of gameplay on your initial run-through of the game. It’s short and sweet, but for $20, it’s well worth the price.
完成戰術突破奇才後,還有很多額外內容可供探索。對於完美主義者來說,每個階段都會面臨一系列獨特的挑戰,這些挑戰會導致他們需要穿上新服裝。對於更多的闡述和世界建設,還有夢想序列和支線任務需要完善。這些都是可選的,但我仍然發現自己在回顧戰術突破嚮導時很想完成它們。
我不覺得遊戲很倉促,也沒有草率結束。正如舞臺本身的節奏快節奏一樣,故事情節也為人物和情節的發展提供了時間和空間。感覺到最後就已經完成了,中間也充滿了。
我承認,為了便於回顧,我在中等難度下玩了《戰術突破奇才》,我經常發現自己摸不著頭腦,但很少被卡住太久。這些關卡促使我利用我的各種技能,並幫助我真正探索巫師可以做些什麼。然而,即使我在評論過程中接近最後階段,我發現我從未陷入憤怒退出《戰術突破奇才》的地步。
如果你正在尋找一款真正能推動遊戲發展的遊戲從戰略上講,我建議您在更難的設置上玩戰術突破嚮導。我毫不懷疑,在這些困難上,即使是經驗豐富的回合製戰略玩家也必須深入挖掘。
我發現我在 Tactical Breach Wizards 的複習時間更加愉快比我預期的要好。團隊本身正在透過他們的破窗系列不斷發展壯大,這是清單中的一個精彩補充。
除了激烈而有趣的遊戲玩法之外,遊戲的設定、寫作和角色也讓我著迷。專注於戰鬥之間。不同的巫師都為遊戲帶來了自己的風格,每個巫師都和上一個一樣有缺陷。
《戰術突破巫師》的寫作真的很有趣,採用了許多遊戲嘗試的大量冷幽默和諷刺。為,並且非常懷念。我正在看著你,《邊緣禁地 3》。 Suspicious Developments 的團隊擁有真正的角色創作能力和極其敏銳的幽默感。直到遊戲的最後一幕,充滿了情感、有趣和令人震驚的時刻,讓我咯咯地笑。 knack
策略遊戲非常適合像我這樣的外行人。我發現我能夠學習各種技能,並快速、有策略地運用它們,並立即產生巨大的效果。對於更有經驗的玩家,可以提高難度並接受真正的挑戰。那裡肯定有一些真實的。 brain teasers
每個巫師都擁有多種多樣且有趣的能力,整個遊戲中會出現各種各樣的組合。每種情況都是不同的,每種情況都需要不同的策略。當我發現可疑開發團隊為每個階段規劃了什麼樣的協同作用時,我感到非常滿意。每個問題都有多種解決方案,解決它的感覺很棒。選擇遊戲。對於 20 美元,你可以做得更糟。
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