There are four factions in Age of Mythology: Retold, and each one has three to four Gods of which to worship. Your starting God will determine your faction, so knowing which combinations to start with is crucial. What’s more, there’s a litany of other minor Gods to choose from as you advance through the game.
I’ve ranked all the Age of Mythology: Retold factions from best to worst, and then I’ve further ranked the Gods available to each faction below them. I didn’t think it would be fair to make a separate ranking for all the Gods combined, as they each complement the different systems that each God belongs to. Additionally, I’ve separated the major and minor Gods.
Final note: This ranking has been concluded by me personally after extensive playtime with all four factions. However, the best tier list is the one you make yourself. Make sure to experiment a little before making your own judgment, and consider this ranking a tool rather than an objective list. We all have our own opinions, after all!
I believe that the Egyptians are the greatest faction in Age of Mythology: Retold. Although their Favor generation is limited by their Monuments, you can get them up and running fairly quickly and can improve their generation rate.
Building obelisks to scout is a convenient method of map control, and having many of their buildings free to build allows for stronger resource allocation for militaristic purposes. Being able to throw more resources toward soldiers and myth units and having all of your Workers focused on resource generation is simply a treat.
The Egyptian major Gods in Age of Mythology: Retold get dwarfed by Isis. Not only are her own buffs and boons much more powerful and useful, but her selection of minor Gods contains the best Gods for each age.
Most pressingly, she negates the use of enemy God Powers in a wide radius around your Monuments, which is a pretty hard counter to many other strategies and abilities. You get five of them, too, meaning for some pretty wide coverage.
The Egyptian minor Gods have one of the most catastrophic God Powers in the game, although their myth units aren’t the strongest on average compared to some other Pantheons. Considering the Egyptian’s unique economy, however, most of the technologies are dedicated to improving the military, allowing for powerful units in the late game.
It was pretty difficult to choose between Thoth and Osiris, although the magnitude of Thoth’s God Power is hard to compare to.
The Greeks provide a more classical experience, with worshippers and legendary heroes. Although their champions are excellent against myth units, there’s a limit to their number. Also, having to dedicate a portion of your Workers to generate Favor puts a strain on the economy that other factions don’t have to deal with.
Amassing an army of humans, myth creatures, and heroes, however, allows for a powerful army that’s fun to use. Additionally, their human units are much stronger than other factions, making the Greeks one bit more formidable, for only a slight economic hold-up.
Hades is objectively the greatest major God that the Greeks have to offer. Not only do myth units gain much more hit points, but fallen humans have a 20% chance of returning as shades. Alongside other militaristic buffs, Hades will make warfare and defense much, much easier.
Naturally, if you’re playing on a naval map, then Poseidon does have merit, although shouldn’t be a go-to.
The Greek minor Gods are more concerned with trickery and effects to make your armies’ fight easier. There are only two God Powers that directly harm and lay waste to your foes, with all others performing sabotage, such as turning enemy soldiers to pigs or encasing your own soldiers in bronze.
However, their myth units are generally very powerful, especially the Colossi that Hephaestus provides.
As much as I wanted to love the Norse, I find their playstyle a little too convoluted. Their basic military act as both the builders and the scouts, meaning you’ll have to micromanage these units instead of easily ordering dedicated scouts or builders.
Generating Favor by attacking and destroying means that you’ll always be keen on the attack, which only divides your attention further as you try to execute raids whilst also managing your civilization to not fall behind. However, assembling an army is easy and Gatherers can be promoted to Berserkers. I can’t say it’s not fun to amass a Norse force, but the system can prove a headache.
The Norse have a total of four more Gods available than the other Pantheons, although not all of them are that great. However, the best major Gods allow for a range of bonuses and benefits to the economy and military.
Both Odin and Loki make excellent candidates for any game, with Thor being a little too concerned with Dwarves and Freyr only having one good thing going.
The many Norse minor Gods provide an array of interesting and devastating abilities. Their myth units are powerful and diverse, as are their God Powers. I’d say most of the best abilities in Age of Mythology: Retold are a part of the Norse Pantheon.
Whether you want to lay waste to your foes outright with a God Power or uproot a forest to attack them, this roster of minor Gods has it all. Granted, not all of them are good, but there are many of them.
The Atlanteans are heavily specialized people, but this will mark their downfall most of the time. Not having access to military units until the second age made me ripe for annihilation by every other faction who bee-lined toward me.
Although the citizens are efficient workers and their army can be a very dominating one, other players simply won’t let the Atlanteans get to that stage as it’s so easy to wipe them out by slaughtering and stifling their Citizens. They make for a faction that requires a high level of skill, but are far too easy to cut down before they’re a threat.
The Atlantean major Gods are mostly concerned with utility and assistance, such as Gaia’s lush coverage and Oranos’ Sky Passages. They may not help you win any wars, but they’ll make the road to militarisation easier.
I believe Gaia to be the best as her bonuses make getting started easier, which is vital for this faction. However, Oranos’ pick of Minor Gods includes the best of each age, so he is in a very close second.
The God Powers of the following minor Gods are typically less concerned with dealing direct damage, but with setting up traps and spreading confusion and nasty surprises. Turning your enemy’s units against each other and being able to summon your entire army to a point can be devastating with the right setup and effort.
Late-age Gods also have some pretty devastating myth units that really take advantage of some of the God Powers, leading to dangerous assaults and attacks if you gather enough Favor.
Now that you have a comprehensive tier list of all factions and Gods in Age of Mythology: Retold, you’ll be able to pick which faction and Gods to use with confidence.
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