首頁 > Java > java教程 > 主體

用筆和紙掌握 DSA:拔掉插頭,像問題解決者一樣思考

Patricia Arquette
發布: 2024-10-14 13:28:02
原創
576 人瀏覽過

Alright, so you’ve dipped your toes into DSA and are starting to get comfortable solving problems on your computer. But here’s where the magic really happens—solving DSA problems without touching the keyboard! Yup, you heard that right. Practicing DSA with pen and paper can seriously boost your skills, because coding isn’t just about typing—it’s about thinking.

1. Why Pen and Paper?

You might wonder why you should bother with this ancient artifact called paper when you have a shiny IDE at your disposal. Here’s why:

  • No Distractions: You’re not relying on auto-suggestions, Google, or StackOverflow. It’s just you, your thoughts, and the problem.
  • Deeper Problem Understanding: Writing out algorithms forces you to break down each step and truly understand the logic behind it.
  • Crack Those Interviews: In most coding interviews, you won’t get an IDE. You’ll have a whiteboard or a piece of paper, and you’ll need to explain your logic step by step.

Let’s dive into how to master this!

2. How to Tackle DSA Problems with Pen and Paper

Step 1: Understand the Problem Like You’re Explaining it to a Friend

Before even thinking about how to solve it, read the problem carefully—multiple times, if needed. Make sure you understand:

  • What’s the input?
  • What’s the output?
  • Are there any special conditions or constraints?

Imagine you’re explaining the problem to someone who’s never seen it before. If you can do that, you’re already halfway to a solution.

Step 2: Identify the Core of the Problem

The next step is to identify what type of problem it is:

  • Is it a sorting problem?
  • Is it a searching problem?
  • Is it an optimization problem?

By categorizing the problem, you start narrowing down possible approaches. If it’s a searching problem, for example, you might consider Binary Search, Depth-First Search (DFS), or Breadth-First Search (BFS).

Step 3: Write Down Sample Inputs and Outputs

Before jumping into code, write out a few small examples of the input and expected output. This helps clarify what you’re trying to achieve.

Example:

Let’s say the problem is “Find the two numbers in an array that add up to a given sum.”

  • Input: [2, 7, 11, 15], Target: 9
  • Expected Output: [2, 7]

By writing this out, you get a better understanding of the steps you’ll need to take to solve the problem.

Step 4: Break Down the Problem

Once you have a grip on the problem, start thinking about how to break it down. The key is to divide and conquer:

  1. Find the core steps: What’s the first thing you need to do? In our example, the first task is to traverse the array and check which two numbers sum to 9.
  2. Think about edge cases: Consider edge cases like an empty array, duplicate numbers, or a single element array. Plan for how to handle these cases.
  3. Draw it out: Yes, draw! For problems involving data structures like linked lists, trees, or graphs, drawing the structure on paper helps visualize how the algorithm will traverse through it.

Step 5: Write Pseudocode

Once you understand the problem, start writing the solution in pseudocode. It’s like code but without worrying about syntax—just logic.

Example Pseudocode for the Sum Problem:

- Traverse through the array
- For each element:
   - Check if the number needed to sum to target is already in a map
   - If yes, return both numbers
   - If no, store the current number in the map

登入後複製

Notice how this doesn’t involve any language-specific syntax yet—it’s just a logical flow of how to solve the problem.

Step 6: Dry Run Your Algorithm

Before jumping into writing code, dry run the algorithm on your paper. Use one of the sample inputs you wrote earlier and step through your algorithm by hand.

For example, with the input [2, 7, 11, 15], Target: 9, go through your pseudocode:

  • Start with 2. Is 9 - 2 = 7 in the map? No, so store 2 in the map.
  • Move to 7. Is 9 - 7 = 2 in the map? Yes! Return 2 and 7.

By dry running, you can catch any mistakes in your logic before touching the keyboard.

3. Cara Mengenalpasti Corak Semasa Berlatih dengan Pen dan Kertas

Apabila anda berlatih lebih banyak, anda akan mula melihat corak dalam masalah. Di sinilah pertumbuhan sebenar berlaku.

  • Masalah Tetingkap Gelongsor: Ini melibatkan tetingkap yang meluncur ke atas julat elemen—sering digunakan dalam masalah subarray.
  • Bahagi dan Takluk: Masalah ini adalah tentang memecahkan masalah kepada submasalah yang lebih kecil, menyelesaikannya dan menggabungkan hasilnya.
  • Pengaturcaraan Dinamik: Masalah yang melibatkan pengoptimuman submasalah dan menyimpan hasil untuk kegunaan masa hadapan bagi mengelakkan pengiraan berlebihan.

Mengenal corak ini menjadi lebih mudah apabila anda berlatih perlahan dan sengaja di atas kertas.

4. Petua untuk Kekal Fokus pada Pen dan Kertas

  1. Mula Mudah: Jangan cuba selesaikan masalah paling sukar di dunia dengan segera. Mulakan dengan masalah yang lebih mudah dan tingkatkan kesukaran secara beransur-ansur.
  2. Tetapkan Had Masa: Cuba selesaikan setiap masalah dalam tempoh masa tertentu. Ia membantu mensimulasikan keadaan temu duga sebenar.
  3. Semak Penyelesaian Anda: Selepas menyelesaikan, bandingkan penyelesaian anda dengan penyelesaian yang optimum. Adakah anda terlepas sesuatu? Bagaimana anda boleh bertambah baik pada masa akan datang?

5. Sumber Amalan

Untuk berlatih dengan berkesan, gunakan masalah dari tapak seperti:

  • GeeksforGeeks: Mereka mempunyai set masalah yang hebat untuk pemula untuk mengamalkan konsep asas.
  • HackerRank: Baik untuk mempraktikkan masalah kesukaran yang berbeza-beza.
  • LeetCode: Terkenal dengan masalah penyediaan temu duga.

Mulakan latihan pen dan kertas anda hari ini! Dapatkan buku nota, pilih masalah dan selesaikannya langkah demi langkah. Kongsi kemajuan anda dengan saya atau tinggalkan ulasan untuk petua diperibadikan!


Seterusnya: Bersedia untuk menangani cabaran yang lebih maju seperti memahami kekangan, memecahkan masalah yang rumit dan mengetahui bila (dan bila tidak) untuk memecahkan masalah?

  1. Panduan Pemula untuk DSA

  2. Memahami Kekangan dan Pecahan Masalah

  3. Sumber Terbaik dan Set Masalah

  4. Menguasai Kerumitan Masa dan Ruang dalam DSA: Panduan Terunggul Anda


TERUS BELAJAR... KEKAL BERMOTIVASI...

Letakkan Komen untuk sebarang cadangan atau Kongsi DSA Journey anda.

Lihat Catatan Saya yang Lain dalam Profil saya..

以上是用筆和紙掌握 DSA:拔掉插頭,像問題解決者一樣思考的詳細內容。更多資訊請關注PHP中文網其他相關文章!

來源:dev.to
本網站聲明
本文內容由網友自願投稿,版權歸原作者所有。本站不承擔相應的法律責任。如發現涉嫌抄襲或侵權的內容,請聯絡admin@php.cn
作者最新文章
熱門教學
更多>
最新下載
更多>
網站特效
網站源碼
網站素材
前端模板
關於我們 免責聲明 Sitemap
PHP中文網:公益線上PHP培訓,幫助PHP學習者快速成長!