此列表優先考慮在多個領域或主導特定角色的眾神。高層神通常在比賽中也有優勢。 但是,技能和團隊協同作用在
這些神大大增強了任何團隊。
上帝
解釋Influence
攜帶 在所有情況下都有出色的損害輸出,彌補了影響力較小的最終。
aladdin
一旦掌握了高可操作性和戰略選擇。 | 支持/獨奏 | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ra | 獨奏/中/支持 | 極其用途,適應各種角色和遊戲風格。 | |||||||||||||||||||||||||||||||||||||||
God | General Role | Explanation |
---|---|---|
Ares | Solo/Support | Highly dependent on ally synergy for optimal performance. |
Amaterasu | Solo | Deals good damage but lacks the overall potential of many alternatives. |
Fenrir | Jungle/Support | Fun but may struggle against stronger opponents due to limited lifesteal. |
Izanami | Carry/Mid | High damage output but lacks well-roundedness and overall strength. |
Khepri | Support | Not a bad support but has a lower ceiling than many alternatives. Revive ability is a significant asset. |
Kukulkan | Mid | One-dimensional damage output. |
Sol | Mid/Carry | Multi-faceted but vulnerable to disruptions. |
Susano | Jungle | High mobility and debuffs but lacks power and versatility compared to other jungle Gods. |
The Morrigan | Mid | Excellent basic attack but weaker abilities limit overall effectiveness. |
d-tier Gods:情境選擇
> 這些神的用例最有限,並且經常勝過其他選擇。
>並非毫無用處,但與其他選擇相比,這些神通常會阻礙團隊的表現。尤其是伊米爾(Ymir),由於他的終極漫長的頻道時間而掙扎。God | General Role | Explanation |
---|---|---|
Jing Wei | Carry | High mobility but limited damage potential. |
Odin | Jungle/Solo | Passive ability is infrequent, and active abilities lack synergy. |
Ymir | Support | Similar passive to Cabrakan but lacks self-sustainability and ally benefits. |
以上是Smite 2:眾神層列表的詳細內容。更多資訊請關注PHP中文網其他相關文章!