本文實例講述了js+canvas繪製矩形的方法。分享給大家參考,具體如下:
運作效果截圖如下:
具體程式碼如下:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>canvas绘制矩形</title> <script type="text/javascript" > function draw(id) { var canvas = document.getElementById("canvas"); if (canvas) { var context = canvas.getContext("2d"); context.fillStyle = "#DDDDDD"; context.fillRect(0, 0, 400, 400); context.strokeStyle = "black"; context.fillStyle = "gray"; context.lineWidth = 5; context.fillRect(0,0,200,300); context.strokeRect(0,0,200,200); } else { return; } } function drawBorder(id) { var canvas = document.getElementById("canvas2"); if (canvas) { var context = canvas.getContext("2d"); context.fillStyle = "red"; context.strokeStyle = "black"; context.lineWidth = 5; context.fillRect(0,0, 300, 200); context.strokeRect(0,0,300,200); } else { return; } } window.onload = function () { draw("canvas"); drawBorder("canvas2"); } </script> </head> <body> <canvas id="canvas" width="400" style="background:red;" height="400"></canvas> <hr /> <canvas id="canvas2" width="400" height="400"></canvas> </body> </html>
更多關於JavaScript相關內容有興趣的讀者可查看本站專題:《JavaScript動畫特效與技巧匯總》及《JavaScript運動效果與技巧匯總》
希望本文所述對大家JavaScript程式設計有所幫助。